Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a ring of poison resistance (59, 37, D) the +0 pair of boots of Tul Gowo {rN+ Will+ Int+6} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (60, 36, D) a +2 plate armour of cold resistance (unseen) (60, 37, D) a parchment of Sculpt Simulacrum (61, 1, D) a +0 dagger an elf corpse (skeletalised by now) (61, 8, D) a +2 trident of flaming (61, 16, D) a +0 orcbow a centaur corpse (61, 18, D) a +0 trident a merfolk corpse (61, 26, D) the +5 quarterstaff of Qutoev {drain, rC- rN+ Will+ rCorr} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (61, 36, D) a +4 dagger of venom (unseen) (61, 37, D) a +0 mace of holy wrath (unseen) (62, 0, D) a +0 rapier a +0 ring mail a staff of fire (62, 1, D) a +0 robe (62, 4, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (62, 8, D) the +7 mace of the Pillar {holy, rCorr Str+6 Dex-4} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). (62, 9, D) a +2 war axe of freezing (62, 17, D) 3 large rocks the +0 ring mail "Iblufo" {rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (62, 20, D) a +0 trident (62, 26, D) a staff of death (unseen) (62, 27, D) a +2 trident of freezing (unseen) (62, 37, D) a +0 scimitar of protection (63, 0, D) a +2 dagger of flaming (63, 8, D) a +1 quarterstaff of holy wrath (63, 17, D) a staff of fire (63, 26, D) a ring of fire (63, 27, D) a +2 cloak of willpower (unseen) (63, 36, D) a +3 orcbow of freezing (unseen) (63, 37, D) a +4 orcbow of freezing (unseen) (64, 10, D) an iguana corpse (skeletalised by now) (64, 16, D) a staff of alchemy (64, 26, D) a staff of air (unseen) (64, 27, D) the +2 partisan of Linyob {antimagic, rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (65, 26, D) a tin of tremorstones (2/2) (66, 21, D) a +0 orcbow (67, 5, D) an iguana corpse (skeletalised by now) (68, 0, D) a staff of cold (69, 27, D) a +0 club an amulet of faith a +6 ring of dexterity a ring of flight (69, 40, D) a +0 scimitar (70, 8, D) a +2 dagger of protection (unseen) (70, 18, D) a jackal corpse (skeletalised by now) (70, 28, D) a +0 dagger a +0 robe (71, 16, D) a staff of fire (71, 17, D) a +4 great sword of holy wrath (71, 26, D) the +1 trident "Wegyi" {flame, rC+ Will+ Dex+2} rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (71, 27, D) a +0 short sword a staff of fire an orc corpse (skeletalised by now) (71, 38, D) a +0 war axe a +0 robe (72, 9, D) a hell hound corpse (skeletalised by now) (72, 11, D) a +0 trident (72, 16, D) a staff of earth (72, 17, D) the +0 robe of Festooned Creativity {^Contam rPois rCorr Int+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (72, 19, D) a wolf corpse (skeletalised by now) (72, 20, D) a yak corpse (skeletalised by now) (72, 22, D) a bullfrog corpse (skeletalised by now) (72, 26, D) the +5 scimitar of Misery {spect, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (72, 27, D) an orc corpse (skeletalised by now) (72, 28, D) a +0 dagger a +0 robe (72, 29, D) a +0 hand axe a +0 orcbow a +0 chain mail (72, 30, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (72, 37, D) a staff of alchemy (72, 41, D) a +0 mace (73, 16, D) a staff of alchemy (73, 18, D) a komodo dragon corpse (skeletalised by now) (73, 27, D) a +4 short sword of distortion (73, 36, D) a +2 trident of distortion (75, 1, D) a +2 orcbow of flaming (unseen)