Dungeon Crawl Stone Soup version 0.33-a0-1439-ga73bde240a (webtiles) character file. Game seed: 3485260668578522474 44 Ghully the Chiller (level 3, -2/2 HPs) Began as a Merfolk Ice Elementalist on Apr 18, 2025. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:08:06 (811 turns). Ghully the Chiller (Merfolk Ice Elementalist) Turns: 811, Time: 00:08:06 Health: -2/2 AC: 2 Str: 8 XL: 3 Next: 62% Magic: 1/6 EV: 12 Int: 16 God: Gold: 48 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . e - +0 short sword rCold + . . (no offhand) rNeg + + . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ l - +4 ring of slaying HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: vampire-form, very slightly contaminated, inhibited regen A: vampire fangs, bloodcurse, torment resistance 1, bat form, very stealthy, reduced hp, inhibited regeneration, (nimble swimmer 2), mertail a: Bat Swarm, Begin Untransformation You were on level 2 of the Dungeon. You were a living vampire. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) f - a +0 club i - a +0 whip Missiles c - 5 stones Armour a - a +0 robe (worn) k - a +0 robe Jewellery l - a +4 ring of slaying (worn) Potions b - 2 potions of magic d - 2 potions of mutation g - a potion of invisibility {unknown} j - a potion of attraction {unknown} Talismans h - a sanguine talisman (active) Skills: + Level 1.0 Fighting + Level 3.0 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 5.2 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 7% 3 Ozocubu's Armour Ice 18% N/A 7% 3 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a living vampire. Your fangs allow you to drain the lifeblood from your enemies. When you kill a living creature with a stab, you may create a vampiric thrall. You are resistant to unholy torment. You can occasionally transform into a swarm of bats. You are very stealthy. Your maximum health is decreased, since you lack skill for your form. You do not regenerate when monsters are visible. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History l - a +4 ring of slaying l - a +4 ring of slaying (worn) Things that are here: a +0 dagger; a goblin corpse An endoplasm comes into view. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) You freeze the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. The endoplasm closely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You freeze the endoplasm! You kill the endoplasm! There is an entrance to Gonwas's Jewellery Emporium here. Terence the Veteran comes into view. He is wielding a +0 short sword. Terence is nearby! You begin transforming. You continue transforming. x3 Terence shouts! HP restored. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (100% to hit) You freeze Terence! Terence is heavily wounded. Terence hits you with a +0 short sword. Ouch! That really hurt! Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, 100% to hit) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 short sword. Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ###>.....#........ ..........#.......## ######.#..........# ####.#..#∩#...... .....<....#.....## #######...###.### #........###.# #.#####.....# #V####.# #@# #.# #.# ..# #.# ..# #.# You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 dart slugs (D:1) 2 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) 5 goblins 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ghully the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 374 | D:1 | Reached skill level 5 in Ice Magic 387 | D:1 | Reached XP level 3. HP: 8/24 MP: 0/6 753 | D:2 | Found Gonwas's Jewellery Emporium. 771 | D:2 | Reached skill level 1 in Fighting 801 | D:2 | Noticed Terence 811 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_rooms, hangedman_decor_push, dreamdust_princess_corridor, chequers_serial_rivers_small_b D:2: layout_loops_ring, serial_shops, shop, nrook_campfire, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.2 Dodging | 3 | 3.0 Fighting | 1 | 1.0 Stealth | | 2.2 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Short sword || 39 Unarmed || 1 Cast: Freeze || 25 Use: Scroll || 2 Armour: Robe || 23 Dodge: Dodged || 45 Form: Vampire || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 800 | 798 | 2 | 0 | 0 | 2 | 400.0 | Dungeon | 800 | 798 | 2 | 0 | 0 | 2 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 742 daAuts D:2: 58 daAuts