Glitchraptor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 hand axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) the cursed +1 hand axe of Blood-Lust {speed, rElec Str+8 Int-3} Attacks with this weapon are significantly faster. It affects your strength (+8). It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. (61, 12, D) a +2 hand axe of chopping (unseen) (61, 16, D) an uncursed staff of power (61, 26, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (61, 28, D) a large rock (62, 0, D) a lightning rod (2/4) (62, 10, D) an orc corpse (skeletalised by now) (62, 12, D) a +0 flail (62, 17, D) a +0 trident (62, 21, D) a +0 trident (62, 22, D) an uncursed staff of power a +0 shortbow (62, 26, D) a +6 quick blade (62, 33, D) an arrow (63, 8, D) a +2 robe of positive energy (63, 9, D) a +0 dagger (unseen) (63, 16, D) an uncursed staff of earth (63, 17, D) a +2 whip of pain (63, 21, D) a +0 trident (63, 22, D) a +2 great sword of flaming (63, 23, D) a +1 battleaxe of draining 12 arrows (63, 26, D) a lamp of fire (63, 27, D) a +2 shortbow of velocity (63, 30, D) an arrow (63, 31, D) an arrow (unseen) (63, 33, D) a large rock 11 arrows (64, 17, D) a +3 leather armour of cold resistance (64, 22, D) a +0 shortbow 12 arrows a centaur corpse (64, 26, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (64, 27, D) a fan of gales (65, 16, D) a +4 hand axe of electrocution (65, 26, D) the +9 short sword of Ylirgh {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (67, 0, D) the cursed +1 ring mail of Minor Irritation {rElec Str+5} It affects your strength (+5). It insulates you from electricity. It has a curse placed upon it. (69, 0, D) an uncursed staff of summoning (70, 9, D) a cursed ring of loudness (71, 16, D) a lamp of fire (71, 17, D) an uncursed staff of summoning (71, 26, D) a +1 battleaxe of venom (71, 32, D) a +5 antimagic battleaxe (72, 9, D) a crystal ball of energy (72, 16, D) a +0 dire flail of holy wrath (72, 20, D) a +2 antimagic great sword (72, 26, D) a +3 trident of venom (73, 3, D) a +0 long sword (73, 16, D) a +2 long sword of holy wrath (73, 17, D) a +1 plate armour of fire resistance (73, 26, D) a +1 executioner's axe of chopping