Gilette the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the ring of Lady Luck {rPois rF+ rN+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It protects you from poison. It protects you from negative energy. (59, 37, D) a piece from Xom's chessboard (15/15) (60, 29, D) a +0 falchion of holy wrath (unseen) (60, 36, D) a tin of tremorstones (1/2) (60, 37, D) an amulet of regeneration (61, 0, D) a +2 vorpal falchion (61, 8, D) a staff of earth (61, 12, D) a +0 short sword a +0 robe (61, 16, D) a +2 short sword of electrocution (61, 36, D) a phial of floods (61, 37, D) a +5 long sword of flaming (61, 42, D) +0 ice dragon scales an ice dragon corpse (62, 1, D) a staff of death (62, 9, D) a box of beasts (62, 16, D) a box of beasts (62, 17, D) a +2 buckler of protection (62, 19, D) a +5 vampiric trident (62, 26, D) a condenser vane (62, 27, D) a +0 glaive (62, 36, D) the +0 plate armour of Perfidy {Rampage} It bestows one free step when moving towards enemies. (62, 37, D) a +1 long sword of flaming (63, 8, D) a piece from Xom's chessboard (15/15) (63, 19, D) a +0 vorpal halberd (63, 26, D) a staff of earth (63, 27, D) a +0 short sword (63, 36, D) a +4 dire flail of holy wrath (63, 37, D) a lightning rod (4/4) (64, 17, D) a +0 short sword (64, 18, D) a +0 long sword (unseen) (64, 20, D) a +0 short sword (still there?) a +0 shortbow (still there?) 16 arrows (still there?) a +0 leather armour (still there?) (64, 26, D) a staff of fire (64, 31, D) a +0 halberd (64, 32, D) a +0 whip (64, 33, D) a +0 flail (65, 26, D) a staff of death (65, 30, D) the +9 staff of Wucad Mu {*channel} (65, 32, D) a +0 mace (unseen) (67, 32, D) a +0 hand axe (unseen) (68, 0, D) a +3 ring mail of fire resistance (69, 3, D) a +2 triple sword of protection (69, 36, D) a +0 hand axe (70, 8, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder. It affects your AC (+5). (70, 9, D) a condenser vane (70, 36, D) +2 fire dragon scales (70, 37, D) a +3 scale mail of cold resistance (70, 40, D) a +0 club a +0 chain mail a +0 vorpal mace a +0 chain mail an orc corpse (70, 41, D) a +0 dagger a +0 robe a +0 mace an orc corpse an orc corpse (70, 42, D) a +3 flail a +0 ring mail an orc corpse (71, 13, D) a box of beasts (71, 27, D) a +1 mace of protection (71, 36, D) the +6 scale mail of the Present {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (71, 37, D) a +4 ring mail of poison resistance (71, 40, D) a +0 whip (72, 8, D) a +3 vorpal war axe (72, 9, D) a tin of tremorstones (1/2) (72, 16, D) the +1 battleaxe of Dismay {vorpal, rPois rCorr Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from poison. It protects you from acid and corrosion. (72, 22, D) a +0 war axe (still there?) a +0 robe (still there?) (72, 26, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (72, 27, D) a staff of fire (72, 37, D) a +0 hand axe (72, 40, D) a +1 hand axe of flaming a +0 ring mail an orc corpse (72, 41, D) a staff of earth a +0 robe an orc corpse (72, 42, D) a +0 morningstar a +0 leather armour an orc corpse (73, 17, D) a +2 plate armour of cold resistance (73, 26, D) a +1 scale mail of willpower (73, 27, D) a staff of fire (73, 36, D) a +0 dagger (74, 2, D) a +2 spear a +0 robe (74, 3, D) a +4 long sword (still there?) the +8 hunting sling of the Final Chapter {venom, rElec} (still there?) It poisons the ammo it fires. It insulates you from electricity. a +0 robe (still there?)