Dungeon Crawl Stone Soup version 0.31-a0-876-gfe8ebadbca (webtiles) character file. Game seed: 3794922106869664838 125 Gladio the Magician (level 5, -7/40 HPs) Began as a Djinni Conjurer on Oct 13, 2023. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:07:45 (1874 turns). Gladio the Magician (Djinni Conjurer) Turns: 1874, Time: 00:07:47 Health: -7/40 AC: 2 Str: 6 XL: 5 Next: 30% Gold: 67 EV: 6 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of immolation {unknown} f - a scroll of blinking {unknown} g - a scroll of identify {unknown} Potions b - 2 potions of enlightenment {unknown} h - a potion of curing {unknown} Skills: * Level 3.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes Level 0.0 Charms * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Transmutations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Dazzling Flash Conj/Hex 46% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Shock Conj/Air 92% 1d8 1% 1 g - Passwall Tmut/Erth 19% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History 2 gnolls come into view. The gnoll moves out of view. x2 Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate A gnoll comes into view. It is wielding a +2 whip of freezing. Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll hits you with a +0 flail. Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll is dazzled. The gnoll barely misses you. The gnoll closely misses you. Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll is dazzled. The gnoll hits you with a +0 flail! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll is dazzled. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! You die... ############ #.†gg..##..##### #..g#g@........# #.g #..........# #g ####'####'## # #....#....# #...)#....# ########.)## #..##).#..# +......†..# ##8..8##..# You could see 3 gnolls. Vanquished Creatures Jessica (D:2) Robin (D:2) 2 adders 2 dart slugs (D:1) 4 bats 7 endoplasms A giant cockroach (D:1) 13 goblins 7 hobgoblins 2 jackals (D:2) 5 kobolds 2 quokkas 6 ball pythons 6 frilled lizards 4 rats 63 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 66 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gladio the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Gladio set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 213 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 231 | D:1 | Reached skill level 1 in Fighting 391 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 391 | D:1 | Learned a level 1 spell: Shock 902 | D:2 | Noticed Robin 905 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1105 | D:2 | Found a white marble altar of Elyvilon. 1284 | D:2 | Killed Robin 1438 | D:2 | Noticed Jessica 1444 | D:2 | Killed Jessica 1445 | D:2 | Reached XP level 5. HP: 19/40 MP: 0/0 1445 | D:2 | Learned a level 2 spell: Passwall 1874 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, minmay_pentomino_v4 D:2: layout_rooms, basic_altar, st_stairs_14, uniq_jessica, uniq_robin D:3: minmay_chambers_of_twos, layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.0 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Transmutations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Poison Magic | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Cast: Magic Dart | 57 | 44 || 101 Searing Ray | 3 | 2 || 5 Dazzling Flash | 3 | 7 || 10 Fulminant Prism | | 3 || 3 Armour: Robe | 5 | 13 || 18 Dodge: Dodged | 16 | 10 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1875 | 1712 | 163 | 0 | 1460 | 3 | 625.0 | Dungeon | 1875 | 1712 | 163 | 0 | 1460 | 3 | 625.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 990 daAuts D:2: 684 daAuts D:3: 200 daAuts