Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 war axe a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +5 shield of Submission {rPois} It protects you from poison. the +3 broad axe "Limoasi" {drain, *Rage Str+2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It may make you go berserk in combat. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 8, D) a +0 scale mail (59, 37, D) a +2 great mace of draining (60, 29, D) a basilisk skeleton (60, 37, D) a phantom mirror (61, 12, D) a cursed -3 long sword a +0 leather armour (61, 16, D) Buziqim's Guide on the Destructive Entourage Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Static Discharge Conjuration/Air 3 e - Fulminant Prism Conjuration/Hexes 4 f - Dragon's Call Summoning 9 (61, 37, D) the ring of Laipn {rF+ rC+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. It protects you from cold. (61, 41, D) an orb spider corpse (62, 8, D) a book of Geomancy (62, 9, D) an uncursed staff of power (62, 16, D) a +1 rapier of speed (62, 17, D) a +1 scimitar of flaming (62, 21, D) a +0 trident (62, 27, D) a +2 chain mail of poison resistance (62, 37, D) the +9 quarterstaff of Qol Rouv {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (63, 8, D) a fan of gales (63, 12, D) a +0 short sword a +0 ring mail a +2 hand axe of chopping (63, 16, D) a +2 chain mail of magic resistance (63, 17, D) a book of Changes (63, 21, D) a large rock (63, 23, D) a large rock (63, 37, D) a sack of spiders (64, 16, D) a +1 great mace of draining (64, 17, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of stealth a +6 ring of dexterity (64, 21, D) a large rock (64, 23, D) 6 large rocks (64, 26, D) a +2 whip of electrocution (still there?) a book of Summonings (still there?) (64, 28, D) an uncursed ring of positive energy (65, 22, D) 5 large rocks (unseen) (67, 0, D) a fan of gales (67, 2, D) a +0 flail a +0 leather armour (68, 2, D) a +0 leather armour (69, 0, D) a book of Air (69, 2, D) a +0 dagger a +0 robe (69, 36, D) the +8 dagger "Spiderbane" {flame, Str+6 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (+2). (70, 8, D) the +0 chain mail of the Moon {*Corrode rElec SInv} It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (70, 9, D) a +3 trident of freezing (70, 15, D) an uncursed staff of wizardry (70, 36, D) the Papyrus of Execration and Contamination Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Darkness Hexes 6 c - Invisibility Hexes 6 (70, 37, D) a +2 shield of positive energy (70, 39, D) a +0 dagger a +0 robe (71, 8, D) +2 gold dragon scales (71, 17, D) Sif Muna's Catalogue of Entrancing Clay Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Silence Hexes/Air 5 e - Statue Form Transmutation/Earth 6 (71, 27, D) a +6 giant club (71, 36, D) a +2 great mace of draining (71, 38, D) a +0 dagger a +0 robe (71, 40, D) a +0 spear an inedible chunk of flesh (72, 8, D) a +1 buckler of resistance (72, 16, D) a book of Power (72, 17, D) a cursed staff of cold (72, 21, D) a +4 hand axe (72, 26, D) a +2 robe of cold resistance (72, 41, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 buckler (73, 1, D) a book of Air (73, 22, D) the +1 double sword of Summer {slice, rElec Str-2 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (73, 26, D) the +9 quarterstaff "Aklodidd" {flame, rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. (73, 27, D) a +0 long sword of holy wrath (73, 36, D) a +3 great sword of holy wrath (73, 37, D) an uncursed staff of energy (74, 2, D) a +0 scythe a +0 robe (75, 1, D) a +0 dagger (75, 2, D) an uncursed staff of death a +0 robe