Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the ring "Peasutubb" {Will++ Wiz Str+2 Int+3 Dex-2} [ring of wizardry] Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (60, 37, D) a +2 heavy hand axe (unseen) (61, 0, D) a +2 flail of protection (unseen) (61, 8, D) a +1 heavy morningstar (61, 26, D) a +1 quarterstaff of distortion (unseen) (61, 37, D) a staff of fire (unseen) (62, 1, D) a +2 heavy spear (unseen) (62, 4, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) a +3 spear of venom (62, 9, D) a +3 plate armour of fire resistance (62, 17, D) a +3 chain mail of fire resistance (62, 26, D) a +2 ring mail of fire resistance (unseen) (62, 27, D) a +0 pair of boots of stealth (unseen) (62, 29, D) a +0 scimitar (62, 37, D) a +2 quarterstaff of draining (unseen) (63, 0, D) a +0 vampiric great sword (unseen) (63, 20, D) a hippogriff corpse (63, 26, D) a parchment of Detonation Catalyst (63, 27, D) a scroll of brand weapon (63, 37, D) 4 scrolls of enchant weapon (64, 16, D) a +7 heavy sling (64, 17, D) the +2 leather armour of Vemo {Fly Regen+ Str-2 Dex+4} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (64, 21, D) a wind drake corpse (64, 26, D) a +2 battleaxe of freezing (unseen) (64, 27, D) a parchment of Bombard (65, 18, D) a sky beast corpse (65, 26, D) the +7 short sword of Maoral {holy, rC+ rN+ Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (67, 36, D) +0 acid dragon scales an acid dragon corpse (69, 0, D) the +6 chain mail "Seaher" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (70, 8, D) a +0 vampiric partisan (70, 36, D) a +1 sling of electrocution (unseen) (71, 16, D) a staff of cold (unseen) (71, 22, D) a +0 long sword a +0 ring mail a +0 buckler (71, 26, D) a +1 spear of freezing (unseen) (71, 27, D) a +1 scimitar of flaming (unseen) (71, 29, D) a hell hound corpse (skeletalised by now) (71, 36, D) the +6 flail "Yreko" {speed, *Noise rN++} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. (71, 37, D) +0 steam dragon scales a steam dragon corpse (72, 8, D) a +6 chain mail of ponderousness (72, 9, D) a +1 robe (72, 16, D) a +4 arbalest of freezing (72, 17, D) the +2 ring mail "Acaboo" {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (72, 21, D) a +0 glaive of flaming (72, 22, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (72, 27, D) a staff of alchemy (unseen) (72, 28, D) a hell hound corpse (skeletalised by now) (72, 36, D) a staff of fire (72, 37, D) a +2 leather armour of poison resistance (73, 2, D) a +0 robe (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a +5 dagger of draining (73, 17, D) a staff of fire (unseen) (73, 22, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 26, D) a staff of cold (73, 36, D) a staff of cold (unseen) (73, 37, D) the +2 sling of Juttiaz {heavy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (75, 1, D) a staff of cold (unseen)