Gitz Level 1 of the Dungeon (0, 0, D:1) 25 arrows (0, 1, D:1) a +0 club (6, -1, D:1) 15 stones (14, 22, D:1) a +0 dagger (18, -5, D:1) a +0 dagger (26, -13, D:1) 12 arrows (30, -19, D:1) a +0 robe (47, -28, D:1) 24 sling bullets (53, -12, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 20 poisoned needles (3, -8, D:2) a +0 leather armour (5, -13, D:2) a +0 club (6, -9, D:2) 11 poisoned needles (7, -39, D:2) 15 stones (9, -20, D:2) 23 stones (19, 2, D:2) a +0 leather armour (25, 8, D:2) a +0 animal skin (29, 10, D:2) 25 stones (32, -7, D:2) a +0 club (33, -25, D:2) a +0 robe (35, -34, D:2) a +0 dagger (35, -31, D:2) a +0 dagger (37, -24, D:2) a +0 dagger (37, -23, D:2) a +0 club (38, -24, D:2) a +0 club (38, -23, D:2) 2 stones (39, -22, D:2) 2 stones (40, -24, D:2) a +0 dagger of electrocution (40, -3, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 13 sling bullets (9, 5, D:3) 19 stones (15, -26, D:3) a +0 dagger of protection (23, 5, D:3) 19 arrows (24, -11, D:3) 14 sling bullets (27, -15, D:3) a +0 long sword (32, -3, D:3) 24 arrows (33, 2, D:3) 20 bolts (37, -9, D:3) a +0 club a +0 hunting sling 19 stones (37, -6, D:3) a stone (37, -4, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 15 stones (1, -2, D:4) a +0 hand crossbow (2, -3, D:4) 13 poisoned needles (2, 7, D:4) a scroll of amnesia (6, -3, D:4) a +4 short sword a +0 hand axe an uncursed ring of wizardry a +1 ring mail of positive energy a +0 war axe a +0 dagger a +0 leather armour a +0 hand axe a +0 ring mail (8, -3, D:4) a +0 flail (12, -29, D:4) a +4 short sword of draining a +0 ring mail (13, -10, D:4) 32 stones (15, -12, D:4) 18 arrows (15, 10, D:4) a +0 ring mail (16, -16, D:4) a +0 ring mail (17, 29, D:4) a +0 scale mail (19, 28, D:4) 21 stones (20, -16, D:4) 16 stones (24, -1, D:4) a +0 leather armour (28, 0, D:4) 20 sling bullets (28, 13, D:4) 17 stones (31, -17, D:4) a +0 spear (32, -18, D:4) a cursed -2 club (35, -19, D:4) a +0 flail (37, -17, D:4) a +0 whip (40, 8, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) 17 arrows (4, 15, D:5) a +0 club (5, 15, D:5) a +0 short sword a +0 dagger (6, 36, D:5) 5 arrows (16, -11, D:5) 20 stones (17, 36, D:5) a +0 trident (18, -1, D:5) a +0 robe (18, 0, D:5) a +0 giant spiked club (20, 23, D:5) 20 sling bullets (31, 21, D:5) a +0 dagger (32, 26, D:5) a +0 spear (36, 2, D:5) a +0 trident (40, 15, D:5) an arrow (41, 18, D:5) a +0 shortbow 8 arrows (50, 14, D:5) a +0 war axe a +0 ring mail (53, 8, D:5) a +0 whip Level 6 of the Dungeon [Shop] Feguoj's Book Shop a book of the Tempests (980 gold) a Young Poisoner's Handbook (560 gold) a book of Minor Magic (280 gold) a book of Conjurations (420 gold) a book of Air (490 gold) Fiukk's Compendium of Poisonous Attacks (910 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Magma Conjuration/Fire/Earth 5 Trog disapproves of the use of such an item. a book of Geomancy (490 gold) a book of the Dragon (1260 gold) a book of Enchantments (700 gold) a Necronomicon (1545 gold) a Young Poisoner's Handbook (560 gold) a book of Changes (350 gold) (0, 0, D:6) a +0 leather armour (11, -10, D:6) a +0 trident (29, -1, D:6) a +0 broad axe a cursed -2 flail a +0 flail a +0 scale mail a +0 chain mail (29, 6, D:6) a +0 flail (30, -3, D:6) a +0 short sword (30, -1, D:6) a +0 dagger a +0 robe (31, -10, D:6) a +0 pair of gloves (32, 3, D:6) 13 arrows (34, 3, D:6) 16 sling bullets (41, 9, D:6) a +0 long sword Level 7 of the Dungeon [Shop] Onotefec's Book Shoppe a book of the Tempests (700 gold) a book of Transfigurations (550 gold) a book of Necromancy (300 gold) a book of Summonings (700 gold) a book of Minor Magic (200 gold) a book of Cantrips (200 gold) a book of Maledictions (250 gold) a book of the Earth (650 gold) a book of Spatial Translocations (650 gold) a book of Air (350 gold) a book of Air (350 gold) a book of Misfortune (200 gold) (0, 0, D:7) a +0 trident (4, 29, D:7) a +0 short sword a +0 leather armour a +0 club (5, 29, D:7) a +0 chain mail a +0 scimitar (12, -1, D:7) a +0 quarterstaff (14, 1, D:7) a +0 giant club (18, 29, D:7) a +0 giant spiked club (25, 20, D:7) 15 poisoned needles (30, 28, D:7) a +0 leather armour (33, 39, D:7) a +0 trident a cursed +0 robe (33, 40, D:7) a cursed +0 flail a +0 robe (34, 39, D:7) a cursed +3 halberd a +0 robe (39, 26, D:7) a +0 chain mail (54, 31, D:7) a cursed +0 pair of gloves (56, 37, D:7) 15 stones (60, 34, D:7) 14 stones (64, -2, D:7) a +0 dagger (68, 7, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) 16 stones (10, -12, D:8) a +3 flail a +0 hand axe of flaming (11, -20, D:8) a +0 robe (11, -18, D:8) a +0 halberd a +0 chain mail (12, -19, D:8) a +0 robe a +0 mace a +0 robe a cursed +0 flail a +0 robe (12, -18, D:8) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (13, -18, D:8) a +0 hand axe a +0 ring mail (15, -16, D:8) a +0 halberd a +0 robe (16, 1, D:8) a +0 flail 3 exploding tomahawks a +0 leather armour (17, -4, D:8) a +1 leather armour of cold resistance (17, 0, D:8) a +0 club (17, 2, D:8) a +0 long sword a +0 plate armour (17, 3, D:8) a +0 giant spiked club a +0 mace a +0 club a +0 leather armour a +0 mace a +0 dagger (18, 0, D:8) a +0 ring mail (18, 3, D:8) a cursed -3 hand axe a +0 scale mail a +0 whip a +0 ring mail (21, -20, D:8) a +0 ring mail (24, -19, D:8) a stone a +0 blowgun 5 poisoned needles (25, -19, D:8) a +0 whip (27, -15, D:8) a poisoned needle (27, -14, D:8) a poisoned needle (28, -27, D:8) 21 stones (32, -10, D:8) a +3 mace of crushing (34, -13, D:8) a +0 dagger (36, 10, D:8) a cursed -1 flail a +0 short sword a +0 mace a +0 ring mail a +0 hand axe a +0 leather armour a +0 war axe a +0 ring mail a +0 dagger a +0 giant spiked club a +0 whip a +0 halberd a +0 plate armour (37, -27, D:8) 23 stones (37, 10, D:8) a +0 trident a +0 club (39, -27, D:8) a +0 leather armour (40, 11, D:8) 17 stones (41, -7, D:8) a +2 hand axe of chopping the +1 falchion of the Enemy {flame, MR- Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your resistance to hostile enchantments. Level 9 of the Dungeon (0, 0, D:9) a +0 whip a +0 club a +0 flail (1, -5, D:9) 17 bolts (10, -14, D:9) a +0 shortbow (16, 7, D:9) an uncursed ring of ice an uncursed ring of fire (18, -22, D:9) an arrow (19, -22, D:9) an arrow (20, -22, D:9) 2 arrows (21, -21, D:9) an arrow (23, -21, D:9) an arrow (25, -20, D:9) a +0 shortbow 16 arrows (26, 8, D:9) an arrow (27, 7, D:9) 2 arrows (28, -28, D:9) a +0 war axe (28, 7, D:9) an arrow (29, 7, D:9) a cursed -1 quarterstaff a +0 hunting sling 19 sling bullets a +0 leather armour (30, 5, D:9) a +0 long sword a +0 robe a +0 shortbow 15 arrows (30, 6, D:9) a +3 giant club a cursed +0 robe (31, 3, D:9) a +0 great sword a +0 robe a +1 trident of protection a +0 robe (32, 3, D:9) a cursed +0 dagger a +0 robe (34, -31, D:9) 13 stones (41, 0, D:9) a scroll of random uselessness (42, -31, D:9) 18 arrows (42, -3, D:9) a +0 dagger a +0 chain mail (49, -29, D:9) a +0 falchion (unseen) (50, 2, D:9) a +0 flail a +0 plate armour a +0 morningstar a +0 leather armour (51, -21, D:9) a +3 scimitar of flaming a cursed -2 robe (52, 4, D:9) a +0 giant spiked club (56, 1, D:9) a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hand axe (23, -23, Lair:1) a +0 dagger of venom (24, -8, Lair:1) 19 stones