Tutorial DCSS version 0.31-a0-746-ge8284cb111 (webtiles) character file. Giumbi the Covered (Human Fighter) Turns: 132, Time: 00:07:35 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . b - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) c - a +0 whip e - a +0 shortbow Missiles d - 10 boomerangs Armour a - a +0 robe (worn) Skills: + Level 3.1 Fighting + Level 0.4 Staves + Level 3.2 Armour + Level 2.0 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You throw a boomerang. The boomerang hits the training dummy. The training dummy is heavily damaged. Nothing quivered! Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. The training dummy is heavily damaged. Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You have reached level 2! Unknown command. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow A training dummy comes into view. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target, f - you Okay, then. You aren't carrying any items that you can evoke. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Okay, then. ######### ...### # ##....#### ## #≈≈...≈≈≈ #. ≈≈≈.~≈8 #. w≈..≈ #. §.~ #. #.# #. #@# ## #.## # ##.# #.## ##.### ##..######## ### ###.......###.. ########...## ##### You can see a worm (asleep) and a training dummy. Vanquished Creatures A giant cockroach (D:1) 2 training dummies 4 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Giumbi the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 49 | D:1 | Noticed a wyvern 92 | D:2 | Reached XP level 2. HP: 24/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Quarterstaff || 10 Throw: Boomerang || 3 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 137 | 137 | 0 | 0 | 18 | 2 | 68.5 | Dungeon | 137 | 137 | 0 | 0 | 18 | 2 | 68.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts D:2: 56 daAuts