Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 17489292206913851679 16 Gladio the Sneak (level 2, -1/17 HPs) Began as a Poltergeist Enchanter on Feb 28, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (272 turns). Gladio the Sneak (Poltergeist Enchanter) Turns: 272, Time: 00:01:14 Health: -1/17 AC: 1 Str: 4 XL: 2 Next: 37% Magic: 5/5 EV: 11 Int: 17 God: Gold: 28 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles f - 2 poisoned darts Armour b - a +0 cloak (haunted) Scrolls d - a scroll of fear {unknown} Potions c - a potion of invisibility e - a potion of mutation {unknown} Skills: + Level 1.5 Short Blades + Level 2.4 Dodging + Level 4.7 Stealth + Level 2.1 Spellcasting + Level 4.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Apportation Tloc 2% N/A 19% 1 Kinetic Grapnel Frge 4% 1d4 19% 1 Poisonous Vapours Alch/Air 4% 1d2 19% 1 Summon Small Mammal Summ 4% N/A 19% 1 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The hobgoblin closely misses you. The jackal bites you. You take 4 damage, and have 7/17 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat hits you but does no damage. The jackal misses you. The jackal attacks as it pursues you! The jackal misses you. The bat hits you but does no damage. You see here a jackal corpse. The bat attacks as it pursues you! The bat hits you. The bat closely misses you. The bat barely misses you. The jackal attacks as it pursues you! The jackal bites you. You take 1 damage, and have 6/17 hp. You closely miss the bat. The bat is severely wounded. The bat closely misses you. The jackal barely misses you. You closely miss the hobgoblin. The jackal barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/17 hp. MASSIVE DAMAGE!! Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/17 hp. The jackal attacks as it pursues you! The jackal bites you. You die... ##............# ..............# ♣♣♣♣ ...........### .... .......?.....##.# ♣.♣♣ ................# ♣.♣P ..........bg###.# . ♣.♣. ..........#h###.# .# ♣... ................## ..# ♣♣♣. ............h@...##.##. ♣♣ .......................### ♣ ..........##.............# ..........##.............# #......##..#...).......#.# ...##.................#.# !. ..##..#..#####..###.# # ##.......##......# ###.###....####.####. You could see 2 jackals, a hobgoblin and a bat. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A hobgoblin (D:1) 5 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gladio the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 108 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 111 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 272 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 39 Cast: Ensorcelled Hiber || 1 Use: Potion || 1 Stab: Sleeping || 2 Invisible || 1 Armour: Skin || 22 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 270 | 258 | 12 | 0 | 147 | 1 | 270.0 | Dungeon | 270 | 258 | 12 | 0 | 147 | 1 | 270.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 270 daAuts