Dungeon Crawl Stone Soup version 0.27-a0-1113-gb2b6fe9c5e (webtiles) character file. Game seed: 14275747829530152138 9051 Gilette the Thaumaturge (level 11, -1/87 HPs) Began as a Gnoll Fire Elementalist on May 1, 2021. Was a Believer of Ashenzari. Engulfed by a cloud of flame (26 damage) ... on level 10 of the Dungeon. The game lasted 00:44:33 (17148 turns). Gilette the Thaumaturge (Gnoll Fire Elementalist) Turns: 17148, Time: 00:44:33 Health: -1/87 AC: 9 Str: 11 XL: 11 Next: 40% Magic: 4/25 EV: 15 Int: 27 God: Ashenzari [**....] Gold: 1742 SH: 5 Dex: 12 Spells: 4/30 levels left rFire . . . SeeInvis + G - +8 whip "Ygyeggou" {pain, Will+ rCorr Str+4 Int+2} rCold . . . Faith . b - +0 buckler {reflect} rNeg . . . Spirit . t - +4 robe "Shackled Fetters" {Int+6 Slay+2, Alch, Self} (curse) rPois . Reflect + r - +0 helmet of Supernal Knowledge {Alch, Cun} (curse) rElec . Harm . f - scarf {repulsion} rCorr + Rampage . (no gloves) Will +.... B - +0 pair of boots of Apeoromancy {Bglg, Self} (curse) Stlth ++++...... y - amulet of the Bound Trepidation {RegenMP, Comp, Elem} (curse) HPRegen 0.24/turn i - ring of see invisible MPRegen 0.44/turn (no ring) @: slowed, repel missiles, very slow A: fangs 1, strong nose, distributed training a: Renounce Religion, Shatter the Chains You were on level 10 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 1742 gold pieces. Inventory: Hand Weapons g - a +2 dagger of freezing l - a +0 dagger of speed G - the +8 whip "Ygyeggou" (weapon) {pain, Will+ rCorr Str+4 Int+2} (You found it on level 9 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+2). It protects you from acid and corrosion. It increases your willpower. Armour a - a +0 robe b - a +0 buckler of reflection (worn) f - a scarf of repulsion (worn) r - the cursed +0 helmet of Supernal Knowledge (worn) {Alch, Cun} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Cunning: Dodging and Stealth. t - the cursed +4 robe "Shackled Fetters" (worn) {Int+6 Slay+2, Alch, Self} (You found it on level 5 of the Dungeon) It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Introspection: Fighting and Spellcasting. B - the cursed +0 pair of boots of Apeoromancy (worn) {Bglg, Self} (You found it on level 8 of the Dungeon) It has a curse which improves the following skills: Beguiling: Conjurations, Hexes and Translocations. Introspection: Fighting and Spellcasting. Jewellery i - a ring of see invisible (left hand) y - the cursed amulet of the Bound Trepidation (around neck) {RegenMP, Comp, Elem} (You found it on level 6 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. It has a curse which improves the following skills: Companions: Summonings and Necromancy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Wands z - a wand of acid (12) D - a wand of iceblast (11) F - a wand of flame (17) Scrolls e - a scroll of teleportation h - 3 scrolls of magic mapping j - 2 scrolls of immolation m - 2 scrolls of amnesia n - 4 scrolls of enchant weapon q - 9 scrolls of identify u - 2 scrolls of blinking v - a scroll of fog x - 2 scrolls of fear A - a scroll of enchant armour Potions c - a potion of lignification d - a potion of heal wounds k - a potion of resistance o - a potion of degeneration p - 2 potions of flight s - a potion of cancellation w - a potion of might C - a potion of invisibility E - a potion of curing H - a potion of brilliance Skills: + Level 6.2(8.6) Fighting + Level 6.2 Short Blades + Level 6.2 Long Blades + Level 6.2 Axes + Level 6.2 Maces & Flails + Level 6.2 Polearms + Level 6.2 Staves + Level 6.2 Slings + Level 6.2 Bows + Level 6.2 Crossbows + Level 6.2 Throwing + Level 6.2 Armour + Level 7.8(9.3) Dodging + Level 7.6(9.1) Stealth + Level 6.2 Shields + Level 6.2 Unarmed Combat + Level 8.1(10.4) Spellcasting + Level 5.6(7.1) Conjurations + Level 5.2(6.6) Hexes + Level 5.2(6.6) Summonings + Level 5.2(6.6) Necromancy + Level 5.2(6.6) Translocations + Level 5.2(7.4) Transmutations + Level 7.6(9.1) Fire Magic + Level 5.2(6.6) Ice Magic + Level 5.2(6.6) Air Magic + Level 5.2(6.6) Earth Magic + Level 5.2(7.4) Poison Magic + Level 6.9 Invocations + Level 6.2 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Inner Flame Hex/Fire 54% N/A 1% 3 c - Sticky Flame Conj/Fire 55% 2d7 1% 4 d - Fireball Conj/Fire 27% 3d12 4% 5 e - Olgreb's Toxic Radia Pois 53% N/A 1% 4 f - Ignite Poison Fire/Tmut/Pois 55% N/A 1% 3 g - Freezing Cloud Conj/Ice/Air 25% 6-21 36% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 100% N/A 1% 1 Freeze Ice 100% 1d11 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Poisonous Vapours Pois/Air 100% N/A 1% 2 Wereblood Tmut 53% N/A 1% 2 Conjure Flame Conj/Fire 55% 6-21 1% 3 Frozen Ramparts Ice 100% 1d12 1% 3 Mephitic Cloud Conj/Pois/Air 51% N/A 1% 3 Ozocubu's Armour Ice 50% N/A 1% 3 Spider Form Tmut/Pois 26% N/A 1% 3 Hailstorm Conj/Ice 50% 3d11 2% 4 Ice Form Ice/Tmut 51% N/A 2% 4 Hydra Form Tmut 26% N/A 5% 5 Metabolic Englaciation Hex/Ice 25% N/A 8% 5 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair (0/6) D:8 Orc (0/2) D:10 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 2 transporters D:10 Josephine Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith (inner flame, ally target, 100% to hit) The sticky flame hits the wraith. Flame seeps out of the wraith. The wraith is lightly damaged. The foxfire hits the wraith but does no damage. The wraith is lightly damaged. The foxfire hits the wraith but does no damage. The wraith is lightly damaged. The wraith is engulfed in blazing flames. Flame seeps out of the wraith. The wraith misses you. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (flame, moderately damaged, inner flame, 100% to hit) The sticky flame hits the wraith. Flame seeps out of the wraith. The wraith is heavily damaged. The wraith is engulfed in blazing flames. Flame seeps out of the wraith. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the wraith. The wraith is severely damaged. The wraith is engulfed in blazing flames. Flame seeps out of the wraith. The wraith hits you! You hit the wraith but do no damage. The wraith is almost destroyed. The wraith completely misses you. You hit the wraith. The wraith explodes! 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