Dungeon Crawl Stone Soup version 0.34-a0-574-g90fa8076ef (webtiles) character file. Game seed: 15117658298718938837 647 Gergoth the Apothecary (level 7, -4/46 HPs) Began as an Octopode Alchemist on Aug 7, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:12:52 (2183 turns). Gergoth the Apothecary (Octopode Alchemist) Turns: 2183, Time: 00:12:53 Health: -4/46 AC: 1 Str: 9 XL: 7 Next: 52% Magic: 8/11 EV: 11 Int: 24 God: Gold: 289 SH: 3 Dex: 12 Spells: 3/11 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) d - +0 buckler rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) a - +6 ring of intelligence rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) b - quill talisman %: clarity @: lethally poisoned (-4 -> -23), quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity a: no special abilities You were on level 6 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 289 gold pieces. Inventory: Armour d - a +0 buckler (worn) Jewellery a - a +6 ring of intelligence (worn) Talismans b - a quill talisman (worn) c - a maw talisman e - a medusa talisman Wands e - a wand of charming (12) a - a wand of flame (13) Scrolls w - a scroll of enchant weapon p - a scroll of poison T - a scroll of torment i - 2 scrolls of identify N - a scroll of noise I - a scroll of immolation V - a scroll of vulnerability Potions g - a potion of magic M - 2 potions of mutation f - 2 potions of cancellation {unknown} j - 2 potions of lignification {unknown} k - 3 potions of berserk rage {unknown} l - a potion of moonshine {unknown} n - a potion of brilliance {unknown} o - a potion of curing {unknown} p - a potion of attraction {unknown} q - a potion of haste {unknown} Skills: - Level 3.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.4 Unarmed Combat + Level 2.9 Spellcasting - Level 2.0 Conjurations - Level 2.0 Hexes - Level 2.0 Ice Magic + Level 0.0 Air Magic - Level 4.0 Alchemy * Level 2.6 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 52% 1d2 8% 1 b - Mercury Arrow Conj/Alch 34% 2d7 8% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 22% 3 d - Ensorcelled Hibernat Hex/Ice 26% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 16% 3d8 17% 2 Ozocubu's Armour Ice 13% N/A 22% 3 Tukima's Dance Hex 13% N/A 22% 3 Blink Tloc 6% N/A 26% 2 Stone Arrow Conj/Erth 16% 3d8 34% 3 Olgreb's Toxic Radiance Alch 22% N/A 32% 4 Fulminant Prism Conj/Alch 8% 3d7 45% 4 Sticky Flame Fire/Alch 13% 2d5 58% 4 Passage of Golubria Tloc 3% N/A 86% 4 Ozocubu's Refrigeration Ice 6% 4d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Kikubaaqudgha Shops: D:6 : Annotations: D:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. Message History You tentacle-slap the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin. The water moccasin is heavily wounded. The water moccasin is struck by your quills. The water moccasin bites you. x2 You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. The water moccasin is struck by your quills. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin is no longer weakened. The water moccasin bites you. The water moccasin is struck by your quills. The water moccasin completely misses you. You tentacle-slap the water moccasin. Your grab misses the water moccasin. Your tentacle-slap misses the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin misses you. You tentacle-slap the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. You block the water moccasin's attack. It was a potion of mutation. You feel extremely strange. You feel vulnerable to electricity. You feel less vulnerable to electricity. Your thoughts seem clearer. d -> M - 2 potions of mutation You die... #....# #..?.# #....# #####.... ####...)... ..........## ...........# ........S@.# #.⌠...⌠..<# #...∩...#.# #.⌠...⌠...# #.......### .......... #.######### # You could see a water moccasin. Vanquished Creatures An ice beast (D:5) A centaur (D:5) A scorpion (D:5) 2 hounds 2 jellies (D:5) A sleepcap (D:4) 4 iguanas 3 gnolls (D:5) 5 adders A shadow imp (D:5) 4 dart slugs A ribbon worm (D:2) 8 orcs 7 endoplasms 3 giant cockroaches 6 hobgoblins 6 jackals 8 quokkas 3 ball pythons 4 bats 8 frilled lizards 7 goblins 6 kobolds 3 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gergoth the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 324 | D:1 | Reached skill level 1 in Fighting 369 | D:1 | Reached skill level 1 in Unarmed Combat 426 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 689 | D:2 | Learned a level 2 spell: Mercury Arrow 693 | D:2 | Learned a level 3 spell: Mephitic Cloud 906 | D:3 | Reached XP level 4. HP: 28/28 MP: 4/7 931 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1173 | D:3 | Reached skill level 4 in Alchemy 1322 | D:4 | Reached skill level 1 in Shapeshifting 1322 | D:4 | Reached XP level 5. HP: 11/34 MP: 0/8 1475 | D:4 | Noticed an ogre 1495 | D:5 | Entered Level 5 of the Dungeon 1535 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 1593 | D:5 | Noticed an ice beast 1616 | D:5 | Killed an ice beast 1617 | D:5 | Reached skill level 1 in Hexes 1617 | D:5 | Reached XP level 6. HP: 41/41 MP: 7/9 1665 | D:5 | Reached skill level 1 in Ice Magic 1666 | D:5 | Found a shadowy altar of Dithmenos. 1763 | D:5 | Reached XP level 7. HP: 41/46 MP: 1/10 2167 | D:6 | Found Ulecoucw's Vocational Training. 2182 | D:6 | HP: 1/46 [poisoned by a water moccasin] 2183 | D:6 | Gained mutation: You are vulnerable to electric shocks. | [potion of mutation] 2183 | D:6 | Lost mutation: You are vulnerable to electric shocks. | [potion of mutation] 2183 | D:6 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 2183 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring D:2: layout_basic, basic_ecumenical_altar, minmay_tetromino_t2 D:3: layout_loops_ring, kiku_gazebo_pond_becter D:4: layout_cave_pools, lemuel_coloured_pillars_altar D:5: layout_rooms, nicolae_dithmenos_through_a_glass_darkly, hangedman_abyss_or_decor_stagger D:6: layout_basic, serial_shops, shop, st_stairs_13, minivault_11, minmay_misc_feat_nine_boxes, nicolae_shop_vocational Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.5 Unarmed Combat | 1 2 3 | 3.4 Conjurations | 2 | 2.0 Alchemy | 4 | 4.0 Shapeshifting | 1 2 | 2.6 Hexes | 1 2 | 2.0 Ice Magic | 1 2 | 2.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 55 | 49 | 40 || 144 Constrict | 15 | 18 | 11 || 44 Tentacles | 6 | 13 | 12 || 31 Punch | 1 | 1 | 1 || 3 Cast: Poisonous Vapours | 43 | 28 | 5 || 76 Mercury Arrow | 2 | 15 | 8 || 25 Evoke: Wand | | 4 | || 4 Use: Scroll | | 6 | || 6 Potion | | | 1 || 1 Armour: Skin | 47 | 29 | 35 || 111 Dodge: Dodged | 43 | 25 | 20 || 88 Block: Buckler | | 1 | 9 || 10 Form: Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2179 | 2179 | 0 | 4 | 0 | 6 | 363.2 | Dungeon | 2179 | 2179 | 0 | 4 | 0 | 6 | 363.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 582 daAuts D:2: 478 daAuts D:1: 423 daAuts D:4: 346 daAuts D:3: 332 daAuts D:6: 16 daAuts