Glasir Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (8, -4, D:1) a +0 scale mail (11, 19, D:1) a ball python skeleton (12, 22, D:1) a bat skeleton (19, 9, D:1) a stone (21, 10, D:1) a hobgoblin corpse (skeletalised by now) (26, 26, D:1) a ball python skeleton (27, 17, D:1) a +0 dagger (28, 30, D:1) a +1 dagger of holy wrath a kobold skeleton (29, -3, D:1) a bat skeleton (31, 8, D:1) a ball python skeleton (42, 6, D:1) a bat corpse (skeletalised by now) (47, 15, D:1) a ball python corpse (skeletalised by now) (48, 23, D:1) a +0 dagger 4 stones (51, 29, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (10, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -16, D:2) a +0 club (21, 19, D:2) a rat skeleton (21, 20, D:2) a hobgoblin corpse (skeletalised by now) (22, 24, D:2) a +0 club (32, 16, D:2) a +0 dagger (34, -5, D:2) an adder skeleton (35, -6, D:2) a +0 robe (35, -5, D:2) a +0 club a kobold skeleton (35, 31, D:2) a +0 long sword (36, -10, D:2) 5 stones (38, -5, D:2) a quokka skeleton (39, -2, D:2) a bat corpse (43, -16, D:2) a +0 long sword (51, -5, D:2) 6 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (5, 3, D:3) a +0 robe (12, 8, D:3) a potion of heal wounds (20, 8, D:3) Great Wizards, Vol. VII