Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +0 ring mail of Disappointment {rN+ Slay+2 Stlth-} rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. (unseen) (59, 37, D) a parchment of Sphinx Sisters (60, 3, D) a +0 long sword a +0 robe (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a +6 ring of dexterity (61, 2, D) a +0 rapier a +0 robe (61, 26, D) a +5 great sword of flaming (61, 36, D) the +2 ring mail of Light {Will+ Slay+3} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (61, 37, D) a staff of air (unseen) (62, 0, D) a +5 heavy long sword (62, 8, D) a staff of earth (62, 9, D) a staff of conjuration (62, 11, D) a +2 demon trident of flaming (62, 16, D) a +2 orcbow of draining (62, 17, D) a +3 morningstar of protection an iguana corpse (62, 22, D) a bullfrog corpse (62, 27, D) a +7 orcbow of freezing (62, 29, D) a +0 glaive (62, 36, D) the +1 helmet of Burph {Will+} Will+: It increases your willpower. (unseen) (62, 37, D) the ring "Wimacs" {rN+ rCorr Int+2} [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (63, 8, D) a +2 scale mail of fire resistance (63, 17, D) a +3 falchion of holy wrath (63, 18, D) a basilisk corpse (63, 28, D) a +0 scimitar a +5 short sword a +0 robe a +0 halberd (63, 36, D) a parchment of Dragon's Call (63, 37, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (64, 16, D) a +5 long sword of pain (64, 26, D) the +4 dagger of Nere {protect, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (64, 27, D) the +2 morningstar "Qatwups" {flame, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (67, 0, D) a +1 bardiche of venom (67, 35, D) a ring of ice a ring of positive energy a ring of protection from fire a ring of ice an amulet of regeneration a staff of alchemy (68, 2, D) a +0 scimitar (69, 0, D) the +6 chain mail "Zidugos" {rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (70, 2, D) 5 scrolls of identify (70, 9, D) a +3 partisan of venom (70, 26, D) a +0 mace a +0 leather armour (70, 27, D) a +0 robe (70, 36, D) a staff of fire (71, 8, D) a +3 whip of freezing (71, 11, D) a +0 short sword (still there?) a +2 leather armour of willpower (still there?) (71, 16, D) a serpent talisman (71, 18, D) a shapeshifter corpse (skeletalised by now) (71, 27, D) a staff of alchemy (71, 29, D) a +0 mace a +0 leather armour an orc corpse (71, 37, D) a staff of death (unseen) (71, 39, D) a wolf corpse (72, 22, D) a shapeshifter corpse (skeletalised by now) (72, 28, D) a +0 dagger a +0 ring mail (72, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 36, D) the +9 war axe of Midsummer {flame, rC+++ rN++ rCorr Int-3} rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (72, 37, D) a staff of alchemy (unseen) (73, 1, D) a staff of air (unseen) (73, 13, D) a +0 rapier a +0 leather armour (73, 16, D) a storm talisman (73, 17, D) a staff of earth (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 37, D) a jackal corpse (74, 28, D) a +0 hand axe an orc corpse (75, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now)