Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 0, D) 5 scrolls of identify (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 heavy shortbow (61, 8, D) the +3 morningstar of Honour {drain, Str+3} Str+3: It affects your strength (+3). (62, 0, D) a +2 morningstar of protection (62, 8, D) the +1 chain mail "Ucaejar" {rElec rF- Will+ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (62, 9, D) a +0 spear of venom (63, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 8, D) a +5 quarterstaff (64, 1, D) a +0 dagger a +0 robe (67, 3, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (68, 3, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (68, 4, D) a +0 trident (69, 0, D) the +11 plate armour of Levity {Rampage rPois SInv} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. SInv: It lets you see invisible. (69, 19, D) a +1 war axe of freezing (unseen) (70, 8, D) a +0 vampiric hand axe (unseen) (71, 8, D) the +7 hand axe of Integrity {flame, rPois} rPois: It protects you from poison. (71, 16, D) the +2 battleaxe "Otuumiak" {heavy, +Blink rElec Str+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (71, 26, D) the +4 falchion of Action {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (71, 27, D) a book of Conjurations (72, 8, D) a staff of death (unseen) (72, 16, D) a +2 chain mail of cold resistance (72, 19, D) a +0 dire flail a white draconian corpse (72, 21, D) a +0 club (72, 26, D) a +4 war axe of venom (unseen) (72, 27, D) a Grand Grimoire (73, 1, D) a +0 robe (73, 16, D) the inkwell talisman of Wuabaf {Str+2} [inkwell talisman] Str+2: It affects your strength (+2). (73, 19, D) a +0 hand axe (73, 26, D) a +2 flail of protection (unseen) (73, 27, D) the +2 leather armour "Duuhoysu" {Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (74, 19, D) a +0 dire flail a +0 dagger