Gladio the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +1 heavy orcbow (unseen) (61, 16, D) a staff of alchemy (unseen) (62, 0, D) a +0 short sword of speed (62, 3, D) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (62, 8, D) Quotidian Hermetics Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Blink Translocation 2 c - Lesser Beckoning Translocation 2 (62, 16, D) a +5 lajatang of venom (unseen) (62, 17, D) the +9 mace of a bazaar {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (63, 0, D) a +1 spear of freezing (unseen) (63, 3, D) a +0 whip an orc corpse (skeletalised by now) (63, 8, D) a staff of alchemy (unseen) (63, 16, D) The Last Spellbook of the Greatest Mummy Spells Type Level a - Summon Horrible Things Summoning 8 (63, 17, D) 4 potions of haste (64, 16, D) a staff of death (unseen) (64, 17, D) a +0 vampiric spear (unseen) (65, 18, D) a +0 rapier (67, 0, D) a staff of death (unseen) (67, 4, D) a hell hound corpse (skeletalised by now) (68, 0, D) an Everburning Encyclopedia (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) a staff of fire (69, 29, D) a +0 trident 2 boomerangs a merfolk corpse (70, 8, D) a +1 heavy spear (71, 10, D) a +0 great sword a +0 robe (71, 26, D) the +2 scale mail "Hiqadupn" {-Cast +Inv rC++ rCorr} rC++: It greatly protects you from cold. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) a +3 vampiric rapier (71, 29, D) a +0 trident 3 boomerangs (72, 8, D) a book of Battle (72, 9, D) a staff of fire (72, 17, D) a +0 glaive of venom (unseen) (72, 26, D) a staff of alchemy (72, 27, D) a wand of paralysis (7) (72, 29, D) a +0 trident a merfolk corpse (73, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (73, 17, D) a staff of death (73, 26, D) a +1 pair of boots of rampaging (73, 27, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (73, 30, D) a +0 shortbow a +0 trident 3 boomerangs (75, 1, D) a staff of cold