Gilette the Dungeon (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (22, 13, D) a +0 trident (still there?) a black draconian corpse (still there?) (23, 12, D) a bolt (still there?) a red draconian corpse (still there?) a yellow draconian corpse (still there?) (23, 13, D) a +0 battleaxe (still there?) 2 bolts (still there?) (24, 12, D) a +2 scimitar of electrocution (still there?) 3 bolts (still there?) a purple draconian corpse (still there?) (24, 13, D) a +0 battleaxe a +0 scimitar a +0 battleaxe (25, 12, D) a +0 mace (still there?) a +1 buckler of protection (still there?) a green draconian corpse (still there?) (26, 13, D) a +0 trident (still there?) a black draconian corpse (still there?) (33, 23, D) a +2 spear of venom 11 silver javelins a +0 leather armour a merfolk corpse (33, 33, D) a jumping spider corpse (33, 34, D) a redback corpse a wolf spider corpse (34, 23, D) the +8 war axe "Ucsiohui" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. 11 javelins a +0 leather armour a +0 trident a +2 robe of willpower a merfolk corpse (34, 28, D) an amulet of faith (34, 33, D) a torpor snail corpse (still there?) a torpor snail corpse (still there?) a hornet corpse (still there?) (34, 35, D) a demonic crawler corpse (still there?) a wolf spider corpse (still there?) a moth of wrath corpse (still there?) (35, 14, D) a staff of earth (35, 15, D) a staff of fire (35, 28, D) a +0 trident of venom (35, 29, D) the +4 scimitar "Xuneh" {vorpal, Drain rC+ Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It drains your maximum health when unequipped. It makes you more stealthy. (35, 34, D) a torpor snail corpse (still there?) a tarantella corpse (still there?) a hornet corpse (still there?) (36, 0, D) a staff of conjuration (36, 1, D) a staff of death (36, 10, D) a ball python corpse (skeletalised by now) (36, 14, D) a phantom mirror (36, 15, D) the +1 ring mail of the Beggar {-Cast Regen+ Int+8 SInv} It affects your intelligence (+8). It lets you see invisible. It prevents spellcasting. It increases your rate of health regeneration. (36, 23, D) a +5 trident of protection a +0 robe (36, 29, D) a +3 dagger of venom (36, 33, D) an orb spider corpse (37, 1, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +0 hat a +0 leather armour a +0 flail (37, 14, D) a +2 vorpal spear (37, 15, D) a staff of poison (37, 23, D) a +1 great sword of protection a +0 robe a wind drake corpse (37, 28, D) a +1 robe of cold resistance (38, 0, D) a staff of cold (38, 1, D) a tin of tremorstones (2/2) (38, 9, D) a water moccasin corpse (skeletalised by now) (38, 10, D) a +0 robe a ring of poison resistance a black mamba corpse (skeletalised by now) (38, 11, D) a water moccasin corpse (skeletalised by now) (38, 14, D) a phial of floods (38, 15, D) a +3 spectral quarterstaff (38, 18, D) a merfolk corpse (38, 22, D) a +0 vorpal spear 12 javelins a +0 leather armour a merfolk corpse (38, 29, D) the +6 dagger of the Coin {vorpal, *Rage rF+++ rC- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It renders you almost immune to fire. It makes you vulnerable to cold. It may make you go berserk in combat. (39, 0, D) the +1 ring mail of the New World {rC+++ Dex+9 Stlth-} It affects your dexterity (+9). It renders you almost immune to cold. It makes you less stealthy. (39, 11, D) a +0 trident a +0 hand axe (39, 15, D) a +0 rapier (39, 20, D) a +0 spear a +0 fustibalus 16 sling bullets a satyr corpse a wind drake corpse (39, 28, D) the +0 ring mail "Hoxkeavu" {Contam rCorr Dex-3 SInv} It affects your dexterity (-3). It lets you see invisible. It causes magical contamination when unequipped. It protects you from acid and corrosion. (39, 29, D) a +2 great mace of protection (40, 1, D) a lightning rod (4/4) (40, 9, D) a +1 quarterstaff of speed a +0 robe a +0 scimitar a naga corpse (skeletalised by now) (40, 10, D) a +0 hand axe a ring of resist corrosion (40, 11, D) a +0 kite shield an amulet of the acrobat a naga corpse (skeletalised by now) (40, 14, D) a tin of tremorstones (2/2) (40, 15, D) a staff of fire (40, 28, D) a +2 pair of gloves of dexterity (41, 0, D) a condenser vane (41, 1, D) a +0 whip (41, 11, D) a +1 rapier of venom (still there?) a +0 robe (still there?) (41, 15, D) a box of beasts (41, 20, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. a +0 robe (41, 28, D) a +3 hunting sling of flaming (42, 1, D) a +0 scimitar (42, 14, D) a +1 vorpal trident (42, 15, D) the +6 scale mail of the Fifty Persimmons {+Inv Regen+ MP-9 Int-3} It affects your intelligence (-3). It affects your magic capacity (-9). It lets you turn invisible. It increases your rate of health regeneration. (42, 28, D) a +2 vampiric dagger (43, 14, D) a staff of poison (43, 15, D) the +7 battleaxe of Causality {antimagic, rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. (43, 29, D) a +2 robe of fire resistance (44, 28, D) a staff of air (49, 0, D) a staff of conjuration (49, 1, D) the +8 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (49, 37, D) +2 shadow dragon scales (50, 0, D) a +0 great sword of electrocution (50, 1, D) a box of beasts (50, 13, D) a +2 plate armour of fire resistance (50, 15, D) a +1 scimitar of flaming (50, 19, D) a +4 great sword of flaming (still there?) a bolt (still there?) (50, 24, D) a +5 broad axe of freezing (50, 36, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (50, 37, D) a +3 vorpal hand axe (51, 1, D) a staff of fire (51, 13, D) a +3 ring mail of fire resistance (51, 24, D) a +3 trident of protection (51, 30, D) the +0 glaive of Mainauceng {vorpal, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. a +0 robe (51, 31, D) a +5 trident of flaming a +0 robe (51, 36, D) a staff of death (51, 37, D) a staff of cold (52, 0, D) a +2 long sword of flaming (52, 1, D) a +1 halberd of flaming (52, 12, D) a tin of tremorstones (2/2) (52, 30, D) a +1 trident of flaming the +4 scale mail "Ling" {rN+ Str+6 Dex-4} It affects your strength (+6). It affects your dexterity (-4). It protects you from negative energy. (52, 31, D) a +0 trident a +5 trident of freezing a +0 leather armour a +0 trident a +0 leather armour (52, 44, D) a +0 robe (53, 0, D) an amulet of guardian spirit (53, 12, D) a ring of ice (53, 13, D) a lightning rod (4/4) (53, 18, D) a +1 great sword of flaming (53, 37, D) a staff of fire (54, 0, D) a ring of see invisible (54, 1, D) a staff of fire (54, 12, D) a +3 scimitar of flaming a +4 ring of protection (54, 13, D) a +1 chain mail of fire resistance (54, 14, D) a +4 scimitar of flaming (54, 36, D) the +5 great sword of Useplu {protect, *Slow rElec Str+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. (55, 12, D) a tin of tremorstones (2/2) (55, 13, D) the +1 hunting sling "Sis Ruirgh" {vorpal, Int+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It makes you more stealthy. (55, 24, D) a Fen Folio (59, 37, D) a +0 falchion of distortion (60, 37, D) a staff of earth (61, 0, D) a +3 plate armour of fire resistance (61, 36, D) a +5 long sword of holy wrath (61, 37, D) a +1 chain mail of willpower (62, 0, D) a lightning rod (4/4) (62, 8, D) a +6 rapier of electrocution (62, 9, D) the +7 great mace "Cepotips" {speed, rC+ Int+2 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. It makes you less stealthy. (62, 23, D) the +9 arbalest "Widowermaker" {freeze, *Corrode rN+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. It may corrode you when you take damage. a +3 plate armour of fire resistance (62, 33, D) a +0 short sword (still there?) a +0 leather armour (still there?) a bolt (still there?) (62, 36, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (62, 37, D) the +7 halberd "Isoibbewoc" {flame, rElec rF+ rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (63, 0, D) a +2 vorpal war axe (63, 8, D) a staff of death (63, 32, D) a +1 vorpal hand axe a +1 scale mail of cold resistance a +0 dire flail a +0 chain mail (63, 36, D) the +6 morningstar "Omamuboep" {pain, rPois rF+ Will-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. It decreases your willpower. (63, 37, D) a staff of conjuration (64, 33, D) a +0 short sword a +0 chain mail (67, 0, D) a staff of death (70, 36, D) the +1 robe of Jytapeyr {Contam Fly rC+} It protects you from cold. It grants you flight. It causes magical contamination when unequipped. (71, 8, D) a +3 long sword of holy wrath (71, 27, D) the +0 robe "Pelotsew" {+Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. (71, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 buckler (still there?) (71, 41, D) the +4 halberd of Dim Light {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (72, 9, D) a +2 leather armour of poison resistance (72, 26, D) a +0 vorpal glaive (72, 32, D) a +0 rapier a +0 robe (72, 43, D) the +5 rapier "Misiom Gie" {antimagic, rC+ Str+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It lets you see invisible. (73, 1, D) a ring of resist corrosion (73, 27, D) the +7 halberd "Killer Klown's Peril" {drain, rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. (75, 1, D) a +2 hunting sling of flaming