Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 14079722796262237054 21 Gerhazo the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on Aug 4, 2025. Slain by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (952 turns). Gerhazo the Magician (Djinni Conjurer) Turns: 952, Time: 00:00:32 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of immolation {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Kinetic Grapnel Frge 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. There are monsters nearby! You see here 17 gold pieces. Found a fuming dark potion. You miscast Searing Ray. Nothing appears to happen. The endoplasm quivers. You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The cold chills you terribly! The endoplasm hits you. The searing ray hits the endoplasm. You kill the endoplasm! The endoplasm hits you. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ###..........### ................ ............... #...!....#.... #<.............. #.............. #.............. #...@J......... #.............. #..†........... #.............. ##.?..$<....... ##......#..... #.####...#### #. ..## .. ..# You could see an endoplasm. Vanquished Creatures 3 endoplasms 4 hobgoblins 3 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gerhazo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Gerhazo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 341 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 941 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 941 | D:2 | Learned a level 1 spell: Kinetic Grapnel 952 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_corners, chequers_arboretum, minmay_liquid_box, minivault_26, chequers_serial_rivers_room_a D:2: layout_rooms, basic_altar, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 2 Armour: Robe || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 951 | 936 | 15 | 0 | 851 | 2 | 475.5 | Dungeon | 951 | 936 | 15 | 0 | 851 | 2 | 475.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts D:2: 13 daAuts