Dungeon Crawl Stone Soup version 0.34-a0-478-gf6a5eb91fd (webtiles) character file. Game seed: 16285551617415679504 24 Gerhazo the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Aug 3, 2025. Slain by Robin ... wielding a +0 falchion (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:38 (789 turns). Gerhazo the Magician (Djinni Conjurer) Turns: 789, Time: 00:01:39 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 52 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 3 scrolls of enchant weapon {unknown} Potions d - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} j - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Robin's bangles clink loudly. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. The magic dart hits the goblin. You kill the goblin! You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Robin throws the goblin at you! The goblin barely misses you. Your Stealth skill increases to level 2! Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! The goblin hits you with a +0 dagger. The searing ray hits Robin! Robin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits Robin. Robin is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You hear a shout! The goblin misses you. You hear a shout! You hear a bark! The goblin hits you but does no damage. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 84% to hit) You focus your ray upon Robin. The searing ray hits Robin. Robin is almost dead. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin hits you with a +0 falchion! You die... Robin says, "And that's why I'm the boss." ...##...#....# #......### #..##.## #†<##.# #.###.# ###.# #.# #...# #.# ###.###g# #.g).g@.# #.####### #.# #g# #g# #g# #.# #g# g.# You could see Robin, a hobgoblin (strong) and a goblin (strong). Vanquished Creatures 8 endoplasms 3 hobgoblins A quokka (D:2) 2 ball pythons (D:1) A bat (D:3) A frilled lizard (D:1) 5 goblins 4 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gerhazo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Gerhazo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 223 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 729 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 729 | D:2 | Learned a level 1 spell: Freeze 774 | D:3 | Noticed Robin 789 | D:3 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring D:2: layout_loops_cross, serial_shops, nicolae_shop_window_shopping, dreamdust_mushroom_princess D:3: layout_basic, gup_sewer_entry_spiral, mrwooster_statue_mirror, uniq_natasha, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 788 | 759 | 29 | 0 | 632 | 3 | 262.7 | Dungeon | 788 | 759 | 29 | 0 | 632 | 3 | 262.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 681 daAuts D:2: 66 daAuts D:3: 40 daAuts