Gergoth the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a lightning rod (4/4) (50, 37, D) a manual of Polearms (51, 37, D) a +0 short sword of venom (unseen) (52, 37, D) a ring of positive energy (53, 37, D) a ring of poison resistance (59, 36, D) a parchment of Platinum Paragon (59, 37, D) the ring of Reimbursement {^Drain rCorr Dex+4} [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (60, 36, D) a ring of fire (60, 37, D) a parchment of Fortress Blast (61, 1, D) a +0 dagger a +0 robe an elf skeleton (61, 8, D) a +0 flail of protection (61, 16, D) a staff of cold (unseen) (61, 36, D) a staff of earth (61, 37, D) the +8 autumn katana {manifold assault} (unseen) (62, 1, D) a +0 robe (62, 9, D) a +4 shortbow (62, 16, D) a +1 long sword of electrocution (62, 17, D) a +0 scimitar of flaming (62, 26, D) a +2 broad axe of electrocution (62, 36, D) a +4 shortbow of freezing (unseen) (62, 37, D) a parchment of Maxwell's Capacitive Coupling (62, 43, D) a +0 scimitar of flaming (unseen) (63, 5, D) a +0 rapier a +0 robe (63, 8, D) a +2 bardiche of flaming (63, 16, D) a staff of earth (63, 26, D) a +1 mace of protection (63, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 31, D) a +0 trident a boomerang a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (63, 32, D) a +0 trident a boomerang (63, 36, D) the amulet "Novif" {Spirit Harm rPois rN+ Int+2 Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (63, 37, D) a staff of death (unseen) (64, 26, D) a +1 war axe of electrocution (unseen) (64, 31, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (65, 26, D) a +6 ring of strength a ring of ice (66, 31, D) a +0 orcbow (67, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +0 chain mail of poison resistance (69, 4, D) an adder corpse (skeletalised by now) (69, 36, D) a staff of fire (70, 8, D) a +2 robe of willpower (70, 9, D) a +4 spear of venom (unseen) (70, 36, D) a staff of cold (70, 37, D) a ring of resist corrosion (70, 42, D) a water moccasin corpse (71, 16, D) a staff of fire (71, 26, D) a staff of death (71, 27, D) the +5 quarterstaff of Viriw {vamp, Int+5} Int+5: It affects your intelligence (+5). (71, 36, D) a ring of ice (71, 37, D) a staff of cold (71, 39, D) an iguana corpse (71, 42, D) a cane toad corpse (72, 8, D) a staff of earth (unseen) (72, 17, D) a staff of cold (72, 22, D) a polar bear corpse (skeletalised by now) (72, 26, D) a +6 spear of venom (72, 27, D) a staff of air (72, 36, D) the +10 broad axe of Eminent Domain {venom, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (72, 37, D) a +1 scale mail of fire resistance (73, 1, D) a staff of earth (73, 3, D) a +0 war axe (73, 16, D) a +0 robe of cold resistance (73, 17, D) the +0 leather armour of Unyvay {^Contam rPois Int+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (73, 26, D) a +1 leather armour of fire resistance (73, 36, D) a staff of conjuration (73, 37, D) a staff of air (74, 3, D) a +0 whip a draconian corpse (skeletalised by now) (75, 1, D) a +1 vampiric lajatang