Gilette Level 1 of the Dungeon (4, 30, D:1) 14 stones (8, 10, D:1) a +0 leather armour (14, 16, D:1) a +0 ring mail (16, 36, D:1) 19 arrows (19, 34, D:1) a +0 club a stone (19, 35, D:1) 13 stones (25, 23, D:1) 5 stones (30, 20, D:1) a +0 leather armour (49, 11, D:1) 12 stones Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (1, 13, D:2) a +0 club (5, 0, D:2) a +0 robe (9, 6, D:2) a +0 dagger a stone (14, 27, D:2) 5 javelins (35, 17, D:2) 16 stones (35, 24, D:2) a +0 rapier (37, 22, D:2) a +0 leather armour (50, 13, D:2) a +0 whip 5 stones Level 3 of the Dungeon (12, 28, D:3) a +0 robe (20, 10, D:3) 12 stones (25, 15, D:3) a +0 dagger (26, 14, D:3) a +0 dagger a +0 robe (26, 15, D:3) a +0 mace (36, 30, D:3) a +0 ring mail (36, 31, D:3) a +0 rapier (39, 26, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Vath's Antique Weapon Boutique the +2 long sword of Freehold {venom, Str+5} (855 gold) It poisons the flesh of those it strikes. Str: It affects your strength (+5). a +2 rapier of electrocution (594 gold) a +1 shortbow of freezing (334 gold) a +0 long sword (94 gold) a +0 club (27 gold) a +0 dagger (54 gold) the +5 triple sword of Gehenna {freeze, rCorr} (1501 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. a +0 whip (67 gold) (0, 0, D:4) a +0 short sword 5 stones (0, 37, D:4) a +0 scythe a +0 robe (5, 41, D:4) 21 arrows (7, 37, D:4) 11 stones (8, 3, D:4) a +0 hand axe (8, 34, D:4) 20 sling bullets (18, -8, D:4) a +0 ring mail (19, 5, D:4) a +0 dagger (21, -9, D:4) a +0 whip 4 stones (45, 18, D:4) a +0 giant club (61, 22, D:4) 16 stones (62, 27, D:4) 23 bolts (64, -5, D:4) a +0 hunting sling Level 5 of the Dungeon (1, -1, D:5) 2 gold pieces (1, 1, D:5) 8 gold pieces (1, 2, D:5) 3 gold pieces (1, 3, D:5) 14 gold pieces (2, 3, D:5) 19 gold pieces (3, -1, D:5) 14 gold pieces (3, 0, D:5) 13 gold pieces (3, 3, D:5) 9 gold pieces (4, -1, D:5) 8 gold pieces (4, 3, D:5) an amulet of faith (still there?) 10 gold pieces (still there?) (14, 17, D:5) 3 potions of degeneration (16, 7, D:5) a +0 robe (22, 6, D:5) a +0 short sword (24, 10, D:5) 24 arrows (26, 25, D:5) a +0 rapier (26, 28, D:5) 22 bolts (49, 24, D:5) a +0 leather armour of willpower (51, 8, D:5) a +0 trident (51, 23, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (0, 1, D:6) a +0 giant club (3, -3, D:6) a +0 robe (7, -26, D:6) a +0 hand axe a +0 leather armour (9, -24, D:6) a +0 dagger a +0 robe (9, -23, D:6) a +0 ring mail a +0 club (10, -24, D:6) a +0 dire flail a boomerang a +0 chain mail (11, -24, D:6) a +1 whip of freezing (12, -13, D:6) a +0 robe (15, -18, D:6) a +0 dagger (16, -23, D:6) a +0 shortbow 24 arrows (19, 4, D:6) a +0 ring mail (22, 2, D:6) 28 stones (29, 3, D:6) a +0 scale mail a +3 vorpal flail (30, -7, D:6) 20 stones (36, -4, D:6) a +0 mace (36, -2, D:6) a +0 mace (37, -4, D:6) a +0 mace (37, -3, D:6) a +0 mace (37, -2, D:6) a +0 mace (38, -4, D:6) a +0 mace (38, -3, D:6) a +0 mace (38, -2, D:6) a +0 mace (38, 12, D:6) a +0 whip a +0 robe (39, -3, D:6) a +3 quarterstaff of chaos a +0 cloak (39, 11, D:6) a +0 hand axe (39, 13, D:6) a +0 hand axe (40, -3, D:6) a +2 mace of protection (41, -2, D:6) a +1 mace of protection (42, -2, D:6) a +0 mace (43, -1, D:6) a +0 mace (43, 8, D:6) a +0 mace a boomerang a +0 giant club (44, -2, D:6) a +0 mace (45, -1, D:6) a +0 mace (45, 8, D:6) a +0 club a +0 leather armour (49, -10, D:6) a +0 giant club (51, 9, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 10 stones (1, 12, D:7) a +0 robe a +0 great sword (2, -18, D:7) a +0 flail (2, 11, D:7) a +0 robe a +0 long sword (3, -19, D:7) a +0 club a +0 leather armour (3, -18, D:7) a +0 dagger a +0 robe (4, -18, D:7) a +0 battleaxe a +0 chain mail (6, -18, D:7) a +0 giant spiked club (7, 6, D:7) a +0 robe (13, -10, D:7) a -1 mace (17, -15, D:7) a -3 morningstar a -1 long sword a -3 short sword a -2 executioner's axe (19, -13, D:7) a -2 mace (23, -20, D:7) a +0 mace a +4 dagger a +0 short sword (24, -21, D:7) a +0 spear (24, -20, D:7) a +0 whip a +0 spear (24, -19, D:7) 6 poisoned darts a +0 whip a +0 spear a +0 halberd (24, 14, D:7) a potion of degeneration (25, -16, D:7) a +0 robe a +4 short sword (27, -17, D:7) a +0 chain mail a +0 spear (28, 18, D:7) a +1 whip of electrocution (29, -2, D:7) a +0 whip a +0 leather armour a +0 tower shield (31, -1, D:7) a +0 flail a +2 whip of electrocution a +0 robe (32, -9, D:7) a +0 whip (34, 5, D:7) a +0 flail (35, 5, D:7) a +0 club a +0 robe (36, 4, D:7) a +0 whip (46, -16, D:7) 21 stones Level 8 of the Dungeon (0, 0, D:8) a +0 trident a +0 leather armour (14, 7, D:8) a +0 dagger (17, 6, D:8) a +0 dagger (18, 7, D:8) a staff of air a +0 robe (19, 7, D:8) a +0 club a +0 ring mail a +0 hand axe a +0 leather armour (19, 30, D:8) a staff of fire (25, 8, D:8) a +0 ring mail (26, 30, D:8) a +4 short sword a +0 robe (27, 31, D:8) a +0 long sword a +0 robe a +2 battleaxe a +0 robe (31, 33, D:8) 30 bolts a +0 mace (33, 26, D:8) 23 stones (40, 36, D:8) a +0 great sword (41, 20, D:8) 7 poisoned darts (45, 20, D:8) 2 scrolls of noise (46, 21, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +2 plate armour of fire resistance a +0 long sword (1, -14, D:9) a +0 club (1, -9, D:9) a +0 robe a +2 falchion (3, -9, D:9) a +0 robe a +1 halberd (3, -8, D:9) a +0 robe a +0 trident (3, -1, D:9) a +0 leather armour a +0 short sword (4, -2, D:9) a +0 ring mail a +0 hand axe (4, 0, D:9) a +0 club (5, 7, D:9) a +0 dagger (6, 7, D:9) a +0 dagger a +0 robe a +0 short sword (7, 7, D:9) a +0 dagger a +0 robe a +0 whip a +0 leather armour (8, -2, D:9) a +0 ring mail a +1 vorpal hand axe (8, 25, D:9) a +0 rapier (23, 21, D:9) a +0 plate armour (28, -8, D:9) 22 arrows (28, 1, D:9) 19 stones (33, -18, D:9) 4 large rocks (33, 0, D:9) a +0 ring mail (43, 14, D:9) a +3 leather armour (49, 1, D:9) a +0 ring mail (57, 19, D:9) 15 arrows a +0 shortbow (58, -19, D:9) 24 stones Level 10 of the Dungeon (20, -20, D:10) a +0 leather armour (20, -5, D:10) the +3 ring mail of the Demon Prince {Harm rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (25, -45, D:10) a scroll of identify (27, -31, D:10) 17 poisoned darts (28, -29, D:10) 19 stones (33, -13, D:10) a +0 quarterstaff a +1 hunting sling of freezing 9 sling bullets a +0 leather armour (40, -35, D:10) a +0 hand axe (48, -4, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Ucve's General Store 12 bolts (33 gold) a +2 dagger of speed (252 gold) 13 stones (18 gold) 17 sling bullets (119 gold) a +0 scale mail (56 gold) [Shop] Riabbofu's Distillery a potion of curing (39 gold) a potion of curing (39 gold) a potion of might (52 gold) a potion of resistance (130 gold) a potion of attraction (39 gold) a potion of invisibility (104 gold) a potion of lignification (39 gold) a potion of brilliance (52 gold) a potion of attraction (39 gold) a potion of flight (39 gold) a potion of resistance (130 gold) [Shop] Zyer's Book Shoppe a Necronomicon (672 gold) a book of Chaos (600 gold) a book of the Warp (384 gold) a book of Vapours (144 gold) a book of Touch (312 gold) the Catalogue of Aerial Damage Dealing (408 gold) Spells Type Level Known a - Swiftness Air 3 yes b - Conjure Flame Conjuration/Fire 3 yes c - Lehudib's Crystal Spear Conjuration/Earth 8 no an Everburning Encyclopedia (312 gold) Jikluaf's Papyrus of Dislocation and the Birds (552 gold) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Airstrike Air 4 yes c - Dispersal Translocation 6 yes d - Storm Form Transmutation/Air 7 no a book of Death (528 gold) (6, 2, D:11) a +0 giant spiked club a +0 giant club (8, -3, D:11) 22 arrows a +0 shortbow (12, -5, D:11) 3 javelins (15, -51, D:11) a +1 long sword of protection (17, -51, D:11) a +0 chain mail a +0 war axe (17, -9, D:11) a +0 robe (18, -51, D:11) a +0 robe a +0 dagger (18, -50, D:11) a +0 club a +0 flail (18, -29, D:11) a +0 flail (19, -52, D:11) a +0 robe a +0 dagger (22, -47, D:11) a +0 short sword (22, 6, D:11) a +0 dagger 2 poisoned darts (23, 6, D:11) a +0 dagger 5 poisoned darts (26, 6, D:11) a +0 dagger 3 stones (27, -34, D:11) a +0 scale mail (28, -7, D:11) a scroll of noise (33, -7, D:11) 5 large rocks (34, -7, D:11) a +0 trident a +0 plate armour (36, -6, D:11) a +0 trident of venom (37, -8, D:11) a +0 flail a +0 leather armour (37, -6, D:11) a +0 short sword (39, -51, D:11) 15 arrows a +0 shortbow (45, -41, D:11) 15 stones (49, -51, D:11) 22 arrows (49, 5, D:11) a +0 ring mail (50, -7, D:11) 29 arrows (56, -12, D:11) a scroll of identify (59, -8, D:11) 9 stones Level 12 of the Dungeon (8, -3, D:12) a scroll of identify (11, 24, D:12) a +0 plate armour a +4 glaive (17, -3, D:12) a +0 scythe (17, 21, D:12) a +0 cloak (18, 23, D:12) a +0 robe (22, 32, D:12) a +0 mace (30, 27, D:12) a +0 dagger (32, -8, D:12) 13 stones (32, 38, D:12) a +0 chain mail 3 boomerangs a +0 war axe (33, 37, D:12) a +0 hand axe (34, 36, D:12) a +0 chain mail a +0 short sword a +0 chain mail a +0 glaive (34, 38, D:12) a +0 ring mail a +0 club (35, 32, D:12) a +0 trident (35, 33, D:12) an amulet of magic regeneration a ring of positive energy the +8 plate armour "Ipefax" {rElec} rElec: It insulates you from electricity. a +1 spectral quarterstaff (35, 34, D:12) a +0 plate armour a +1 vorpal scimitar (35, 38, D:12) a boomerang a +0 dagger (36, 2, D:12) a +0 whip (36, 34, D:12) a +0 short sword a +0 ring mail a +1 whip of freezing the +1 ring mail of the Learner {Harm rN+} rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (37, 2, D:12) a +4 whip (37, 4, D:12) a +0 trident a +0 scale mail a +0 kite shield (38, 2, D:12) a +2 vorpal spear (38, 3, D:12) a +1 flail of draining (40, 38, D:12) a scarf of shadows (40, 39, D:12) a +0 dire flail (48, 24, D:12) a +0 ring mail Level 13 of the Dungeon [Shop] Murrorain's Demolitions Depot a wand of flame (6) (64 gold) a book of Power (672 gold) a lightning rod (4/4) (480 gold) a wand of acid (2) (192 gold) a wand of acid (4) (256 gold) a scroll of immolation (56 gold) Idyaly's Catalogue of Conjuration (640 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Fulminant Prism Conjuration/Hexes 4 yes c - Lightning Bolt Conjuration/Air 5 yes d - Conjure Ball Lightning Conjuration/Air 6 no a staff of conjuration (400 gold) (0, 0, D:13) a +0 plate armour (5, 7, D:13) a +0 spear (6, 7, D:13) a scroll of identify (8, 4, D:13) 5 large rocks (8, 6, D:13) 5 large rocks (10, 19, D:13) a +0 cloak a +0 robe (18, -23, D:13) a +0 shortbow 14 arrows (19, 12, D:13) a scroll of identify (25, -2, D:13) a +0 fustibalus (31, -20, D:13) a scroll of identify (31, 14, D:13) 4 large rocks (50, -6, D:13) 5 large rocks (58, 2, D:13) a +0 dagger a +0 cloak (64, 7, D:13) a +0 mace (66, 2, D:13) 20 stones Level 14 of the Dungeon (0, 0, D:14) a piece from Xom's chessboard (15/15) (5, -19, D:14) a +0 shortbow 12 arrows (9, -39, D:14) 17 stones (9, -28, D:14) a +3 longbow 27 arrows (15, 13, D:14) 22 stones (23, 13, D:14) a +0 dagger (25, -36, D:14) 4 boomerangs (35, -4, D:14) a scroll of vulnerability (36, -6, D:14) a +4 scimitar of flaming (38, 8, D:14) a +0 dagger a +0 robe (40, 7, D:14) a +3 hand axe of freezing 2 boomerangs of dispersal (42, -36, D:14) a potion of lignification (42, -34, D:14) 8 gold pieces (42, 8, D:14) a +0 dagger a +0 robe a +3 dagger 3 boomerangs of dispersal a +0 leather armour (43, -35, D:14) the ring "Fatowkouze" {Fire Str+4 Int+3 Slay+5} [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. (43, -33, D:14) a scroll of enchant armour (44, -33, D:14) a potion of brilliance (45, -34, D:14) a +0 long sword (48, -24, D:14) a +0 shortbow 28 arrows (48, -23, D:14) a +0 shortbow 23 arrows (48, -22, D:14) a +0 triple sword of holy wrath a +0 shortbow a scroll of identify a +0 longbow 31 arrows (54, -5, D:14) a +0 short sword (55, -6, D:14) 21 arrows a +0 shortbow Level 15 of the Dungeon (0, 0, D:15) a scroll of identify (0, 23, D:15) 12 stones (2, 20, D:15) a +0 long sword a +0 leather armour (6, -21, D:15) a +0 plate armour (14, 9, D:15) 20 stones (19, -10, D:15) a +0 rapier (28, 7, D:15) 3 large rocks (36, -15, D:15) a +0 arbalest a +0 dire flail 17 bolts a +0 leather armour (41, 6, D:15) a +0 glaive (42, -12, D:15) a +0 dagger a +0 robe (45, -17, D:15) a +0 hand axe (45, -13, D:15) a +2 dagger of speed a +0 robe a +0 dagger a +2 robe of fire resistance a +0 dagger a +0 robe (48, -6, D:15) a +0 club (49, 3, D:15) 4 large rocks (51, -17, D:15) a +0 dagger a +0 ring mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger a +0 chain mail a +0 dire flail (1, -4, Orc:1) a +0 leather armour a +0 mace of draining (1, -1, Orc:1) a +0 falchion (2, 1, Orc:1) a +0 leather armour a +0 club (9, 14, Orc:1) a +0 giant club (15, -23, Orc:1) a +0 troll leather armour Level 2 of the Orcish Mines [Shop] Licuips's Antique Weapon Shop a +0 scimitar (112 gold) a +0 bardiche (252 gold) a +0 falchion (84 gold) a +0 rapier (112 gold) a +0 falchion (84 gold) a +2 vorpal great sword (607 gold) a +0 scimitar (112 gold) [Shop] Goomen's General Store a wand of polymorph (6) (96 gold) the +0 leather armour of Objectivity {rN++ Stlth+} (267 gold) rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. 3 atropa-tipped darts (21 gold) 27 sling bullets (162 gold) a scroll of torment (90 gold) a potion of berserk rage (60 gold) 17 arrows (40 gold) 2 potions of flight (72 gold) [Shop] Odaykk's Antique Armour Shop a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +0 cloak (121 gold) an orb of mayhem (351 gold) a +0 scale mail (108 gold) a +0 robe (18 gold) a +0 ring mail (108 gold) a +0 scale mail (108 gold) a +1 robe of resistance (882 gold) [Shop] Utziwn's Assorted Antiques a +3 scale mail of fire resistance (780 gold) a scroll of teleportation (90 gold) a wand of paralysis (5) (210 gold) a +0 robe (21 gold) a scroll of identify (60 gold) a scroll of enchant armour (225 gold) (0, 0, Orc:2) a +0 hand axe (3, 1, Orc:2) a +0 club (3, 4, Orc:2) a +0 dagger (3, 7, Orc:2) a +2 dagger of venom a +0 leather armour (3, 11, Orc:2) a +0 trident a +0 plate armour (4, 9, Orc:2) a +0 glaive 2 boomerangs a +0 plate armour (4, 14, Orc:2) a +0 mace a +0 chain mail (5, 5, Orc:2) a +0 short sword a +0 dagger a +0 robe (5, 7, Orc:2) a +0 dire flail (5, 10, Orc:2) a +0 scimitar a +0 chain mail (10, 7, Orc:2) a +0 hand axe a +0 ring mail (11, 7, Orc:2) a +0 dagger 3 boomerangs (11, 10, Orc:2) a +0 club (15, 5, Orc:2) a +2 vorpal dire flail a +0 chain mail (15, 7, Orc:2) a +0 glaive a +0 chain mail a +0 war axe a +0 plate armour (15, 8, Orc:2) a +4 short sword a +0 plate armour (16, 8, Orc:2) a +0 long sword a +0 chain mail (17, 7, Orc:2) a +0 short sword a +0 ring mail (18, 7, Orc:2) a +0 dire flail a +0 plate armour (18, 8, Orc:2) a +0 long sword a +0 chain mail of cold resistance (19, 7, Orc:2) a +0 great mace a +0 plate armour (21, 5, Orc:2) a +1 vampiric short sword (21, 6, Orc:2) a +1 dagger of freezing a +0 leather armour (22, 4, Orc:2) a +0 long sword a +0 plate armour (22, 6, Orc:2) a +0 trident a +0 chain mail a +0 whip (23, 5, Orc:2) a +0 war axe a +0 leather armour a +0 dagger a +0 chain mail (24, 5, Orc:2) a +0 club 2 boomerangs a +0 leather armour a +0 flail (25, 5, Orc:2) a +0 battleaxe a +2 chain mail of poison resistance a +0 great mace a +0 chain mail a +0 club a +0 club a +0 leather armour (26, 5, Orc:2) a +0 mace a +0 chain mail a +0 trident a +0 chain mail a +0 falchion a +0 ring mail (26, 6, Orc:2) a +0 giant club a +2 whip of venom 2 boomerangs (27, 5, Orc:2) a +0 vorpal long sword a +0 plate armour (28, 5, Orc:2) a +0 battleaxe a +0 chain mail a +0 whip (29, 5, Orc:2) a +0 battleaxe a +0 plate armour (30, 7, Orc:2) a +2 great sword a +0 plate armour (31, 7, Orc:2) a +3 long sword a +0 plate armour a +0 halberd a +0 plate armour (32, 7, Orc:2) a +0 flail a +2 chain mail of poison resistance a +0 long sword a +0 plate armour (32, 12, Orc:2) a +0 arbalest a +2 great sword of freezing 9 bolts a +0 plate armour (33, 7, Orc:2) a +0 hand axe a boomerang a +0 vorpal hand axe (33, 9, Orc:2) a +0 club (34, 4, Orc:2) a +0 long sword a +0 chain mail (34, 5, Orc:2) a +0 war axe a +0 chain mail (34, 6, Orc:2) a +0 battleaxe a +0 plate armour (34, 8, Orc:2) a +0 trident 2 boomerangs a +0 plate armour (35, 4, Orc:2) a +0 short sword a +0 chain mail (35, 9, Orc:2) a +2 trident of protection a +0 plate armour (43, 16, Orc:2) a boomerang a +1 morningstar of protection (46, 18, Orc:2) a +0 leather armour a +0 dagger (46, 19, Orc:2) a +0 robe a +0 dagger (46, 21, Orc:2) a +0 robe a +0 dagger (46, 22, Orc:2) a +0 plate armour a +0 war axe (46, 29, Orc:2) a +0 chain mail 6 silver javelins a +4 vorpal long sword (47, 20, Orc:2) a +0 robe a +0 dagger (48, 21, Orc:2) a +0 dagger (48, 30, Orc:2) a +0 giant spiked club (48, 31, Orc:2) a +0 short sword (48, 32, Orc:2) a +0 giant club (49, 36, Orc:2) a +0 morningstar (50, 23, Orc:2) a +0 mace (50, 26, Orc:2) a +0 giant club (50, 32, Orc:2) a +0 hand axe a +0 plate armour (50, 34, Orc:2) a +0 hand axe (50, 35, Orc:2) a +0 flail Level 1 of the Lair of Beasts (2, 9, Lair:1) 26 stones (6, -28, Lair:1) a +0 chain mail (7, -2, Lair:1) 16 poisoned darts (8, -15, Lair:1) a +0 glaive (16, -41, Lair:1) a scroll of identify (17, -42, Lair:1) a +0 trident (17, -7, Lair:1) 15 stones (22, -29, Lair:1) 18 bolts (35, -35, Lair:1) a scroll of identify (38, -2, Lair:1) 15 poisoned darts (46, -29, Lair:1) a +0 leather armour (57, -37, Lair:1) 21 stones Level 2 of the Lair of Beasts (1, -8, Lair:2) 19 stones (2, -2, Lair:2) a potion of ambrosia (2, -1, Lair:2) a book of the Senses (2, 1, Lair:2) a +0 hat (2, 2, Lair:2) a +1 vorpal morningstar (3, 1, Lair:2) 12 gold pieces (4, -17, Lair:2) a +0 robe (4, -6, Lair:2) a potion of ambrosia (7, 9, Lair:2) 19 arrows (8, 13, Lair:2) a +0 club (15, 22, Lair:2) a +0 falchion (18, -1, Lair:2) 20 stones (20, -10, Lair:2) 12 stones (22, 25, Lair:2) 5 atropa-tipped darts (36, 8, Lair:2) a scroll of vulnerability (37, -18, Lair:2) a +0 flail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 dagger of draining (1, -5, Lair:3) a staff of conjuration (8, 16, Lair:3) a +0 morningstar (22, 32, Lair:3) a +0 scale mail (38, 14, Lair:3) 9 poisoned darts (45, 17, Lair:3) 28 stones (48, -4, Lair:3) 22 arrows (59, -9, Lair:3) a +0 leather armour (63, 14, Lair:3) a scroll of identify Level 4 of the Lair of Beasts (6, -5, Lair:4) 19 bolts (10, -28, Lair:4) a +0 short sword (23, -43, Lair:4) a potion of attraction (30, -28, Lair:4) a +0 great sword (35, -16, Lair:4) a +0 plate armour (45, -18, Lair:4) a +0 longbow (47, 5, Lair:4) a +0 robe (50, 3, Lair:4) 4 boomerangs (55, -5, Lair:4) 10 stones (63, 10, Lair:4) 4 atropa-tipped darts Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 glaive (7, 14, Lair:5) a +0 war axe (20, 10, Lair:5) a +0 rapier (23, 45, Lair:5) a +0 short sword (29, -7, Lair:5) 27 stones (34, 23, Lair:5) a scroll of noise (41, -3, Lair:5) 17 stones (47, 32, Lair:5) a +0 plate armour (52, -8, Lair:5) a +0 leather armour (56, 7, Lair:5) 13 stones (57, 31, Lair:5) a scroll of identify Level 6 of the Lair of Beasts (0, 0, Lair:6) 18 sling bullets (4, -50, Lair:6) a +0 short sword (4, -32, Lair:6) a +2 quarterstaff of speed (7, -46, Lair:6) 15 gold pieces (8, -46, Lair:6) the +0 plate armour of the Dungeon {rF+ Will+} rF: It protects you from fire. Will: It increases your willpower. (9, -46, Lair:6) an amulet of reflection (9, -45, Lair:6) the +2 pair of gloves of the Gate {rElec rF+++ Regen+ MP-9 Dex-3} Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Regen: It increases your rate of health regeneration. (10, -46, Lair:6) the +1 crystal plate armour of the Dwarven Hall {rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (25, -52, Lair:6) a +1 rapier of distortion (31, -35, Lair:6) a +2 great sword of draining (37, -53, Lair:6) 22 arrows (38, -53, Lair:6) a +0 vorpal great sword (38, -43, Lair:6) 4 boomerangs (40, -44, Lair:6) 30 arrows (42, -21, Lair:6) 14 stones (43, -19, Lair:6) 15 stones (43, -18, Lair:6) 23 stones (43, -17, Lair:6) 21 stones (44, -44, Lair:6) a scroll of identify (45, -18, Lair:6) 19 stones (45, -17, Lair:6) 26 stones (47, -3, Lair:6) a +0 falchion Level 1 of the Spider Nest (0, 0, Spider:1) 11 stones (1, 1, Spider:1) a +0 long sword (1, 9, Spider:1) a +0 pair of boots (7, 14, Spider:1) a +0 pair of boots (17, 23, Spider:1) a box of beasts (21, -26, Spider:1) a scroll of identify (21, -25, Spider:1) 13 arrows (21, -24, Spider:1) a +6 long sword of holy wrath (24, 0, Spider:1) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. a +1 pair of boots a +0 club (25, 9, Spider:1) a +0 plate armour (30, 8, Spider:1) a +0 flail (42, 7, Spider:1) a scroll of vulnerability (48, -6, Spider:1) a +0 flail (52, -3, Spider:1) a potion of degeneration Level 2 of the Spider Nest (0, 0, Spider:2) a +0 dagger of electrocution (1, 0, Spider:2) a staff of conjuration (9, -5, Spider:2) +0 ice dragon scales (10, -26, Spider:2) 22 bolts (14, 3, Spider:2) a +0 hand axe a +0 leather armour (15, -14, Spider:2) a scroll of noise (19, 8, Spider:2) a +0 war axe a +0 robe a +2 vorpal hand axe a +0 leather armour (22, -22, Spider:2) a potion of lignification (23, -3, Spider:2) 22 stones (24, 3, Spider:2) a +0 plate armour (25, -15, Spider:2) a +0 war axe a +0 leather armour (26, -16, Spider:2) a +0 hand axe a +0 robe (26, -15, Spider:2) a +0 war axe a +0 leather armour (26, 17, Spider:2) a +0 short sword (28, -28, Spider:2) 10 arrows (29, -25, Spider:2) 17 arrows (30, -11, Spider:2) a +0 flail (32, 5, Spider:2) a +0 robe (33, -30, Spider:2) a +0 dagger (35, 13, Spider:2) 20 stones (36, -7, Spider:2) a +0 trident (37, -14, Spider:2) 15 bolts (39, -33, Spider:2) 19 sling bullets (43, -16, Spider:2) a +0 war axe a +0 robe (43, -1, Spider:2) a Young Poisoner's Handbook (44, -16, Spider:2) a +4 hand axe a +0 leather armour a +0 war axe a +0 robe (48, 5, Spider:2) 5 boomerangs Level 3 of the Spider Nest (0, 0, Spider:3) a +0 hand axe (6, 17, Spider:3) a +0 scale mail (7, 17, Spider:3) a +1 robe of cold resistance (9, 2, Spider:3) a +0 tower shield a +0 chain mail of fire resistance a +2 trident of protection (11, 41, Spider:3) a scroll of identify (13, 42, Spider:3) 17 stones (19, 20, Spider:3) the +5 flail of Podghouq {flame, Contam rElec SInv} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (20, 37, Spider:3) 14 arrows (38, 20, Spider:3) a +0 ring mail (44, 15, Spider:3) a +0 halberd Level 4 of the Spider Nest (0, 0, Spider:4) 19 bolts (3, 1, Spider:4) a +0 short sword (4, 0, Spider:4) 30 arrows (5, 22, Spider:4) 11 arrows (8, 27, Spider:4) a +0 dagger (12, 10, Spider:4) a demonic crawler corpse (12, 33, Spider:4) a +0 hand axe a +0 robe (12, 35, Spider:4) a +0 hand axe a +0 robe (13, 35, Spider:4) a +0 hand axe a +0 robe (13, 41, Spider:4) 17 arrows (14, 13, Spider:4) 7 gold pieces (16, 16, Spider:4) 20 gold pieces (31, 13, Spider:4) a book of Cantrips (34, 17, Spider:4) a staff of death (34, 26, Spider:4) 26 gold pieces (38, 16, Spider:4) a potion of ambrosia (38, 17, Spider:4) 2 potions of ambrosia