Gilette Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -1, D:1) a +0 club (16, 15, D:1) a +0 short sword (32, -17, D:1) a +0 short sword 5 stones (34, -20, D:1) 8 poisoned darts (54, -1, D:1) a +0 battleaxe Level 2 of the Dungeon (19, 2, D:2) a +0 flail a +0 scale mail (19, 16, D:2) a +0 short sword (20, 16, D:2) a +0 club 4 stones (24, -16, D:2) 19 arrows (47, -8, D:2) 23 arrows (49, 2, D:2) a +0 dagger 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, -10, D:3) a +0 dagger of freezing a +0 ring mail (7, -8, D:3) a +0 whip a +0 ring mail (8, -10, D:3) a +0 club a +0 ring mail (9, -8, D:3) a +0 hand axe a +0 ring mail (10, -8, D:3) a +0 dagger a +0 chain mail (20, 2, D:3) a +0 mace a +0 ring mail (21, 4, D:3) a +0 short sword 2 stones (25, -3, D:3) 19 bolts (25, 1, D:3) a +0 club (26, 5, D:3) a +0 dagger (26, 11, D:3) 24 stones (28, -4, D:3) a +0 club a +0 ring mail (29, -7, D:3) a +0 helmet (29, 3, D:3) a +0 ring mail (30, -34, D:3) a +0 rapier (36, -19, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 3, D:4) a +0 club a +0 scale mail (0, 4, D:4) a +0 club a +0 ring mail (13, -26, D:4) 22 sling bullets (16, -26, D:4) 18 stones (16, -21, D:4) a +0 short sword (17, -26, D:4) 8 stones (22, 7, D:4) a +0 club (22, 10, D:4) a +0 giant club (23, 10, D:4) a +0 whip (24, 11, D:4) a +0 club (38, -12, D:4) a +0 flail (42, -26, D:4) a +0 giant club (42, -19, D:4) a +0 robe (42, -9, D:4) a +0 club (42, -4, D:4) a +0 hunting sling a +1 dagger of electrocution 17 stones (45, 3, D:4) a +0 robe (47, -33, D:4) a +0 war axe a +0 scale mail (47, -30, D:4) a +0 club (48, -31, D:4) a +0 mace (48, -30, D:4) a +0 dagger (50, 8, D:4) a +0 flail of protection a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (6, -32, D:5) 9 poisoned darts (9, 1, D:5) the +1 flail of Menik {venom, *Drain +Rage +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. It lets you go berserk. It drains your maximum health when unequipped. (14, -7, D:5) 21 bolts (16, -9, D:5) 16 stones (19, -37, D:5) a +0 robe (19, -24, D:5) a +0 robe (19, -16, D:5) a +0 giant club (22, -17, D:5) a +0 short sword a +0 chain mail (24, -20, D:5) a +0 falchion a +0 leather armour (24, -19, D:5) a +1 short sword of flaming a +0 whip a +3 ring mail a +0 club (27, -22, D:5) a +2 leather armour of willpower a +0 short sword (27, 0, D:5) a +0 club (28, -21, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (3, 10, D:6) a +0 buckler (19, -12, D:6) 15 stones (21, 5, D:6) 7 poisoned darts (21, 8, D:6) a +0 scale mail (28, -14, D:6) 20 sling bullets (30, -11, D:6) a +0 giant club (31, -1, D:6) a +0 shortbow 11 arrows a +0 hand axe (37, 5, D:6) a +0 giant spiked club (38, 10, D:6) 15 bolts (39, 6, D:6) a +0 rapier (41, 33, D:6) 16 stones (44, 2, D:6) a yak corpse (skeletalised by now) (45, -3, D:6) a +3 dagger (48, -14, D:6) 13 bolts (54, 2, D:6) a +0 shortbow 15 arrows (56, 0, D:6) a +0 club a +0 leather armour Level 7 of the Dungeon [Shop] Zenlid's Antique Weapon Emporium a +0 club (30 gold) a +0 war axe (105 gold) a +1 short sword of venom (318 gold) a +0 trident (105 gold) a +0 longbow (135 gold) a +0 quarterstaff (120 gold) the +3 spear of the Dark Horse {vamp, rF- rC+ Dex+6 SInv} (1434 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. a +2 trident of venom (486 gold) (0, 0, D:7) a +0 dire flail (still there?) a +0 plate armour (still there?) a +0 hand axe (still there?) an orc corpse (still there?) (0, 1, D:7) a +0 mace (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (1, 0, D:7) a +0 whip (still there?) a +0 ring mail (still there?) the Ecumenical Temple