Gilette the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 42, D) a +0 cloak (48, 38, D) a +2 cloak (still there?) a +0 tower shield (still there?) (49, 44, D) a +2 spectral quarterstaff (50, 37, D) a lightning rod (4/4) (51, 37, D) a +0 scimitar (still there?) a staff of conjuration (still there?) (51, 41, D) a +0 flail (52, 37, D) a ring of willpower (52, 42, D) a +0 hand axe (still there?) a white draconian corpse (still there?) (53, 37, D) a manual of Evocations (54, 38, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (55, 44, D) a +0 flail (59, 37, D) the amulet of Disaster {Acrobat *Corrode rF++ Will+++ Str-3} [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your strength (-3). It greatly protects you from fire. It may corrode you when you take damage. It greatly increases your willpower. (60, 2, D) a +0 shortbow (still there?) 15 arrows (still there?) (60, 36, D) a +2 demon trident of electrocution (61, 2, D) a +2 morningstar of distortion a +0 shortbow 19 arrows (61, 18, D) a +0 shortbow (still there?) 20 arrows (still there?) (61, 20, D) a +0 shortbow (still there?) 13 arrows (still there?) (61, 26, D) the ring of Ohied {rC+ Str+2 Slay+2 SInv} [ring of protection from cold] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you see invisible. (61, 35, D) a box of beasts (61, 37, D) a staff of conjuration (62, 1, D) a +0 shortbow (62, 2, D) a +0 arbalest (still there?) 11 bolts (still there?) (62, 8, D) a +4 great mace of holy wrath (62, 9, D) a lightning rod (4/4) (62, 16, D) a phial of floods (inert) (62, 21, D) a +0 shortbow (still there?) 13 arrows (still there?) (62, 33, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (62, 36, D) a staff of poison (62, 37, D) a +6 vorpal spear (62, 43, D) a +1 short sword of draining (62, 44, D) a +0 morningstar a +0 scimitar (63, 0, D) the +3 arbalest "Zicokiwn" {venom, rC+ rN+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (63, 8, D) a +2 morningstar of freezing (63, 17, D) a +1 arbalest of freezing (63, 21, D) 5 large rocks (63, 22, D) the +10 flail of Agony {elec, Fragile Fly rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. It grants you flight. It will be destroyed if unequipped. (63, 23, D) a throwing net (63, 26, D) a +2 halberd of protection (63, 32, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a staff of cold (63, 43, D) a +0 scythe of venom (64, 17, D) a +0 trident of venom (64, 22, D) a +0 shortbow (still there?) 19 arrows (still there?) 3 potions of heal wounds (still there?) (64, 27, D) a +0 glaive of venom (64, 32, D) a +0 rapier a +0 robe (67, 0, D) the +8 trident "Enudd" {holy, *Noise Int+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It may make noises in combat. It makes you more stealthy. (68, 0, D) a +6 great sword of protection (69, 0, D) a +2 antimagic rapier (69, 16, D) the +4 double sword of Oviemaits {protect, +Inv Int+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+7). It lets you turn invisible. (69, 36, D) a +1 cloak of poison resistance (70, 17, D) a staff of poison (70, 36, D) a ring of protection from cold (70, 37, D) a tin of tremorstones (2/2) (71, 8, D) a +3 chain mail of willpower (71, 16, D) a +6 mace of holy wrath (71, 26, D) a staff of poison (71, 27, D) the +5 rapier of the Head {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (71, 36, D) a staff of conjuration (71, 37, D) the +0 leather armour of Fedhas {rF+} It protects you from fire. (72, 8, D) a +1 dire flail of holy wrath (72, 9, D) the +7 mace "Pyhorez" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (72, 16, D) a +4 hand crossbow (72, 27, D) a +2 robe of willpower (72, 36, D) a staff of fire (72, 37, D) a +0 longbow of flaming (73, 1, D) a +0 trident 7 boomerangs (73, 17, D) a +2 leather armour of poison resistance (73, 36, D) a staff of cold (73, 37, D) the +4 hunting sling of Excruciating Pain {venom, Will+ Int+3 Dex+2} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+2). It increases your willpower. (74, 2, D) a +0 trident