Gilette Level 1 of the Dungeon (16, 30, D:1) a +0 dagger (17, 22, D:1) a +0 scale mail (24, -11, D:1) a +0 dagger (25, -5, D:1) 16 bolts (26, -5, D:1) a +0 dagger (41, 29, D:1) a +0 whip (52, -24, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, -2, D:2) 17 poisoned darts (11, 19, D:2) a +0 short sword (25, -7, D:2) a +0 club (29, 32, D:2) a +0 short sword (29, 33, D:2) a +0 kite shield (32, -9, D:2) a +0 long sword (33, -5, D:2) a +0 club (35, 11, D:2) a +0 dagger (49, 9, D:2) a +0 short sword (51, 42, D:2) a +0 falchion (55, -8, D:2) 2 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -11, D:3) a +0 dagger (8, -16, D:3) a +1 antimagic hand axe (9, -21, D:3) a +0 dagger a +0 robe (9, -20, D:3) a +0 war axe a +0 scale mail a +0 club (9, -17, D:3) a +0 war axe (10, 3, D:3) 21 arrows (22, -9, D:3) a +0 club (29, -18, D:3) a +0 rapier (40, -6, D:3) a +0 leather armour (42, -38, D:3) a +0 club (42, -15, D:3) a +0 spear (44, -12, D:3) a +0 robe a +0 dagger a +0 dagger (44, -11, D:3) a +0 war axe (44, -6, D:3) a +0 flail (45, -7, D:3) a +0 mace Level 4 of the Dungeon [Shop] Giojeq's Distillery a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of curing (36 gold) a potion of attraction (36 gold) a potion of invisibility (96 gold) a potion of heal wounds (60 gold) a potion of mutation (96 gold) a potion of flight (36 gold) a potion of mutation (96 gold) a potion of mutation (96 gold) a potion of magic (96 gold) (3, -32, D:4) a +0 hand axe (4, -32, D:4) a +0 club a +0 leather armour (5, -33, D:4) a +0 short sword (6, -42, D:4) a +0 flail (7, -42, D:4) a +0 hand axe a +0 scale mail a +0 dagger a +0 short sword (15, -6, D:4) 12 bolts (19, -28, D:4) a +0 giant spiked club (21, -8, D:4) a +0 leather armour (23, -10, D:4) a +0 robe (25, -37, D:4) 25 sling bullets (25, -13, D:4) a +0 club a +0 leather armour (26, -13, D:4) a +0 whip a +1 ring mail of cold resistance (27, -40, D:4) 20 sling bullets (27, -3, D:4) a +0 dagger a +0 robe (28, -13, D:4) 19 arrows (30, -13, D:4) a +0 club a +0 ring mail a +0 dagger (31, -1, D:4) a +0 scythe a +0 robe (32, -40, D:4) 6 arrows (44, -37, D:4) a +0 dagger (46, -33, D:4) a +0 dagger (51, -37, D:4) a +0 ring mail (51, -16, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, 52, D:5) a +0 chain mail (8, 55, D:5) a +0 robe (16, 40, D:5) a +0 short sword (18, 44, D:5) 25 bolts (20, 34, D:5) a +0 flail a +0 flail (20, 59, D:5) a +0 great sword (21, 34, D:5) a +0 club (22, 34, D:5) a +0 whip (30, 48, D:5) a +0 flail (36, 38, D:5) a +0 robe (39, 45, D:5) a +0 shortbow 19 arrows (40, 47, D:5) a +0 hunting sling (43, 48, D:5) a +0 leather armour (43, 50, D:5) the +1 trident of Gid Ziwa {freeze, rC+++ Will- rCorr SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It renders you almost immune to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (45, 48, D:5) a +1 hand axe of draining (51, 8, D:5) a +0 ring mail (55, 8, D:5) a +0 club (56, 25, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 9 arrows (6, -1, D:6) a +0 hand axe (9, -5, D:6) 22 arrows (14, 2, D:6) 17 arrows a +0 shortbow (16, -6, D:6) a +0 troll leather armour (20, -7, D:6) 14 arrows (22, -9, D:6) an amulet of faith (25, -7, D:6) a +0 club (29, -3, D:6) a +0 plate armour a +0 flail (30, -29, D:6) 21 sling bullets (30, -4, D:6) a +0 dagger a +0 leather armour a +0 hand axe (31, -17, D:6) a staff of air (31, 1, D:6) a +0 scale mail a +0 flail (32, 3, D:6) a +0 robe a +0 dagger (37, -3, D:6) a +0 spear (40, -2, D:6) a +0 club a +0 scale mail (44, -14, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 6 boomerangs (3, 24, D:7) 17 poisoned darts (4, -14, D:7) a +0 robe (5, 13, D:7) 9 poisoned darts (9, -14, D:7) a +0 dagger a +0 robe (9, 7, D:7) a +0 dagger (10, -14, D:7) a +0 glaive a +0 chain mail (10, -3, D:7) a +0 hunting sling a +1 vorpal quarterstaff 26 sling bullets a +0 leather armour (11, -14, D:7) a +0 short sword a +0 mace (14, 8, D:7) a +0 dagger (15, -4, D:7) a +0 club a +0 dagger a +0 mace a +0 leather armour (16, -4, D:7) a +0 flail a boomerang (17, -4, D:7) a +0 hand axe (21, 36, D:7) a +0 long sword (35, -14, D:7) a +0 chain mail (40, 17, D:7) a +0 war axe (42, 9, D:7) a +0 mace Level 8 of the Dungeon (10, -11, D:8) 20 arrows (21, -3, D:8) 26 arrows (22, -12, D:8) 22 arrows (22, 11, D:8) 32 sling bullets (24, -12, D:8) a +0 dagger (28, -4, D:8) a +0 mace (29, -9, D:8) a +0 short sword 8 poisoned darts (29, -8, D:8) a +0 short sword (29, -6, D:8) a +0 hand crossbow a +0 dagger 22 bolts (30, -8, D:8) a +0 whip (37, -21, D:8) a +0 whip (40, -22, D:8) a +0 dagger a +0 robe (40, -10, D:8) a +0 whip (41, -24, D:8) a +0 ring mail (41, 3, D:8) 16 sling bullets (43, -24, D:8) a +0 hand axe (46, -10, D:8) a +0 ring mail (50, 23, D:8) a +0 robe (52, 5, D:8) the +0 helmet "Goschu" {rF+ Will+ Int-4} Int: It affects your intelligence (-4). rF: It protects you from fire. Will: It increases your willpower. (59, -6, D:8) a +0 dagger a +0 robe a +0 glaive a +0 chain mail (59, 5, D:8) a +4 dagger a +0 robe (59, 14, D:8) a +0 hunting sling Level 9 of the Dungeon (0, 0, D:9) 15 arrows (17, -16, D:9) +0 steam dragon scales (20, 7, D:9) a +0 war axe a +0 chain mail (23, 6, D:9) a +0 war axe (38, 2, D:9) a +0 dagger (49, 10, D:9) a +0 whip (49, 17, D:9) a +0 dagger (51, 1, D:9) a +0 flail (51, 2, D:9) a +0 leather armour a +0 club a +0 chain mail a +0 scimitar (64, 5, D:9) a +0 trident Level 10 of the Dungeon (0, 0, D:10) a +0 buckler (8, -2, D:10) 8 bolts (10, -5, D:10) a +0 dagger a +0 dagger of draining (11, -6, D:10) a +0 club a +0 leather armour a +0 dagger of speed a +0 robe a +0 club a +0 chain mail a +0 giant spiked club a +0 dire flail (20, 2, D:10) a +0 scale mail (41, -14, D:10) a +0 giant spiked club a +0 giant club (44, 18, D:10) 5 boomerangs (45, -20, D:10) a +0 leather armour a +0 trident a +0 trident a +0 chain mail a +0 dire flail (45, -19, D:10) a +0 leather armour a +0 club (46, 20, D:10) a +0 ring mail (47, -19, D:10) a +0 dagger (48, -1, D:10) 22 bolts (52, -6, D:10) 2 scrolls of noise (55, 4, D:10) a +0 leather armour (56, -4, D:10) a +0 short sword 7 poisoned darts (56, -2, D:10) a +0 dagger (58, -5, D:10) a +0 dagger Level 11 of the Dungeon (1, -17, D:11) a +0 club a +0 short sword a +0 dagger a +0 dagger 3 poisoned darts (3, -9, D:11) 16 sling bullets (5, -9, D:11) a +1 troll leather armour {Snorg} (7, -17, D:11) the +1 ring mail of Moral Flaws {MP+9 Dex+3} Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). the Ecumenical Temple an ice cave (0, 0, IceCv) a +0 short sword of freezing (0, 1, IceCv) a +0 pair of gloves (0, 2, IceCv) the +4 hunting sling of the Sage {freeze, rPois Str-3 SInv Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (1, -30, IceCv) the +8 plate armour of Imperfection {Will+} Will: It increases your willpower. (1, 1, IceCv) a staff of death (1, 3, IceCv) 14 gold pieces (1, 4, IceCv) 25 gold pieces (2, 0, IceCv) a +1 scimitar of freezing (2, 1, IceCv) a +0 chain mail (2, 3, IceCv) 8 gold pieces (8, -46, IceCv) a +1 crystal plate armour of cold resistance (11, -14, IceCv) a +0 leather armour (13, -16, IceCv) a +0 ring mail (17, 20, IceCv) a +0 robe