Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 25, D) an amulet of guardian spirit an amulet of faith a +1 ring mail of willpower the +4 ring mail "Veufa" {Rampage rC+} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. (59, 36, D) a parchment of Splinterfrost Shell (59, 37, D) a +4 quick blade (unseen) (60, 17, D) a +0 rapier a +0 robe (60, 18, D) a +0 shortbow a +0 short sword a +0 leather armour (60, 36, D) a ring of fire (60, 37, D) a +2 robe (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a +1 mace of holy wrath (61, 18, D) a +0 long sword a +0 robe (61, 36, D) a parchment of Diamond Sawblades (61, 37, D) a staff of fire (unseen) (62, 0, D) a +2 long sword of flaming (62, 1, D) a staff of death (62, 8, D) a +3 plate armour of poison resistance (62, 11, D) a bullfrog corpse (skeletalised by now) (62, 17, D) a +2 sling of flaming (62, 26, D) a +0 ring mail of poison resistance (62, 27, D) a +1 flail of holy wrath (unseen) (62, 36, D) a +3 plate armour of willpower (unseen) (62, 37, D) a +2 arbalest of freezing (unseen) (63, 0, D) a staff of earth (63, 8, D) a staff of fire (unseen) (63, 17, D) a staff of conjuration (63, 23, D) a +2 dire flail of protection (unseen) (63, 27, D) the +7 mace of the Voracious God {heavy, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (63, 30, D) a polar bear corpse (63, 36, D) a ring of fire (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a +3 plate armour of fire resistance (64, 17, D) a +0 long sword a +0 robe a +4 long sword of draining an elf corpse (skeletalised by now) (64, 18, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (64, 26, D) a +2 great sword of protection (unseen) (65, 26, D) the staff of Ofemebuj {Dex+3 Ice Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (66, 20, D) a +0 dagger a +0 ring mail (68, 0, D) the +4 flail "Xeonneng" {antimagic, rC+} rC+: It protects you from cold. (69, 0, D) a staff of death (69, 11, D) a +0 dagger a +0 robe (69, 36, D) a staff of death (unseen) (70, 9, D) a +5 morningstar of freezing (unseen) (70, 10, D) a black bear corpse (skeletalised by now) (70, 37, D) a +6 sling of draining (unseen) (71, 8, D) a +1 great mace of venom (71, 17, D) a staff of death (unseen) (71, 37, D) a +2 leather armour of cold resistance (72, 9, D) a parchment of Sticky Flame (72, 11, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 16, D) the +5 quarterstaff of Autumn {flame, *Corrode rC+ Dex+6} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (72, 26, D) a staff of conjuration (72, 29, D) a black mamba corpse (skeletalised by now) (72, 30, D) a ball python corpse (skeletalised by now) (72, 31, D) a ball python corpse (skeletalised by now) (72, 36, D) a +4 plate armour of cold resistance (73, 16, D) a staff of death (still there?) a ball python corpse (skeletalised by now) (still there?) (73, 18, D) a ball python corpse (skeletalised by now) (73, 22, D) a water moccasin corpse (skeletalised by now) (73, 27, D) a +3 quarterstaff of pain (73, 28, D) a +0 halberd a +0 robe (73, 36, D) a +0 long sword of distortion (unseen) (74, 3, D) a +0 robe a steam dragon corpse (skeletalised by now) (74, 20, D) a +0 hand axe a +0 robe (75, 1, D) a staff of conjuration