Gergoth the Dungeon (0, 32, D) +0 fire dragon scales (still there?) a +2 glaive of flaming (still there?) an oni corpse (skeletalised by now) (still there?) (0, 33, D) the +9 long sword "Ehatat" {freeze, rElec rPois rN++ Str-3} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). (0, 51, D) a +0 shortbow of freezing (unseen) (0, 52, D) a hive talisman a parchment of Summon Cactus Giant (0, 57, D) a hellephant corpse (skeletalised by now) (1, 32, D) a +1 demon whip of electrocution the +1 ring mail "Ynkuasum" {rC+ rCorr Str+2 Int-4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). a spider talisman (1, 36, D) a +2 great sword of flaming (still there?) a fire giant skeleton (still there?) (1, 50, D) a staff of death (unseen) (1, 55, D) the +1 glaive of Lutuorec {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (2, 15, D) a +0 long sword (still there?) a +0 robe (still there?) the ring of Jikh {Str+2 SInv} (still there?) [ring of see invisible] Str+2: It affects your strength (+2). SInv: It lets you see invisible. a +0 quarterstaff (still there?) a naga corpse (skeletalised by now) (still there?) (2, 17, D) a +5 hand axe of electrocution (still there?) a +0 robe (still there?) (2, 33, D) a +2 great mace of holy wrath a +3 plate armour of willpower a +1 demon whip of venom (2, 50, D) a scroll of brand weapon (2, 51, D) a +0 robe a +3 ring mail of fire resistance (2, 52, D) a +0 quarterstaff (still there?) a +4 glaive of protection (still there?) (2, 56, D) a hydra corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 18, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring of False Pretenses {*Corrode +Blink rElec MP+9 Slay+5} (still there?) [ring of magical power] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (3, 50, D) a staff of air (still there?) the +0 leather armour of Duty {rC+ Regen+ Int+3} (still there?) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a parchment of Borgnjor's Vile Clutch (4, 15, D) a +0 scimitar (4, 24, D) a +0 longbow (4, 31, D) a staff of conjuration (unseen) (4, 35, D) a +0 demon whip (4, 50, D) a +2 heavy hand axe (4, 51, D) the +0 pair of boots of the Tatzelwurm {Str-2 Dex+6} Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). (4, 54, D) a caustic shrike corpse (skeletalised by now) (5, 14, D) a staff of fire (unseen) (5, 15, D) a +0 chain mail of fire resistance a +1 spear of venom (5, 16, D) a +2 crystal plate armour (unseen) (5, 18, D) a +0 glaive a +0 robe (5, 19, D) a +0 robe a shock serpent corpse (skeletalised by now) (5, 21, D) a +2 kite shield a +0 robe (5, 24, D) a +0 dire flail a ring of protection from fire a naga corpse (skeletalised by now) (5, 31, D) a +3 bardiche of flaming (unseen) (5, 50, D) a +3 heavy war axe the +0 ring mail of the Thunderstorm {rElec Str+3 Dex-5} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (5, 51, D) a +0 rapier of draining (5, 52, D) the +1 quarterstaff "Gaarph" {protect, Stlth+} Stlth+: It makes you more stealthy. a +0 quarterstaff a +0 robe (6, 14, D) a +4 rapier of venom (unseen) (6, 16, D) a +1 heavy spear (unseen) (6, 17, D) a +0 halberd (6, 18, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the +4 triple sword of Ru's Hatred {drain, rElec rN+ Dex+6} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (6, 32, D) a +0 demon whip an amulet of guardian spirit a +3 heavy arbalest (6, 33, D) the staff "Belur" {rPois Stlth+ Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. a phantom mirror (still there?) a +0 demon whip (still there?) (6, 50, D) a +2 leather armour of poison resistance (6, 52, D) a spriggan corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (6, 53, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (6, 57, D) a +0 quarterstaff (7, 14, D) a ring of wizardry (7, 16, D) a +0 flail a parchment of Diamond Sawblades (7, 17, D) a +0 robe (7, 18, D) an anaconda corpse (skeletalised by now) (7, 20, D) a +7 partisan of venom (still there?) a +0 shortbow (still there?) the +5 broad axe of Bytz {protect, rPois rF+ Stlth+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (7, 26, D) a +0 broad axe (7, 33, D) +0 fire dragon scales (still there?) a +3 glaive of flaming (still there?) +0 fire dragon scales (still there?) a staff of air (still there?) an oni corpse (skeletalised by now) (still there?) a hellephant corpse (skeletalised by now) (still there?) (7, 36, D) a +0 demon whip of electrocution (unseen) (7, 49, D) a +0 quarterstaff (7, 53, D) a +2 ring mail of poison resistance (still there?) a caustic shrike corpse (skeletalised by now) (still there?) a catoblepas corpse (skeletalised by now) (still there?) (7, 55, D) a spriggan corpse (skeletalised by now) (8, 14, D) a +3 plate armour of poison resistance (8, 15, D) a +0 halberd (still there?) the +6 quarterstaff of Cannuen {freeze, Str+3} (still there?) Str+3: It affects your strength (+3). (8, 16, D) a +4 chain mail of willpower (unseen) (8, 22, D) a +0 scimitar a +0 club a +0 dire flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (8, 23, D) a +0 robe a +0 robe a +0 longbow a +0 battleaxe a +0 robe a +6 ring of intelligence a naga corpse (skeletalised by now) (8, 24, D) a guardian serpent corpse (skeletalised by now) (8, 32, D) a +4 ring mail of willpower (8, 33, D) a +3 falchion of holy wrath (still there?) the +10 scimitar of Vydicony {freeze, Str+4 Stlth+} (still there?) Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. a lightning rod (4/4) (still there?) (8, 35, D) a +0 demon whip (still there?) a +4 plate armour of fire resistance (still there?) an oni corpse (skeletalised by now) (still there?) (8, 56, D) a +0 robe (9, 15, D) a +0 halberd (9, 16, D) the staff of Extremism {rC+ rCorr Int-3 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (9, 19, D) a salamander corpse (skeletalised by now) (9, 32, D) a +1 vampiric demon whip (9, 50, D) a staff of death (still there?) a parchment of Irradiate (still there?) (9, 51, D) a +0 chain mail of willpower a +0 robe a +1 heavy triple crossbow (9, 54, D) a dire elephant corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (9, 58, D) a caustic shrike corpse (skeletalised by now) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman "Zeyrchuek" {rPois rC+ Str+2 Dex-2} (still there?) [spider talisman] rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a +0 whip (still there?) the +6 flail of the Lies {flame, Fly rF+++ Dex-4 Stlth-} (still there?) Fly: It grants you flight. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. (10, 15, D) a +1 quarterstaff of speed (10, 16, D) a +2 scale mail of cold resistance (10, 32, D) a +3 ring mail of poison resistance (10, 33, D) a +1 dire flail of protection (still there?) a ring of willpower (still there?) 3 scrolls of brand weapon (still there?) (10, 34, D) a +2 demon whip of flaming (still there?) a +0 demon whip of freezing (still there?) a parchment of Fulminant Prism (still there?) a hell hog corpse (skeletalised by now) (still there?) (10, 51, D) an amulet of regeneration (10, 52, D) the +1 dagger of the Impish God {speed, rElec Str+4 Int+2 Dex-2 Stlth-} (still there?) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. a +7 flail of protection (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +3 ring mail of cold resistance (unseen) (11, 17, D) a +0 glaive a +0 barding a naga corpse (skeletalised by now) a shock serpent corpse (skeletalised by now) (11, 19, D) a +0 short sword a +0 shortbow a naga corpse (skeletalised by now) (11, 32, D) a +2 scale mail of fire resistance (11, 33, D) an amulet of regeneration (11, 34, D) a staff of air (unseen) (11, 51, D) a +1 ring mail of cold resistance (still there?) a staff of cold (still there?) (12, 14, D) a +1 vampiric rapier (unseen) (12, 15, D) a staff of alchemy (unseen) (12, 16, D) a +0 long sword (12, 32, D) a +3 antimagic orcbow (12, 33, D) a +3 shortbow of flaming (unseen) (12, 34, D) a staff of air (unseen) (12, 36, D) a +1 bardiche of flaming (still there?) +0 fire dragon scales (still there?) a +0 demon whip (still there?) an oni corpse (skeletalised by now) (still there?) (12, 50, D) a staff of fire (unseen) (12, 51, D) the +4 rapier "Tomav" {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +0 robe the +9 short sword of the Shore {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a spriggan corpse (skeletalised by now) (12, 52, D) a +2 battleaxe of electrocution (unseen) (12, 53, D) a hydra corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (13, 50, D) a staff of death (unseen) (13, 51, D) a +0 spectral quarterstaff (unseen) (13, 52, D) a +3 hand axe of flaming (14, 39, D) a +2 antimagic demon whip (unseen) (14, 50, D) a staff of alchemy (unseen) (14, 51, D) a +1 great sword of electrocution (unseen) (14, 52, D) a ring of positive energy (17, 3, D) a +4 heavy long sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (18, 2, D) a +0 heavy mace (still there?) a +1 cloak of poison resistance (still there?) the staff "Dragonbane" {*Slow Fly rN++ Necro} (still there?) [staff of death] *Slow: It may slow you when you take damage. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (18, 50, D) a +0 scimitar (19, 2, D) a +0 battleaxe a +0 plate armour an amulet of regeneration a condenser vane a +0 arbalest (19, 3, D) a +1 long sword of draining a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (19, 16, D) a +0 long sword (19, 17, D) a +0 heavy flail (unseen) (19, 18, D) a +0 longbow a +0 leather armour (19, 32, D) a +1 sling of freezing (unseen) (19, 33, D) a +0 dagger (19, 51, D) a +0 shortbow of flaming (still there?) the +0 ring mail "Leirak" {Regen+ Int+3} (still there?) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (19, 52, D) a +0 shortbow of flaming (still there?) a +2 chain mail of cold resistance (still there?) (20, 3, D) an amulet of the acrobat (still there?) a +0 kite shield (still there?) a +2 dire flail (still there?) a +2 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (20, 17, D) a +0 falchion of venom (still there?) a +0 robe (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (20, 32, D) a staff of cold (unseen) (20, 33, D) a +0 trident (20, 34, D) a +2 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (20, 36, D) an orc corpse (skeletalised by now) (20, 48, D) the +0 plate armour of the Blessed Realm {rF++ rN+ Regen+} (still there?) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a guardian serpent corpse (skeletalised by now) (still there?) (20, 50, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (21, 16, D) a +0 dagger the +0 plate armour of Servitude {^Drain rPois Str+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). a +0 short sword an elf corpse (skeletalised by now) (21, 17, D) a +0 leather armour (21, 33, D) 3 large rocks (still there?) the +0 scale mail of Impatience {Harm ^Drain rF+} (still there?) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. a stone giant corpse (skeletalised by now) (still there?) (21, 34, D) a +2 morningstar of protection (still there?) a +0 leather armour (still there?) a +2 robe of cold resistance (still there?) a staff of cold (still there?) (21, 40, D) a juggernaut corpse (skeletalised by now) (21, 48, D) a +2 mace of protection a ring of see invisible an anaconda corpse (skeletalised by now) (21, 49, D) the +3 chain mail of Mochoen {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (21, 50, D) a +0 war axe a +0 shortbow a +2 scale mail of willpower a naga corpse (skeletalised by now) (21, 52, D) a +0 robe a +0 robe a +0 quarterstaff (21, 53, D) a +0 trident (still there?) a +0 robe (still there?) a +1 long sword of holy wrath (still there?) a salamander corpse (skeletalised by now) (still there?) (22, -1, D) a +1 war axe of electrocution (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (still there?) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. a human corpse (skeletalised by now) (still there?) (22, 16, D) a +0 robe (22, 17, D) a +1 broad axe of freezing (still there?) a +2 heavy hand axe (still there?) (22, 18, D) a +0 scimitar a +0 leather armour (22, 19, D) a +0 short sword (22, 22, D) a +0 long sword a +0 ring mail a ring of willpower an elf corpse (skeletalised by now) (22, 32, D) a +0 war axe (22, 33, D) a +0 dire flail (still there?) a +0 chain mail (still there?) the ring of Giynuep {rElec rN+ Wiz Str+4} (still there?) [ring of wizardry] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). (22, 36, D) 5 large rocks (22, 37, D) a +0 partisan (still there?) a +0 ring mail (still there?) a +2 dagger of venom (still there?) an orc corpse (skeletalised by now) (still there?) (22, 48, D) a +0 short sword (22, 49, D) a +0 spear (still there?) a staff of fire (still there?) a scroll of brand weapon (still there?) (23, 0, D) 2 large rocks a parchment of Sandblast a stone giant corpse (skeletalised by now) (23, 16, D) a parchment of Detonation Catalyst (23, 17, D) a +0 long sword (still there?) the +4 robe of Folly {Brill Will-∞ Int+8} (still there?) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). a +1 orcbow of electrocution (still there?) (23, 18, D) a +3 scale mail of fire resistance (unseen) (23, 22, D) a +4 ring of protection (23, 33, D) the +12 mace "Huisaes" {flame, Bane Int+6 Dex+3} (still there?) Bane: It inflicts you with a random bane when first equipped. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). a +0 chain mail (still there?) the +7 hand axe of Drought {holy, Int+3} (still there?) Int+3: It affects your intelligence (+3). (23, 36, D) a +0 bardiche a stone giant corpse (skeletalised by now) (23, 50, D) the +1 ring mail of Xiajobig {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (23, 54, D) a +2 vampiric partisan (still there?) a salamander corpse (skeletalised by now) (still there?) (24, 0, D) a scroll of brand weapon a parchment of Gloom (24, 1, D) a +0 arbalest (24, 3, D) a +0 broad axe a +0 chain mail a +6 ring of intelligence (24, 16, D) the +3 plate armour of the Cooper {^Drain *Silence rElec rF+++} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. (24, 17, D) the +8 war axe of Success {spect, rN+ rCorr} (still there?) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 ring mail of positive energy (still there?) (24, 18, D) a +0 robe (24, 21, D) a +2 arbalest of electrocution a +0 shortbow a +0 leather armour a +0 short sword (24, 23, D) a +3 dire flail of protection (unseen) (24, 33, D) a +3 leather armour of poison resistance an orc corpse (skeletalised by now) (24, 34, D) a +5 ring of evasion (24, 36, D) a +0 bardiche a +4 plate armour of fire resistance a +0 chain mail an orc corpse (skeletalised by now) a juggernaut corpse (skeletalised by now) (24, 40, D) a juggernaut corpse (skeletalised by now) (24, 41, D) a +3 great sword (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) the ring "Gaumaw" {Fly rPois Will- MP-5 Int+4} (still there?) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will-: It decreases your willpower. MP-5: It affects your magic capacity (-5). Int+4: It affects your intelligence (+4). an orc corpse (skeletalised by now) (still there?) (24, 50, D) a +0 robe a scroll of brand weapon a +2 hand axe of venom (24, 52, D) a shock serpent corpse (skeletalised by now) (25, 1, D) a +3 flail of draining (25, 2, D) a +0 chain mail a +0 great sword a +0 chain mail a +0 arbalest a shadow dragon corpse (skeletalised by now) (25, 16, D) a +0 short sword (25, 17, D) a +0 short sword (25, 19, D) a +2 short sword of speed (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) (25, 22, D) a staff of alchemy (still there?) a +0 robe (still there?) (25, 32, D) a +1 leather armour of fire resistance (25, 33, D) a +0 dagger a +4 glaive of venom (25, 36, D) 5 large rocks (25, 42, D) a +2 great sword of electrocution (still there?) a +0 chain mail (still there?) a ring of protection from cold (still there?) (25, 48, D) the +3 orcbow "Guungao" {drain, Fly rC- Str-5 Int+5} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (unseen) (25, 50, D) a +0 robe (still there?) the +11 dagger of the Egg {drain, rF+ Str-5 Dex+3 Stlth+} (still there?) rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a ring of resist corrosion (still there?) (25, 51, D) a +0 robe a +1 scimitar of holy wrath a ring of ice (26, 1, D) a parchment of Eringya's Noxious Bog a yaktaur corpse (skeletalised by now) (26, 17, D) the staff "Bicuq" {rPois rC- Str-5 Int+8 Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). Alch: It increases the power of your Alchemy spells. (unseen) (26, 18, D) a +0 shortbow (still there?) a +4 morningstar of protection (still there?) a +3 leather armour of fire resistance (still there?) a parchment of Vhi's Electric Charge (still there?) (26, 33, D) a +1 morningstar of protection (unseen) (26, 34, D) a +0 robe (still there?) a +3 heavy mace (still there?) (26, 35, D) a staff of air (still there?) 11 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (26, 48, D) a parchment of Animate Dead (26, 49, D) a +0 quarterstaff a staff of cold (26, 51, D) a staff of death a shock serpent corpse (skeletalised by now) (26, 53, D) a +0 robe a +0 glaive an anaconda corpse (skeletalised by now) a naga corpse (skeletalised by now) (27, 0, D) a staff of death (27, 1, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (27, 2, D) a +0 broad axe (27, 5, D) a +0 plate armour (27, 32, D) a staff of cold (27, 33, D) the +0 dire flail "Ydauch" {freeze, Str+2 Int+2} (still there?) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a +0 chain mail (still there?) a +3 ring mail of cold resistance (still there?) (27, 34, D) a +4 ring of protection (27, 48, D) the +10 plate armour "Suel Cuk" {rPois rF- Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (27, 49, D) a +0 robe a +0 quarterstaff (27, 53, D) a shock serpent corpse (skeletalised by now) (28, 1, D) a +0 arbalest a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (28, 2, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a ring of resist corrosion (still there?) a human corpse (skeletalised by now) (still there?) (28, 16, D) a +0 dagger (28, 18, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 robe (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (still there?) (28, 19, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (28, 32, D) a +0 long sword (28, 33, D) a staff of earth (28, 38, D) 5 large rocks (28, 48, D) a +0 robe a +0 quarterstaff the +2 mace "Urruorgh" {protect, Int+5 Dex+4} Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (28, 49, D) a +0 flail a +2 battleaxe of flaming (28, 50, D) a parchment of Forge Blazeheart Golem (still there?) a +3 spectral quarterstaff (still there?) (28, 51, D) a salamander corpse (skeletalised by now) (28, 52, D) a +0 robe (still there?) a +0 arbalest (still there?) a +1 arbalest of freezing (still there?) (29, 0, D) a parchment of Mercury Arrow (29, 1, D) a +0 glaive (still there?) a +1 chain mail of fire resistance (still there?) a +0 chain mail (still there?) (29, 16, D) a +0 dagger (29, 17, D) a +1 shortbow of freezing (unseen) (29, 32, D) a scroll of fog (29, 33, D) a staff of alchemy (unseen) (29, 48, D) a staff of death a parchment of Sticky Flame a guardian serpent corpse (skeletalised by now) (29, 49, D) a +2 plate armour of cold resistance (29, 50, D) a +2 falchion of holy wrath (unseen) (29, 52, D) a +0 spear (30, 48, D) a staff of death (30, 54, D) a +0 partisan of venom (still there?) an amulet of the acrobat (still there?) (31, 48, D) a +0 robe (31, 49, D) the staff of Interdependent Arising {Int+2 Tloc Fire Earth} [staff of earth] Int+2: It affects your intelligence (+2). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (31, 50, D) the +0 cloak of Absolutism {Rampage rC- SInv} Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. a +2 sling of freezing a guardian serpent corpse (skeletalised by now) (32, 48, D) a +3 flail of protection (32, 51, D) a +0 robe a +0 whip (32, 55, D) a salamander corpse (skeletalised by now) (33, 49, D) the +3 chain mail of the Stone Wall {*Slow MP+5 Dex+2} *Slow: It may slow you when you take damage. MP+5: It affects your magic capacity (+5). Dex+2: It affects your dexterity (+2). (unseen) (33, 51, D) a parchment of Eringya's Noxious Bog (34, 28, D) the +9 hand axe of the Enemy {flame, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (34, 48, D) a +1 halberd of venom (35, 0, D) a staff of alchemy (unseen) (35, 14, D) a +1 great sword of draining a +0 chain mail a +0 battleaxe (35, 15, D) a +0 dagger (35, 31, D) a +1 glaive of draining a +3 plate armour (35, 48, D) the +5 partisan "Bawol" {antimagic, ^Fragile rF+++ rCorr Str-3} ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (35, 51, D) a +0 dagger (36, 1, D) a +0 shortbow of electrocution (unseen) (36, 14, D) a staff of earth (36, 15, D) a +0 short sword (36, 16, D) a +1 great sword of distortion (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (36, 29, D) a +4 giant spiked club (36, 30, D) a hell hog corpse (skeletalised by now) (37, 0, D) a staff of earth (37, 14, D) a +0 war axe (37, 15, D) the +4 leather armour of Ijuox {^Contam rPois MP+8 Int+6} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). (37, 17, D) a +4 dagger of venom (still there?) a +0 chain mail (still there?) (37, 18, D) a troll corpse (skeletalised by now) (37, 28, D) a +4 broad axe of flaming (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) a parchment of Eringya's Surprising Crocodile (still there?) a human corpse (skeletalised by now) (still there?) (37, 29, D) a +2 great sword of flaming a +1 arbalest of freezing (38, 0, D) a +1 scimitar of holy wrath (38, 1, D) a +1 whip of flaming (38, 14, D) a +0 dagger (38, 15, D) a staff of conjuration a +0 robe an orc corpse (skeletalised by now) (38, 16, D) a +1 vampiric scimitar a +0 arbalest a +3 chain mail of poison resistance an orc corpse (skeletalised by now) (38, 29, D) the +3 shortbow of World Downfall {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (38, 49, D) a +0 short sword (38, 50, D) a +0 dagger (39, 1, D) a staff of air (unseen) (39, 14, D) a +2 scale mail of cold resistance (39, 16, D) a +0 arbalest of draining (still there?) an orc corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (39, 17, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (39, 18, D) a +0 giant club (39, 28, D) a +3 spectral giant club (39, 31, D) a +1 great sword of flaming (unseen) (39, 48, D) a +1 cloak of poison resistance (unseen) (39, 50, D) a +0 leather armour a +0 long sword a +0 long sword (39, 51, D) an elf skeleton (40, 0, D) a +3 orcbow of freezing (40, 14, D) a staff of air (40, 15, D) a +2 dagger of holy wrath (40, 16, D) a +0 giant club a +0 trident a boomerang a +0 plate armour (40, 18, D) a +0 giant club (40, 29, D) a +2 great sword of flaming (40, 30, D) a +1 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (40, 48, D) a +0 long sword (40, 49, D) a staff of air (40, 50, D) a staff of fire (40, 52, D) the +4 scimitar of Muewneju {drain, rElec Int+3 Dex+3 SInv} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a staff of earth (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (41, 18, D) a +0 plate armour a +0 war axe a +0 giant club (41, 27, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (41, 28, D) a +1 robe of fire resistance (unseen) (41, 29, D) a +5 great mace of protection a +2 war axe a +0 battleaxe of flaming (41, 30, D) a +0 plate armour (41, 52, D) a +0 long sword a +0 robe (41, 54, D) a +5 vampiric war axe (still there?) a +0 leather armour (still there?) (42, 1, D) the +5 robe of Card Tricks {*Slow Int+3} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). a +0 hand axe of draining (42, 18, D) a +0 giant club (42, 30, D) a +4 great sword of flaming (still there?) a parchment of Rimeblight (still there?) a +0 great sword of distortion (still there?) a +0 chain mail (still there?) a fire giant corpse (skeletalised by now) (still there?) (42, 48, D) a +0 long sword a potion of might (42, 50, D) a +0 scale mail (still there?) a +0 robe (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a ring of flight (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +2 chain mail of willpower (still there?) an elf skeleton (still there?) (42, 52, D) a +0 leather armour a +0 long sword an elf skeleton an elf skeleton (42, 55, D) a +0 great sword of electrocution (still there?) a +0 robe (still there?) (43, 0, D) a ring of fire a +6 ring of strength a ring of magical power a +5 ring of evasion a ring of ice an amulet of magic regeneration a ring of fire a +2 ring mail of cold resistance (43, 14, D) a +0 chain mail a +1 hand axe of electrocution a +4 hand axe of electrocution (43, 28, D) a staff of cold (still there?) a human corpse (skeletalised by now) (still there?) (43, 29, D) a +5 short sword of venom (unseen) (43, 53, D) a +0 long sword a +0 leather armour (44, 28, D) the +1 robe of the Bull {rC+ Int+3 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (44, 48, D) a +0 short sword (still there?) a +1 dagger of speed (still there?) a +0 longbow (still there?) the +1 long sword of Arrival {elec, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a staff of alchemy (still there?) (44, 50, D) a +0 robe a staff of death a staff of air a +0 robe a +0 longbow an elf skeleton an elf skeleton (45, 48, D) a +0 short sword a +0 leather armour a +0 leather armour the +2 Maxwell's thermic engine {flame, freeze, rev} a +0 dagger an elf skeleton (45, 50, D) a +0 longbow the +1 great sword of a bailey {freeze, Dex+5} Dex+5: It affects your dexterity (+5). a +0 robe a +0 longbow a +0 leather armour (45, 51, D) a +0 rapier (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) a +0 war axe of electrocution (still there?) a +0 leather armour (still there?) a +1 longbow of flaming (still there?) a parchment of Forge Blazeheart Golem (still there?) an elf skeleton (still there?) (45, 53, D) a +0 shortbow (still there?) a +0 long sword (still there?) a +1 robe of cold resistance (still there?) a ring of ice (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (45, 55, D) a +0 shortbow (45, 56, D) a +3 short sword of protection (unseen) (46, 47, D) a +0 dagger (46, 49, D) a +0 buckler (still there?) a +0 robe (still there?) a +0 robe (still there?) a +2 scimitar of holy wrath (still there?) a +1 morningstar of freezing (still there?) a +0 robe (still there?) a +0 shortbow (still there?) a parchment of Cigotuvi's Putrefaction (still there?) an elf skeleton (still there?) (46, 50, D) a +0 dagger of venom a +0 leather armour a +0 rapier a +0 robe a +3 mace of holy wrath (46, 54, D) a +0 leather armour (46, 55, D) a +0 rapier (47, 24, D) a +0 robe (47, 48, D) a +0 rapier (47, 55, D) a +0 short sword (48, 39, D) a +4 short sword of venom (unseen) (48, 48, D) a +2 orcbow of flaming (unseen) (48, 49, D) a staff of fire (still there?) a +0 short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 ring mail of fire resistance (still there?) an elf skeleton (still there?) (48, 50, D) a condenser vane a +0 vampiric scimitar a +5 antimagic war axe a +0 longbow a +2 long sword of electrocution a +0 robe an amulet of reflection a +0 scimitar a +0 leather armour a +0 long sword a +4 dagger of draining (49, -1, D) the staff "Earthworm" {rElec rC+ rN+ Int+3 Earth} [staff of earth] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (49, 12, D) a +3 chain mail of fire resistance (49, 15, D) a sea snake corpse (skeletalised by now) (49, 23, D) a staff of earth a storm dragon corpse (skeletalised by now) (49, 36, D) a +0 hand axe (49, 37, D) a +2 robe (unseen) (49, 49, D) a parchment of Lee's Rapid Deconstruction (49, 51, D) a +0 longbow (still there?) the +4 ring mail of Rotation {Will++ Dex+4} (still there?) Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). an elf skeleton (still there?) a shapeshifter skeleton (still there?) (49, 52, D) a +0 dagger (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) a +1 battleaxe of flaming (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (49, 53, D) a +0 rapier a +0 leather armour (49, 54, D) a +0 halberd of flaming (still there?) a +0 scale mail (still there?) an elf skeleton (still there?) (49, 56, D) the +3 flail "Ejicure" {freeze, rC+ Will- Int+2} (still there?) rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (50, 1, D) the +9 plate armour of the Evening {Dex+4} Dex+4: It affects your dexterity (+4). a +1 scale mail of willpower (50, 12, D) a +2 spear of freezing (50, 14, D) the +5 partisan of Xaytunn {venom, ^Contam Int+8} ^Contam: It causes magical contamination when unequipped. Int+8: It affects your intelligence (+8). a javelin a +0 leather armour (50, 23, D) a +2 whip of electrocution (50, 36, D) a +3 quarterstaff of speed (unseen) (50, 39, D) a +0 robe (50, 48, D) a spider talisman (50, 50, D) a +0 long sword (still there?) a +0 leather armour (still there?) the amulet of Felaps {Acrobat rC++ Regen+ Dex-3} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). an elf corpse (skeletalised by now) (still there?) (50, 51, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) a +2 battleaxe of electrocution (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 shortbow (still there?) (50, 57, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (51, 13, D) a +3 spear of venom (51, 15, D) a +1 trident of holy wrath a +0 robe (51, 36, D) a staff of conjuration (51, 37, D) a +5 rapier of holy wrath (51, 48, D) a +0 leather armour (51, 49, D) a +0 longbow (51, 50, D) a +3 scale mail of fire resistance (unseen) (51, 51, D) a parchment of Yara's Violent Unravelling a +0 leather armour (52, 0, D) a +1 flail of venom (52, 1, D) a parchment of Awaken Armour (52, 12, D) a +1 rapier of flaming (52, 13, D) a +4 arbalest of flaming a silver javelin a +0 leather armour a staff of cold a merfolk corpse (skeletalised by now) (52, 14, D) a sea snake corpse (skeletalised by now) (52, 23, D) a +0 hand axe of freezing (52, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (52, 37, D) a +2 long sword of holy wrath (52, 48, D) a ring of poison resistance (52, 49, D) a +2 dagger of electrocution (52, 52, D) a +1 heavy battleaxe (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (53, 1, D) the staff of the Shifting Hero {rPois Fire Alch} [staff of alchemy] rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a +1 pair of gloves of infusion (53, 14, D) a sea snake corpse (skeletalised by now) (53, 15, D) a +0 trident a boomerang (53, 27, D) the staff "Ocyqoh" {rElec rF- rCorr SInv Earth} [staff of earth] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. a +0 robe an amulet of magic regeneration a storm dragon corpse (skeletalised by now) (53, 28, D) a wind drake corpse (skeletalised by now) (53, 37, D) the +7 ring mail of Nithre {Int+3} Int+3: It affects your intelligence (+3). (53, 48, D) a +0 dagger (53, 49, D) a +0 dagger (54, -1, D) a staff of fire (unseen) (54, 12, D) a +0 tower shield of protection (54, 13, D) the +6 great sword of the Hurtling Tiger {flame, Will++} Will++: It greatly increases your willpower. (54, 15, D) an alligator snapping turtle corpse (skeletalised by now) (54, 23, D) a +7 heavy mace a +3 scale mail of poison resistance (54, 27, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (54, 36, D) a +2 quarterstaff of draining (54, 48, D) a parchment of Frozen Ramparts (54, 50, D) an amulet of guardian spirit (55, 0, D) a parchment of Borgnjor's Vile Clutch (55, 13, D) a +0 leather armour a +0 trident (55, 15, D) a +2 scimitar of protection a merfolk corpse (skeletalised by now) (55, 23, D) a +1 vampiric falchion (55, 24, D) a +1 rapier of protection (56, 12, D) a +1 trident of flaming (58, 38, D) a +0 rapier a +0 robe a ring of magical power a merfolk corpse (skeletalised by now) (58, 47, D) an amulet of reflection (58, 48, D) a +1 glaive of flaming (58, 49, D) a condenser vane (59, 36, D) a staff of death (59, 37, D) a +1 hand axe of flaming (59, 38, D) a +0 spear a merfolk corpse (skeletalised by now) (59, 47, D) a +2 chain mail of fire resistance (59, 48, D) a +3 glaive of freezing (unseen) (59, 49, D) the +6 flail of Res Judicata {heavy, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (60, 48, D) a +0 dagger of venom (60, 49, D) a +4 rapier of venom (unseen) (61, 3, D) a yak corpse (skeletalised by now) (61, 8, D) a staff of alchemy (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +1 mace of holy wrath (61, 37, D) a +1 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +3 leather armour of cold resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 38, D) a snapping turtle corpse (skeletalised by now) (61, 39, D) a manticore corpse (skeletalised by now) (61, 40, D) a +0 trident (still there?) a +1 plate armour of poison resistance (still there?) (61, 48, D) the +8 whip of Tesanann {freeze, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a staff of fire (still there?) (61, 49, D) a +1 ring mail of fire resistance (still there?) a +2 spectral quarterstaff (still there?) a parchment of Iskenderun's Mystic Blast (still there?) (62, 1, D) a +3 heavy war axe a river rat corpse (skeletalised by now) (62, 8, D) the +11 sling of Piurr {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (62, 9, D) a +0 short sword a +4 scimitar of holy wrath an orc corpse (skeletalised by now) (62, 10, D) a +0 dagger a +0 robe a +0 hand axe (62, 26, D) a staff of air (62, 33, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 37, D) a +0 trident 3 boomerangs (62, 39, D) a merfolk corpse (skeletalised by now) (62, 47, D) a +1 glaive of protection (62, 48, D) a +0 hand axe (63, 0, D) the +5 hand axe "Aricia Qarr" {antimagic, Will++} Will++: It greatly increases your willpower. (63, 18, D) the staff "Dyluje Kisa" {^Fragile Int-2 Stlth+ Conj Summ} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. a parchment of Poisonous Vapours (63, 26, D) the +10 mace of the Spectre {freeze, Str-3 Int+4 Dex+9} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+9: It affects your dexterity (+9). (63, 27, D) a +0 short sword (still there?) a +0 robe (still there?) the +3 leather armour of Derozaje {Will+} (still there?) Will+: It increases your willpower. (63, 31, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 32, D) a +0 dagger a +0 robe (63, 39, D) a manticore corpse (skeletalised by now) (63, 49, D) the +1 leather armour of Okawaru, Shimmering {*Slow rC+ Will+ Stlth+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +2 plate armour of poison resistance a ghost moth corpse a ghost moth corpse a demonic crawler corpse (63, 55, D) an entropy weaver corpse (64, 17, D) the staff "Yhagel" {rN+ Dex+4 SInv Necro} [staff of death] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. a staff of air (64, 26, D) a staff of fire (unseen) (64, 27, D) a +2 glaive of flaming (64, 32, D) a wolf corpse (skeletalised by now) (64, 48, D) a +0 robe (64, 49, D) a +0 rapier of venom (still there?) the ring "Baxzuxup" {rN+ AC+4 Str+3 Slay+2} (still there?) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). an amulet of magic regeneration (still there?) (64, 55, D) a tarantella corpse (65, 26, D) a +2 great sword of holy wrath (unseen) (65, 47, D) the staff of Subterfuge {rElec rC+ rN+ Str+3 Stlth+ Necro} [staff of death] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (66, 48, D) the +12 plate armour of a treasure trove {rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (66, 49, D) a ring of positive energy (66, 51, D) a +7 hand axe of freezing (still there?) the +1 leather armour of Pitarepp {Str+3} (still there?) Str+3: It affects your strength (+3). an amulet of magic regeneration (still there?) an orb spider corpse (still there?) a redback corpse (still there?) (66, 53, D) a steelbarb worm corpse (66, 54, D) a +4 scimitar of draining (unseen) (66, 56, D) a wolf spider corpse (67, 0, D) a +0 robe (67, 3, D) a +0 trident (67, 48, D) a parchment of Maxwell's Capacitive Coupling (67, 49, D) a staff of earth (67, 53, D) a torpor snail corpse (68, 0, D) +1 ice dragon scales (68, 3, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (68, 49, D) a +0 leather armour (69, 36, D) a +0 orcbow (69, 47, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (69, 48, D) the staff of Grace {rElec Int+4 Hexes Air Alch} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (69, 49, D) a +1 barding of flying a +0 hand axe a +3 chain mail of positive energy (70, 9, D) a +1 mace of protection (unseen) (70, 13, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (70, 37, D) a +2 heavy hand axe (70, 38, D) 9 large rocks a cyclops corpse (skeletalised by now) (70, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 47, D) a +1 scale mail of cold resistance (70, 48, D) a ring of poison resistance (70, 50, D) a ghost moth corpse (71, 8, D) a +4 sling (71, 12, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 16, D) a hive talisman (71, 27, D) the +7 glaive "Viroel" {flame, *Slow Str+4 Stlth+} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (71, 36, D) a staff of alchemy (71, 37, D) a +0 trident (still there?) a +0 chain mail of fire resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (71, 38, D) 4 large rocks a +0 trident a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (71, 47, D) a ring of willpower (71, 48, D) a +1 partisan of flaming (72, 8, D) the +3 spear of the Last Beds {drain, Dex+4} Dex+4: It affects your dexterity (+4). (72, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 20, D) a wolf corpse (skeletalised by now) (72, 21, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a +0 vampiric broad axe (72, 27, D) a staff of conjuration (72, 31, D) a +3 short sword (still there?) a +0 robe (still there?) (72, 37, D) a +0 trident a staff of alchemy a merfolk corpse (skeletalised by now) (72, 47, D) a ring of ice (72, 48, D) a +2 short sword of electrocution (72, 49, D) a +1 pair of gloves of hurling (73, 10, D) a +0 long sword of holy wrath (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (73, 27, D) a +1 long sword of draining (73, 30, D) a +0 scimitar (73, 37, D) a +1 flail of holy wrath (unseen) (73, 47, D) a staff of cold (73, 48, D) a phantom mirror (73, 49, D) a +2 trident of protection (unseen) (74, 19, D) a wolf corpse (skeletalised by now) (74, 20, D) a bullfrog corpse (skeletalised by now) (74, 47, D) the staff "Trog's Fury" {rPois rC+ Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (unseen) (74, 48, D) a ring of positive energy (74, 49, D) a +1 mace of protection (unseen) (75, 1, D) a +4 broad axe of venom (unseen) (75, 47, D) a staff of conjuration (unseen) (75, 48, D) a staff of conjuration (unseen) (75, 49, D) a +1 chain mail of fire resistance (unseen)