Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 13881854237370203543 4 Gerhazo the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on Aug 4, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (165 turns). Gerhazo the Magician (Djinni Conjurer) Turns: 165, Time: 00:00:09 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 26 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 26 gold pieces (gained 15). An endoplasm comes into view. Found a hand axe. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! An endoplasm comes into view. The magic dart hits the endoplasm but does no damage. The endoplasm quivers. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! The cold chills you terribly! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... #### #... #.#. #.#.## #.#..# . ####.##J##.#### ..######......@....... ...................... .........#............ ...................... .........#.....#...... ...............#...).. ..######.............. ###.......##### ##......# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gerhazo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Gerhazo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_cross, moated_statue, serial_bayou_pond_e Action || total ---------------------------++------- Cast: Magic Dart || 13 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 165 | 0 | 0 | 145 | 1 | 165.0 | Dungeon | 165 | 165 | 0 | 0 | 145 | 1 | 165.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 165 daAuts