Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the ring "Wuthuw" {MP+8 EV+5 Dex+3 Stlth+} [ring of evasion] MP+8: It affects your magic capacity (+8). EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (60, 36, D) a +0 robe (60, 37, D) a book of Dreams (60, 41, D) a +0 longbow a +0 club a satyr corpse (60, 42, D) a +0 trident a +0 leather armour (61, 26, D) a staff of fire (61, 36, D) a staff of earth (unseen) (61, 37, D) a +1 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 spear (still there?) a ring of positive energy (still there?) a +3 leather armour of cold resistance (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (61, 40, D) a +3 rapier of venom (still there?) a +0 robe (still there?) (61, 42, D) a skyshark corpse (62, 0, D) a +3 scale mail of cold resistance (62, 1, D) the +3 hand axe of Ycsufim {distort, Str+2} Str+2: It affects your strength (+2). (62, 8, D) a +4 orcbow of draining (62, 9, D) a +2 battleaxe of freezing (62, 16, D) a staff of conjuration (62, 17, D) the +6 long sword "Worm's Wrath" {heavy, ^Fragile rN+ SInv} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. (62, 26, D) a staff of fire (62, 27, D) a +2 longbow of flaming a sky beast corpse (62, 37, D) the +4 rapier "Adol" {flame, *Rage rF+ Int+3 Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (62, 39, D) a +4 demon trident of venom (still there?) a +1 ring mail of cold resistance (still there?) (63, 0, D) a +2 chain mail of fire resistance (unseen) (63, 8, D) a +1 great sword of holy wrath (63, 26, D) a +2 vampiric battleaxe (63, 27, D) a +3 falchion of holy wrath a sky beast corpse (63, 28, D) a sky beast corpse (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a +2 pair of gloves of infusion (unseen) (63, 38, D) a +4 demon trident of flaming (still there?) a +0 robe (still there?) an amulet of reflection (still there?) (64, 12, D) a hell hound corpse (skeletalised by now) (64, 16, D) the +4 halberd of False Hope {chaos, +Blink Str+5 Int+2 Dex-2} +Blink: It lets you blink. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a +2 broad axe of electrocution (64, 27, D) a +3 vampiric quick blade a hippogriff corpse a sky beast corpse (65, 26, D) a staff of conjuration (67, 0, D) a staff of air (69, 0, D) a +1 long sword of venom (70, 8, D) a +2 demon whip of electrocution (unseen) (70, 9, D) a staff of air (71, 8, D) a +2 great sword of freezing (71, 16, D) a +1 whip of flaming (71, 18, D) a basilisk corpse (skeletalised by now) (71, 26, D) a +0 scimitar of freezing (unseen) (71, 30, D) an adder corpse (71, 36, D) a +2 triple crossbow of flaming (71, 38, D) a ring of magical power a +4 ring of protection a ring of magical power 5 scrolls of identify a ring of resist corrosion (72, 8, D) a +5 lajatang of speed (unseen) (72, 9, D) a +7 quarterstaff (unseen) (72, 26, D) a +2 arbalest of freezing (72, 27, D) a staff of air (72, 29, D) a +0 halberd a +0 robe (72, 30, D) a ball python corpse (72, 31, D) an adder corpse an adder corpse (73, 1, D) a +3 scimitar of protection (unseen) (73, 3, D) a +0 mace an orc corpse (skeletalised by now) (73, 36, D) a +3 battleaxe of flaming (unseen) (73, 37, D) a +1 heavy mace (unseen) (74, 3, D) a +0 hand axe