Gilette Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 21, D:1) a +0 dagger 5 stones (4, 4, D:1) 16 stones (6, 20, D:1) a +0 hunting sling (15, -16, D:1) a +0 short sword a stone (25, 8, D:1) 12 stones (36, 2, D:1) 16 stones (40, 1, D:1) a +0 leather armour (40, 13, D:1) a +0 club (42, 21, D:1) a +0 dagger 2 stones (47, -9, D:1) a +0 whip (48, -12, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -35, D:2) a +0 scale mail (6, -27, D:2) a +0 mace (11, -20, D:2) a +0 dagger (14, -21, D:2) a +2 whip of venom (15, -21, D:2) a +0 short sword 3 stones a +0 club a +0 whip (20, -21, D:2) a +0 whip (23, -11, D:2) 11 bolts (27, -1, D:2) 24 stones (28, -10, D:2) a +0 falchion (29, -2, D:2) a +0 club (30, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -9, D:3) a +0 chain mail (4, 23, D:3) a +0 dagger (5, -10, D:3) a +0 leather armour (5, -6, D:3) a +0 dagger (7, 21, D:3) a +0 dagger (7, 24, D:3) a +0 dagger a +0 robe (8, -7, D:3) a +0 dagger of venom (20, -2, D:3) 19 stones (20, 15, D:3) a +0 dagger (21, 22, D:3) a +0 club (23, 22, D:3) a +0 leather armour a +0 dagger (29, 15, D:3) a +0 club a +0 robe a +0 dagger a +0 leather armour a +0 dagger (30, -3, D:3) 10 sling bullets (30, 10, D:3) a +0 kite shield a +0 mace (30, 16, D:3) a +0 leather armour a +0 club (31, 15, D:3) a +0 club (38, 10, D:3) a ring of poison resistance (47, 7, D:3) 19 bolts Level 4 of the Dungeon (0, 0, D:4) 16 arrows (12, 19, D:4) a +0 short sword (21, 29, D:4) a +0 robe (24, 37, D:4) 20 arrows (25, 3, D:4) a +0 dagger (36, 3, D:4) 9 stones (42, 17, D:4) a +0 giant club (48, 7, D:4) a +0 flail a +0 club (48, 8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 13 poisoned darts (3, 10, D:5) 31 sling bullets (41, -40, D:5) 14 stones Level 6 of the Dungeon (0, 0, D:6) 7 bolts (0, 11, D:6) 19 bolts (4, 10, D:6) a +0 dagger a +0 ring mail (7, 9, D:6) 8 atropa-tipped darts (17, -9, D:6) a +0 hunting sling (20, 10, D:6) a +2 dagger of protection (21, 17, D:6) 18 stones (23, 3, D:6) a +0 giant spiked club (26, 15, D:6) a +0 hunting sling (44, 40, D:6) 29 stones (52, 26, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon (0, 0, D:7) 13 arrows a +0 shortbow (27, -15, D:7) a +0 kite shield (28, -27, D:7) 17 stones (30, -6, D:7) a +0 leather armour (33, -27, D:7) a +0 club a +0 leather armour (36, -32, D:7) a +0 rapier (38, -16, D:7) 25 stones (40, -26, D:7) 7 gold pieces (43, -18, D:7) 20 arrows (46, -25, D:7) a +0 whip (47, -30, D:7) a +0 helmet (49, -7, D:7) a +4 morningstar a +0 robe (50, -29, D:7) a +0 plate armour (52, -10, D:7) a +0 scale mail (55, -30, D:7) 6 poisoned darts a +0 whip (56, -29, D:7) a +0 chain mail a +0 dagger (67, -30, D:7) a +0 flail a +0 leather armour (67, -28, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (3, 14, D:8) a +0 dire flail of protection a +0 dire flail (4, 20, D:8) a +0 leather armour a +0 hand axe 22 arrows a +4 shortbow of freezing (5, 6, D:8) a +0 dagger (6, 13, D:8) 26 arrows a +0 shortbow (10, 22, D:8) a +2 chain mail of poison resistance a +0 dagger (10, 24, D:8) a +0 cloak (18, 39, D:8) a +0 war axe (19, 2, D:8) a +2 vorpal hand axe (19, 28, D:8) a +0 leather armour (20, 37, D:8) a +0 dagger (22, 19, D:8) 24 stones a +0 dagger (22, 39, D:8) a +0 short sword (25, 38, D:8) 8 sling bullets (25, 43, D:8) a +0 scale mail a +0 flail (28, 12, D:8) a +0 dagger a +0 club (29, 44, D:8) 14 stones (31, 5, D:8) a +0 leather armour (31, 7, D:8) a +0 robe a +0 dagger (33, 13, D:8) a +0 morningstar (35, 41, D:8) 15 stones (39, 3, D:8) 15 stones a +0 hand axe (44, 20, D:8) a +0 robe a +0 dagger (48, 16, D:8) a +0 ring mail a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +0 morningstar (1, -43, D:9) 14 arrows a +0 shortbow (9, -43, D:9) a +0 giant spiked club a +0 giant spiked club (18, -3, D:9) 17 stones (27, -45, D:9) a +0 club (33, -17, D:9) the +8 trident of Fimbulwinter {spect, *Rage Fragile +Rage Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (43, -34, D:9) a +0 long sword (44, -32, D:9) a +0 long sword (46, -37, D:9) a +0 long sword (48, -36, D:9) a +0 long sword (48, -28, D:9) a +0 long sword (50, -27, D:9) a +0 long sword (52, -32, D:9) a +0 long sword (53, -35, D:9) 25 arrows a +0 shortbow (53, -30, D:9) a +0 long sword the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 buckler (2, -2, Lair:1) 22 stones a +0 ring mail (4, 23, Lair:1) a +0 dagger (9, 37, Lair:1) a +0 chain mail of poison resistance (14, 13, Lair:1) 15 bolts (19, -17, Lair:1) a +0 helmet (23, 0, Lair:1) a +0 rapier (36, 6, Lair:1) a +0 leather armour 21 sling bullets a +0 quarterstaff a +0 hunting sling of freezing Level 2 of the Lair of Beasts (0, 0, Lair:2) a ring of fire a Gauntlet (0, 7, Gauntlet) a potion of haste (0, 12, Gauntlet) a manual of Poison Magic (0, 13, Gauntlet) an amulet of guardian spirit (0, 18, Gauntlet) 22 stones (0, 19, Gauntlet) a +0 pair of gloves of stealth (0, 21, Gauntlet) a potion of invisibility (11, 9, Gauntlet) 16 sling bullets (24, 8, Gauntlet) a +2 pair of boots of flying (24, 12, Gauntlet) 5 atropa-tipped darts (26, 1, Gauntlet) a potion of haste (26, 2, Gauntlet) a +0 shortbow