Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 fire dragon scales a +0 buckler a +0 scale mail a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 16, D) a +2 robe of cold resistance (still there?) a +3 leather armour of cold resistance (still there?) (19, 32, D) an amulet of magic regeneration (19, 33, D) the ring "Dauwotz" {AC+4 Str+6 Int+3} [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). (unseen) (20, 17, D) a staff of conjuration (unseen) (20, 19, D) a ghoul skeleton (20, 32, D) a +3 sling of electrocution (unseen) (20, 33, D) the +6 mace of the Inquisitive Youths {spect, rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (21, 0, D) a +2 short sword of venom a +0 leather armour of fire resistance the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (21, 16, D) a +3 ring mail of fire resistance (21, 32, D) a +1 quarterstaff of holy wrath (unseen) (21, 33, D) 4 potions of heal wounds (21, 34, D) a staff of conjuration (unseen) (22, -1, D) a +6 ring of intelligence (22, 1, D) a +1 war axe of freezing (still there?) the ring "Aboets" {MP+9 Dex+5} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). (22, 18, D) a +5 spectral quarterstaff (still there?) a Compendium of Siegecraft (still there?) (22, 32, D) a +2 quarterstaff of draining (unseen) (22, 33, D) a +0 flail of holy wrath (unseen) (22, 34, D) a +2 short sword of electrocution (unseen) (23, 0, D) a +2 rapier of speed (23, 1, D) a +1 partisan of freezing (unseen) (23, 16, D) a ring of poison resistance an amulet of reflection (23, 20, D) a ghoul skeleton (23, 32, D) a +0 war axe of electrocution (unseen) (23, 33, D) a book of Conjurations (23, 34, D) a staff of conjuration (unseen) (24, 0, D) a talisman of death (24, 1, D) a Treatise on Traps (24, 19, D) a ring of resist corrosion an amulet of faith a +0 great sword of protection the +0 pair of boots "Berr" {Str+2} Str+2: It affects your strength (+2). (24, 32, D) a ring of positive energy (24, 33, D) a ring of flight (24, 34, D) a +1 lajatang of venom (unseen) (24, 38, D) 4 large rocks (25, 0, D) a +1 hand axe of freezing (25, 16, D) the staff "Jaim" {rF+ rC+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. a serpent talisman (25, 32, D) a staff of fire (unseen) (25, 33, D) a phantom mirror (25, 34, D) a +1 scale mail of poison resistance (unseen) (26, 0, D) a staff of conjuration (26, 1, D) a +0 spear of freezing (unseen) (26, 16, D) a +2 pair of gloves of hurling (26, 32, D) a book of the Dragon (26, 33, D) the +10 great sword of Kabag {spect, rF+ rC- Dex+4} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (unseen) (26, 34, D) the Compendium of Bolts and Esoterica Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Sticky Flame Fire/Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Fireball Conjuration/Fire 5 (unseen) (26, 38, D) +0 shadow dragon scales a shadow dragon corpse a doom hound corpse (27, 0, D) a staff of air (27, 1, D) a +5 heavy hand axe (27, 32, D) a tin of tremorstones (2/2) (27, 33, D) a manual of Shields (27, 34, D) a +4 ring of slaying (28, 0, D) the +7 captain's cutlass {speed, disarm} (28, 1, D) an amulet of faith (28, 17, D) a +2 scale mail of willpower (still there?) a book of Wicked Creation (still there?) a ring of willpower (still there?) (28, 19, D) a shadow dragon skeleton (28, 32, D) a +2 vampiric dagger (unseen) (28, 33, D) a manual of Invocations (29, 32, D) a +2 robe of fire resistance (unseen) (29, 33, D) a staff of cold (unseen) (30, 2, D) a +0 leather armour of poison resistance (unseen) (34, 28, D) a +2 spear of flaming (unseen) (35, 0, D) Incantation, Part Seven Spells Type Level a - Ozocubu's Refrigeration Ice 7 b - Haunt Necromancy/Summoning 7 (unseen) (35, 15, D) a +0 long sword a +0 robe an amulet of the acrobat the +1 ring mail of the Stars {Harm Str+2} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). an elf corpse (skeletalised by now) (35, 16, D) a +0 robe (35, 29, D) a +2 great sword of freezing (unseen) (36, 0, D) a staff of earth (unseen) (36, 1, D) a ring of flight a ring of wizardry a +2 whip of electrocution (36, 16, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (36, 18, D) a ring of positive energy (36, 28, D) a +4 short sword of holy wrath (36, 29, D) a +1 rapier of flaming the +4 trident of Thoughtfulness {pain, rF+} rF+: It protects you from fire. (37, 0, D) a ring of willpower (37, 14, D) a +1 scale mail of fire resistance a +0 dagger (37, 15, D) the +6 rapier of the Well-Known Tables {vamp, +Blink Will- Int+3 Dex+5} +Blink: It lets you blink. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). a +0 robe an elf corpse (skeletalised by now) (37, 17, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (37, 28, D) a +2 dagger of speed (37, 29, D) a ring of flight a ring of see invisible (38, 0, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (38, 1, D) +0 fire dragon scales a staff of death a fire dragon corpse (skeletalised by now) (38, 2, D) a hydra corpse (skeletalised by now) (38, 5, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (38, 15, D) a +0 long sword a +0 robe a +4 short sword (38, 16, D) the +7 mace of Integrity {freeze, Int+3} Int+3: It affects your intelligence (+3). a +0 ring mail (38, 18, D) a +0 leather armour (38, 28, D) an amulet of faith (39, 1, D) a +3 leather armour of poison resistance (39, 14, D) a +0 robe the +5 glaive "Lablaoci" {drain, rC+ MP+6 Str-3 Int+4} rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). a +0 rapier an elf corpse (skeletalised by now) (39, 18, D) the staff of the Caecilian {^Fragile rC+ Str+3 Tloc Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (39, 29, D) the +6 scale mail of Uruojodu {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (40, 0, D) a +3 scimitar of electrocution (unseen) (40, 1, D) a +0 flail of holy wrath (40, 3, D) an acid dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (40, 15, D) a +0 dagger (40, 16, D) a +0 robe a +0 scimitar a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (40, 18, D) a +0 shortbow (40, 29, D) a +2 plate armour of willpower (41, 0, D) the +8 morningstar of Zamor {heavy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (41, 1, D) a staff of air (unseen) (41, 3, D) a swamp drake corpse (skeletalised by now) (41, 13, D) a staff of cold (unseen) (41, 14, D) a +2 heavy shortbow (41, 15, D) a +0 scimitar of flaming a +0 leather armour a +0 buckler a staff of fire (41, 16, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (41, 17, D) the +0 war axe of Ciuduf {speed, Str+4 Dex+3} (still there?) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +1 robe of willpower (still there?) (41, 19, D) a +3 glaive of protection (unseen) (42, 0, D) a staff of alchemy (unseen) (42, 1, D) the staff "Ryja" {Fly Conj Tloc} [staff of conjuration] Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (unseen) (42, 14, D) a +0 short sword (42, 15, D) a +0 short sword (42, 28, D) an amulet of the acrobat (42, 29, D) a staff of fire (unseen) (43, 14, D) the +1 spear of Disarray {protect, Fly rPois Stlth+} Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (43, 28, D) the hive talisman of Liberty {Rampage rElec rC+} [hive talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rC+: It protects you from cold. (43, 29, D) the +8 partisan of the Arctic Tern {drain, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (49, 12, D) a staff of cold (unseen) (49, 24, D) the staff of Lamoun {*Corrode rC+ rN+++ Str+7 Stlth- Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (49, 36, D) an amulet of guardian spirit a ring of see invisible (49, 37, D) a +3 chain mail of fire resistance a +1 quick blade of electrocution (50, 0, D) the +3 leather armour "Luah" {-Tele Harm rN++ Will+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (50, 1, D) a +2 chain mail of positive energy (unseen) (50, 12, D) a ring of resist corrosion (50, 13, D) a +6 heavy orcbow (unseen) (50, 24, D) a +1 pair of boots of stealth (51, 0, D) a staff of earth (unseen) (51, 1, D) the staff of the Salmon {rF+ rN+ Int+3 Fire Air} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (51, 12, D) the staff "Muavorac" {rElec Str+5 SInv Air} [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (51, 17, D) a +1 scimitar of flaming (51, 24, D) the staff of Defiance {rN+ rCorr Conj} [staff of conjuration] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (51, 35, D) the +9 scimitar of Plunder {elec, Will+} Will+: It increases your willpower. (51, 37, D) the staff of Orodicur {rElec Dex+4 SInv Summ Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (52, 0, D) a staff of cold (52, 3, D) a scarf of shadows a +2 hat (52, 12, D) a +2 rapier of venom (unseen) (52, 13, D) a +2 pair of boots of stealth (53, 0, D) a staff of death (unseen) (53, 13, D) the staff of the People {rC++ Fire Ice} [staff of cold] rC++: It greatly protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (53, 24, D) the +3 dagger of Bread {vamp, rF- rC- rCorr Str+3} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +1 long sword of electrocution a +4 halberd of venom (53, 26, D) the +1 quarterstaff "Zeqer" {freeze, +Blink Will+ Str+2 Dex-5} +Blink: It lets you blink. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). (53, 36, D) a +3 chain mail of positive energy the staff of Goblin Mode {rF+ rC+ Str+6 Dex-5 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. (53, 37, D) a +4 long sword of flaming (54, 12, D) a +2 great mace of protection (unseen) (54, 13, D) a +2 glaive of venom (unseen) (54, 24, D) a staff of air (unseen) (54, 25, D) a +2 robe of positive energy (unseen) (55, 0, D) a +0 rapier of speed (unseen) (55, 12, D) a +2 dagger of freezing (unseen) (55, 13, D) a staff of alchemy (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a staff of air (unseen) (60, 37, D) a +0 leather armour of fire resistance (60, 39, D) a +1 heavy spear 2 silver javelins a +0 leather armour (61, 0, D) a +3 quarterstaff of speed (unseen) (61, 8, D) a +0 shortbow of flaming (unseen) (61, 12, D) a yak corpse (skeletalised by now) (61, 16, D) a +3 plate armour of cold resistance (61, 26, D) a +5 long sword of electrocution (unseen) (61, 37, D) a +4 dagger of draining (61, 38, D) a +0 trident 2 boomerangs (61, 39, D) a +0 trident (still there?) a +0 leather armour (still there?) an orb of guile (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 40, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (62, 8, D) a +1 shortbow of draining (unseen) (62, 17, D) a +0 shortbow of flaming (still there?) a +5 sling (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 18, D) a wind drake corpse (skeletalised by now) (62, 27, D) the +4 ring mail of Inquiry {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (62, 33, D) a black bear corpse (skeletalised by now) (62, 36, D) a +0 leather armour (62, 39, D) a +0 spear (still there?) a javelin (still there?) a +4 scale mail of cold resistance (still there?) (62, 41, D) a +0 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (63, 0, D) the +6 plate armour of the Spheres {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 16, D) a +0 shortbow a scarf of invisibility a centaur corpse (skeletalised by now) (63, 17, D) the +3 long sword of Qazlal's Supremacy {venom, *Rage Fly rPois} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rPois: It protects you from poison. (unseen) (63, 18, D) a +0 trident (63, 20, D) a +0 trident (63, 27, D) a +5 ring of evasion +5 ice dragon scales 5 scrolls of identify +5 storm dragon scales a +0 flail (63, 37, D) a ring of resist corrosion (64, 17, D) a +2 chain mail of poison resistance (64, 19, D) a +0 trident (64, 27, D) a +0 shortbow of freezing (64, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a +4 dagger (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (65, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (66, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (68, 0, D) a +3 ring mail of fire resistance (68, 3, D) a black bear corpse (skeletalised by now) (68, 4, D) a +0 dagger a +0 robe (68, 10, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (69, 1, D) a wolf corpse (skeletalised by now) (69, 36, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (70, 12, D) a +0 dagger a +0 ring mail (70, 37, D) a +0 war axe a +0 chain mail a +0 kite shield a +2 great mace of protection a human corpse (skeletalised by now) a human corpse (skeletalised by now) (71, 8, D) a staff of earth (71, 12, D) a +0 long sword a +0 leather armour (71, 16, D) a +4 ring mail of poison resistance (unseen) (71, 17, D) a lightning rod (4/4) (71, 27, D) a +1 orcbow of flaming (71, 36, D) a staff of earth a staff of cold (71, 38, D) a +6 ring of dexterity (72, 9, D) a +3 dagger of draining (unseen) (72, 12, D) a +0 rapier a +0 ring mail (72, 16, D) a +0 great sword of electrocution (unseen) (72, 17, D) a +3 orcbow of electrocution (unseen) (72, 27, D) a staff of air (unseen) (72, 36, D) a +6 ring of strength (still there?) a +4 orcbow of flaming (still there?) (72, 38, D) a +0 plate armour (72, 40, D) a +0 morningstar a +0 leather armour (72, 41, D) a +4 great sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (73, 1, D) a +4 arbalest (unseen) (73, 16, D) an inkwell talisman (73, 17, D) a +1 ring mail of poison resistance (unseen) (73, 26, D) the +5 short sword of Kyar {freeze, rC++ Str+2} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). (73, 27, D) a +0 orcbow of freezing (unseen) (73, 32, D) a bullfrog corpse (skeletalised by now) (73, 37, D) a +0 orcbow a +0 troll leather armour a centaur corpse (skeletalised by now) (73, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 37, D) a +0 arbalest (75, 3, D) a jackal corpse (skeletalised by now)