Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of Marbles {rF+ Will+ Dex+2} (still there?) [lupine talisman] rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 25, D) a +4 ring of slaying an amulet of guardian spirit a ring of protection from fire (61, 4, D) a +0 long sword (61, 8, D) a +0 short sword of venom (61, 18, D) a +0 whip (61, 21, D) a +0 trident a +0 chain mail an orc corpse (61, 26, D) a +4 heavy hand axe (62, 1, D) a +0 whip of flaming (62, 8, D) the staff "Kut Teje" {rPois rN+ Necro Tloc} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (62, 9, D) a +2 short sword of protection (62, 11, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 16, D) a +1 short sword of draining (62, 17, D) a +0 club a rimehorn talisman (62, 19, D) a +0 war axe a +0 plate armour (62, 26, D) a +1 orcbow of freezing (62, 27, D) a +0 giant spiked club a +3 mace of distortion (63, 0, D) a staff of cold (unseen) (63, 10, D) an adder corpse (skeletalised by now) (63, 17, D) an amulet of guardian spirit (63, 18, D) a +0 hand axe an orc corpse (63, 21, D) a +0 dire flail a +0 plate armour a +0 long sword a +0 orcbow a +0 chain mail an orc corpse (63, 27, D) a +0 giant spiked club a +0 giant club a +1 spear of venom a two-headed ogre corpse (63, 31, D) a +0 giant club (63, 32, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (64, 17, D) a staff of cold (unseen) (64, 26, D) a staff of death (unseen) (64, 27, D) a +1 dagger of venom (64, 28, D) a +0 troll leather armour a troll corpse (64, 31, D) 4 large rocks a cyclops corpse (67, 0, D) the +1 chain mail of Likitrif {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (69, 31, D) a +0 battleaxe (69, 36, D) a condenser vane (70, 8, D) a staff of air (70, 21, D) a +0 flail (70, 36, D) a +1 plate armour of willpower (unseen) (70, 37, D) the ring of Ucvaliqe {rC+ SInv} [ring of protection from cold] rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (71, 8, D) a +2 heavy arbalest (71, 17, D) a +2 heavy dire flail (unseen) (71, 23, D) a +0 war axe a +0 robe (71, 26, D) a staff of air (unseen) (71, 36, D) a staff of fire (unseen) (71, 37, D) a staff of alchemy (unseen) (72, 8, D) a +4 spear of venom (72, 9, D) a staff of cold (72, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a +3 chain mail of willpower (72, 21, D) a +0 halberd a +0 robe (72, 22, D) a +0 scimitar (72, 27, D) a staff of cold (unseen) (72, 36, D) a +4 ring of slaying (72, 37, D) a staff of alchemy (unseen) (73, 26, D) a +1 plate armour of cold resistance (73, 36, D) a +2 morningstar of protection (unseen) (73, 37, D) a +2 heavy flail (unseen) (74, 7, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (74, 8, D) a +2 long sword of holy wrath a +0 robe an elf corpse (skeletalised by now) (74, 25, D) a +3 ring mail of poison resistance a +0 robe (75, 8, D) a +0 long sword a +0 robe