Gilette the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +0 hunting sling of freezing (59, 44, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (60, 37, D) a lightning rod (4/4) (60, 43, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) the ring "Yvoro" {Fly rPois rC+ rCorr Str+6} (still there?) [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +1 great sword of flaming (still there?) a +0 plate armour (still there?) (60, 44, D) a +0 flail (61, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (61, 3, D) a +0 trident (still there?) 2 boomerangs (still there?) (61, 16, D) a phantom mirror (61, 18, D) a +0 shortbow (still there?) 26 arrows (still there?) (61, 26, D) the +3 ring mail of the Hurricane {+Inv Int-4 Slay+3} Int: It affects your intelligence (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). +Inv: It lets you turn invisible. (61, 37, D) a scroll of holy word (61, 43, D) a +1 great sword of flaming (still there?) a +0 chain mail (still there?) (62, 1, D) a +1 vorpal broad axe (62, 3, D) a +0 trident 2 boomerangs a +0 trident (62, 9, D) the +7 scythe of the Globe {freeze, rPois rC+ Str+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). rC: It protects you from cold. rPois: It protects you from poison. (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) a +1 scythe of flaming (62, 27, D) a +2 dagger of speed (62, 37, D) a staff of death (62, 43, D) a +0 great mace (still there?) a +0 morningstar (still there?) (62, 44, D) a +0 dire flail (63, 3, D) a +0 trident (63, 8, D) a lightning rod (4/4) (63, 16, D) an amulet of faith (63, 21, D) a +0 trident a +0 trident a boomerang (63, 26, D) a +4 short sword of draining (63, 28, D) an iguana corpse (skeletalised by now) (63, 30, D) a wolf corpse (skeletalised by now) (63, 32, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 37, D) a tin of tremorstones (2/2) (63, 44, D) a +1 great sword of draining (still there?) a +0 plate armour (still there?) (64, 16, D) a +1 ring mail of cold resistance (64, 19, D) a +0 shortbow (still there?) 18 arrows (still there?) (64, 20, D) 4 large rocks (unseen) (64, 21, D) a +0 trident (still there?) a throwing net (still there?) a +0 trident (still there?) (64, 30, D) a basilisk corpse (skeletalised by now) (67, 1, D) a +0 shortbow 25 arrows (68, 0, D) the +12 short sword "Tattletale" {protect, *Slow Int+7} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+7). *Slow: It may slow you when you take damage. (68, 2, D) a +0 arbalest 20 bolts (68, 41, D) a +0 dire flail (still there?) a +0 ring mail (still there?) (69, 1, D) a +0 shortbow 20 arrows (69, 36, D) a +1 spear of venom (70, 8, D) a +3 shortbow of freezing (70, 9, D) a +2 short sword of speed (70, 21, D) a +0 great mace a +0 scale mail (70, 36, D) a +2 vampiric glaive (70, 39, D) a +0 long sword (still there?) a +0 arbalest (still there?) 20 bolts (still there?) a +0 scale mail (still there?) (70, 41, D) a +0 dagger (still there?) a +0 robe (still there?) a human skeleton (still there?) (70, 42, D) a +0 great mace (still there?) a +0 leather armour (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (71, 8, D) a staff of fire (71, 16, D) a piece from Xom's chessboard (15/15) (71, 17, D) a staff of fire (71, 18, D) a +0 arbalest 13 bolts (71, 26, D) a +6 great sword of protection (71, 27, D) a +1 dire flail of protection (71, 42, D) a +0 long sword a +0 chain mail a +0 tower shield a human skeleton (72, 17, D) a +3 chain mail of cold resistance (72, 18, D) a +0 arbalest a +0 long sword 18 bolts a +0 scale mail (72, 19, D) a +0 long sword a +0 arbalest 24 bolts a +0 ring mail (72, 20, D) a +0 falchion a +0 ring mail (72, 26, D) the +11 trident "Ciptel" {freeze, +Blink Will++ Str-2 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). Int: It affects your intelligence (+2). +Blink: It lets you blink. Will: It greatly increases your willpower. (72, 27, D) a piece from Xom's chessboard (15/15) (72, 36, D) a lightning rod (4/4) (72, 37, D) a +0 pair of boots of flying (72, 43, D) a +0 dire flail (still there?) a +0 scale mail (still there?) (73, 1, D) a lightning rod (4/4) (73, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (73, 17, D) the +2 ring mail "Buarekot" {rElec Str-3 Dex+8 SInv} Str: It affects your strength (-3). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. SInv: It lets you see invisible. (73, 27, D) the +7 battleaxe "Dragonslayer" {flame, Str+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). (73, 43, D) a +0 flail (still there?) a +0 scale mail (still there?) (74, 18, D) a +0 morningstar a +0 arbalest 23 bolts a +0 ring mail (74, 40, D) a +0 dire flail (still there?) a +0 scale mail (still there?) (75, 1, D) a staff of conjuration