Gladio the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +0 hand axe of electrocution (50, 13, D) a +1 ring mail of cold resistance (unseen) (50, 25, D) a staff of conjuration (50, 29, D) a staff of death a +0 robe an orc corpse (50, 37, D) a +3 glaive of venom (50, 38, D) a +0 quarterstaff of distortion (51, 13, D) a +2 robe (unseen) (51, 24, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (51, 25, D) the +7 plate armour of Intercession {Regen+ Str+8 Dex-2 Stlth+} Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (51, 29, D) a +0 dagger a +0 robe an orc corpse (51, 30, D) a +0 giant club an ogre corpse (51, 31, D) the +8 hand axe "Etokhleu" {venom, SInv} (still there?) SInv: It lets you see invisible. a +0 leather armour (still there?) an orc corpse (still there?) (51, 32, D) a warg corpse (51, 36, D) a staff of fire (52, 13, D) a wand of flame (11) (52, 24, D) a +0 dagger (52, 25, D) a staff of fire (52, 26, D) a +0 giant spiked club an ogre corpse (52, 31, D) a +0 dire flail (52, 37, D) a +1 arbalest of flaming (53, 13, D) the +0 chain mail of the Zealous God {rN+ Will+++ rCorr Dex-4} Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (53, 24, D) a staff of cold (53, 25, D) Fiaju's Compilation of the Sphinx Spells Type Level a - Jinxbite Hexes 2 b - Confusing Touch Hexes 3 c - Sigil of Binding Hexes 3 (53, 28, D) 3 large rocks (53, 33, D) a +0 glaive a +0 plate armour (53, 36, D) the Octavo of the Nimbus and Allies Spells Type Level a - Airstrike Air 4 b - Summon Blazeheart Golem Fire/Summoning 4 c - Martyr's Knell Necromancy/Summoning 4 d - Summon Horrible Things Summoning 8 (54, 13, D) a staff of cold (unseen) (54, 28, D) a +0 giant club a +0 giant club a two-headed ogre corpse (54, 29, D) a +0 mace a +0 chain mail (55, 13, D) a book of the Hunter (56, 27, D) a +0 war axe a +0 chain mail an orc corpse (58, 40, D) a +0 short sword a +0 leather armour (59, 36, D) a +2 vampiric hand axe (unseen) (59, 37, D) a staff of conjuration (unseen) (59, 40, D) a +3 quarterstaff of chaos (60, 36, D) a +2 morningstar of protection (60, 37, D) a ring of magical power (60, 41, D) a +0 falchion a +0 leather armour (61, 8, D) a +0 antimagic whip (61, 11, D) a +0 flail (61, 19, D) a +0 short sword a +0 robe a +0 buckler (61, 26, D) a +0 robe (61, 36, D) a +1 dagger of distortion (still there?) a +0 robe (still there?) a wand of polymorph (4) (still there?) a scroll of brand weapon (still there?) (61, 37, D) a +2 vampiric lajatang (61, 40, D) a +0 dagger a +0 robe (62, 0, D) a +0 heavy spear (62, 1, D) a +2 shortbow of flaming (62, 8, D) the Unrestrained Analects (62, 10, D) a +0 dagger a +0 leather armour (62, 11, D) a +0 mace a +0 trident a +0 leather armour (62, 16, D) a +1 scale mail of positive energy (62, 20, D) a +0 rapier a +0 robe (62, 26, D) the +0 ring mail of the Garden {Fly rElec Will++ rCorr Dex-5} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (62, 37, D) a staff of cold (62, 39, D) a +0 war axe (still there?) 4 throwing nets (still there?) a +0 scale mail (still there?) a wand of charming (7) (still there?) the ring "Repe" {rElec rN+ rCorr Int+3 Dex-5} (still there?) [ring of resist corrosion] Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (63, 0, D) the +0 pair of boots "Voath" {rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (63, 8, D) the +1 chain mail of Courage {rF+} rF+: It protects you from fire. (63, 16, D) a +0 heavy battleaxe (63, 17, D) a +0 ring mail of poison resistance (63, 22, D) a +0 rapier a +0 robe (63, 26, D) a staff of fire (unseen) (63, 27, D) a +1 rapier of venom (64, 16, D) a staff of alchemy (64, 20, D) a +0 rapier a +0 robe (68, 40, D) a +0 short sword a +0 leather armour (69, 0, D) a +4 chain mail of poison resistance (69, 36, D) a staff of air (70, 8, D) the +3 hand axe "Jitwomm" {freeze, *Slow Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (70, 9, D) a staff of earth (70, 36, D) a Fen Folio (70, 37, D) a staff of conjuration (70, 40, D) a +4 flail of protection (70, 41, D) a +0 shortbow a +0 short sword a +0 leather armour (71, 26, D) a staff of conjuration (71, 37, D) a +4 broad axe of freezing (71, 40, D) a +0 long sword a +2 antimagic long sword (72, 8, D) Great Wizards, Vol. VII (72, 17, D) a +4 heavy hand axe (72, 27, D) a +4 ring mail of cold resistance (72, 36, D) a +0 short sword of venom (72, 40, D) a +0 flail of protection (unseen) (72, 41, D) a +0 dagger (73, 16, D) a +6 scimitar of protection (73, 17, D) a +3 plate armour of fire resistance (73, 26, D) a +0 pair of gloves of hurling (73, 27, D) an amulet of guardian spirit (73, 36, D) the Handbook of the Glowing Grave Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Fugue of the Fallen Necromancy 3 c - Sticky Flame Fire/Alchemy 4 d - Infestation Necromancy 8 (73, 37, D) a +2 rapier of flaming (73, 40, D) a +0 shortbow a +0 short sword a +0 leather armour