Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the ring "Ten Meif" {Will- Dex+7 SInv} [ring of see invisible] Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (unseen) (49, 37, D) the +9 glaive "Killer Bee's Bane" {elec, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (50, 36, D) a staff of air (unseen) (50, 37, D) the +2 ring mail of the Hot Ocelot {+Inv Regen+ Str+2 Int+3} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (51, 36, D) a staff of alchemy (unseen) (51, 37, D) the +0 battleaxe "Rusixai" {freeze, rPois Str-2 Int+3 Dex+2} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (52, 36, D) the rimehorn talisman of Precision Catastrophes {*Corrode rElec rN++} [rimehorn talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (52, 37, D) a +2 ring mail of fire resistance (unseen) (53, 36, D) a staff of death (unseen) (53, 37, D) the amulet of Vaobunle {Reflect rElec rPois Will- SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. SH+5: It affects your SH (+5). (unseen) (54, 36, D) a ring of positive energy (59, 36, D) a ring of protection from cold (59, 37, D) a +1 chain mail of positive energy (unseen) (60, 36, D) a +1 long sword of flaming (unseen) (60, 37, D) a +1 halberd of flaming (unseen) (61, 0, D) a Young Poisoner's Handbook (61, 8, D) the +0 helmet of Courage {rC+} rC+: It protects you from cold. (unseen) (61, 30, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 36, D) a +2 rapier of speed (unseen) (61, 37, D) a book of Winter (62, 1, D) a +4 hand axe of freezing (62, 8, D) a book of Ice (62, 9, D) a staff of cold (unseen) (62, 16, D) a +2 morningstar of distortion (unseen) (62, 26, D) a staff of alchemy (unseen) (62, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a book of Blasting (62, 37, D) a ring of resist corrosion (63, 0, D) a +5 orcbow of flaming (63, 8, D) a +4 short sword of protection (unseen) (63, 16, D) a +3 plate armour of cold resistance (63, 17, D) a staff of conjuration (63, 26, D) the +1 arbalest "Demonbane" {chaos, rC- Will+ Dex+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (63, 32, D) a +0 shortbow a +0 trident a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 36, D) a +2 antimagic spear (unseen) (63, 37, D) a ring of see invisible (64, 16, D) a +4 scale mail of cold resistance (unseen) (64, 19, D) a +0 battleaxe (64, 21, D) an adder corpse (skeletalised by now) (64, 26, D) a +2 trident of venom (64, 27, D) a ring of wizardry (64, 30, D) a +0 trident a boomerang (65, 19, D) a +0 club a naga corpse (skeletalised by now) (65, 26, D) a staff of earth (unseen) (65, 27, D) 5 scrolls of identify (66, 19, D) a +0 hand axe (66, 20, D) a +0 hand axe a naga corpse (skeletalised by now) (66, 31, D) a +0 orcbow (67, 0, D) a +1 dagger of venom (69, 0, D) a +5 orcbow of flaming (70, 8, D) a staff of conjuration (unseen) (70, 37, D) a +0 ring mail of poison resistance (70, 40, D) an adder corpse (71, 8, D) a +2 plate armour of positive energy (71, 16, D) a book of Blasting (71, 17, D) the Precepts of Sidekicks and Hexes Spells Type Level a - Jinxbite Hexes 2 b - Summon Ice Beast Ice/Summoning 3 (unseen) (71, 27, D) a +4 hand axe of freezing (71, 37, D) a +5 chain mail of ponderousness (71, 38, D) a ball python corpse (71, 39, D) a ball python corpse (71, 40, D) a +0 halberd (72, 8, D) a +4 scale mail of positive energy (72, 16, D) the +10 dagger "Fukaf" {heavy, *Noise rF++} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. (unseen) (72, 17, D) a Fen Folio (72, 27, D) a staff of air (72, 36, D) a +7 sling (72, 37, D) a +1 sling of freezing (72, 40, D) a +0 halberd a naga corpse (72, 41, D) a +0 whip a +0 robe a naga corpse (73, 1, D) the +3 shortbow "Ogre's Peril" {heavy, +Blink rPois Dex+2} +Blink: It lets you blink. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (73, 8, D) a +0 robe (73, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (73, 17, D) 4 scrolls of enchant armour (73, 26, D) a storm talisman (73, 29, D) a wind drake corpse (skeletalised by now) (73, 37, D) a +4 scimitar of protection (73, 38, D) an adder corpse (73, 39, D) a +0 long sword a naga corpse