Gladio the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 0, D) a +0 trident (60, 1, D) a +0 trident (60, 10, D) a +2 mace (still there?) a +0 robe (still there?) (61, 0, D) a +0 trident (61, 8, D) the +10 quarterstaff of Waadghos {venom, rF+++ rN+ rCorr MP-9} rF: It renders you almost immune to fire. rN: It protects you from negative energy. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (unseen) (62, 0, D) a staff of conjuration (62, 1, D) a +3 vampiric dagger (unseen) (62, 2, D) a +0 trident (63, 0, D) a staff of death (63, 8, D) a staff of cold (67, 0, D) the +1 flail "Hiused" {freeze, +Blink Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). +Blink: It lets you blink. (67, 2, D) a +0 trident (68, 2, D) a +1 dagger of venom a +0 scale mail (69, 2, D) a +0 hand axe (70, 8, D) a book of Death (70, 9, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (71, 8, D) a +2 pair of boots of flying (71, 17, D) the +5 great sword of Distraction {flame, +Blink rC- Dex+2} Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. +Blink: It lets you blink. (unseen) (71, 26, D) the ring of Covvost {rN+ AC+4 Dex+6} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (unseen) (71, 27, D) a wand of charming (6) (72, 8, D) a book of the Warp (72, 9, D) a staff of cold (72, 16, D) a +0 shortbow of electrocution (72, 17, D) a staff of earth (72, 26, D) a staff of cold (unseen) (72, 27, D) a ring of ice (73, 17, D) the +3 shortbow of Sunlight {elec, rElec rPois rC++ Dex-2} Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 26, D) a +0 morningstar of draining (unseen) (73, 27, D) a potion of might