Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the +1 whip "Jealem" {drain, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (50, 37, D) the +2 shortbow of Beastly Valour {drain, Str+5} Str+5: It affects your strength (+5). (unseen) (51, 37, D) a +0 trident of venom (unseen) (52, 37, D) a staff of fire (unseen) (53, 37, D) a parchment of Poisonous Vapours (59, 36, D) a +3 spear of flaming (unseen) (59, 37, D) a +0 vampiric broad axe (unseen) (60, 30, D) a +0 trident 3 boomerangs (60, 36, D) the +9 shortbow "Ajeqyeh" {flame, *Slow rN+ Int+3 SInv} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (60, 37, D) a potion of might (61, 0, D) a +1 great sword of flaming (unseen) (61, 16, D) the amulet "Amois" {Spirit rF+ Slay+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (61, 31, D) a wind drake corpse (61, 32, D) a wind drake corpse (61, 36, D) a +5 demon whip of flaming (unseen) (61, 37, D) a +0 dagger of venom (unseen) (62, 1, D) the +7 broad axe "Hoor" {protect, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (62, 8, D) a +0 halberd of pain (62, 9, D) a +1 plate armour of cold resistance (62, 12, D) a +0 dire flail (62, 16, D) the +1 falchion "Xyptockomao" {vamp, *Rage rF+ rN+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN+: It protects you from negative energy. (62, 17, D) a +3 heavy arbalest (62, 20, D) a yak corpse (62, 26, D) a +0 sling of draining (62, 27, D) the +1 pair of gloves of Boredom {Rampage} Rampage: It bestows one free step when moving towards enemies. (62, 31, D) a +0 trident (62, 36, D) a staff of fire (unseen) (62, 37, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (unseen) (63, 0, D) the +4 triple sword of Tegeeloq {freeze, rC+} rC+: It protects you from cold. (unseen) (63, 11, D) a +0 mace (63, 12, D) a +0 flail (63, 16, D) a +5 glaive of protection (63, 21, D) a bullfrog corpse a cane toad corpse (63, 22, D) a bullfrog corpse (63, 27, D) a +0 trident of venom (63, 31, D) a +0 trident a merfolk corpse (63, 36, D) the +3 scale mail of Ischeige {*Corrode rC++ Str+3} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (63, 37, D) a parchment of Gell's Gavotte (64, 17, D) a yak corpse (64, 27, D) a +2 spear of venom (64, 30, D) a +0 trident a boomerang (64, 33, D) a +0 trident a throwing net a merfolk corpse (65, 19, D) a wolf corpse (67, 0, D) a +4 short sword of draining (67, 4, D) a +0 battleaxe (68, 0, D) a +0 dagger of draining (68, 3, D) a +4 halberd a +0 robe (69, 0, D) a staff of cold (69, 36, D) a +3 war axe of electrocution (70, 8, D) a +2 whip of electrocution (unseen) (70, 9, D) a +2 scale mail of cold resistance (70, 36, D) a ring of resist corrosion a +6 ring of intelligence (70, 37, D) a +0 pair of gloves of hurling (71, 29, D) a hell hound corpse (skeletalised by now) (71, 36, D) a staff of air (71, 37, D) a +7 rapier of speed (71, 42, D) a +0 battleaxe (72, 8, D) a +3 antimagic partisan (72, 16, D) a +3 scale mail of fire resistance (72, 17, D) a +4 heavy morningstar (72, 36, D) a +0 scimitar (72, 38, D) a +0 trident (72, 40, D) a +0 trident (73, 1, D) a staff of death (unseen) (73, 17, D) a +2 battleaxe of freezing (73, 26, D) a +1 leather armour of fire resistance a +0 robe (73, 27, D) the +7 halberd of Honour {antimagic, rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (73, 36, D) a +2 dagger of venom (73, 37, D) the +5 orcbow of the Onslaught {speed, ^Contam Will+ SInv} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. SInv: It lets you see invisible. (73, 40, D) a +0 halberd (75, 1, D) a +6 ring of intelligence