Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +0 shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +8 great mace of Malaise {flame, +Rage rC+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from cold. It lets you go berserk. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Fedhas disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Burglary (60, 3, D) a +1 halberd of venom (60, 37, D) an uncursed staff of death (60, 43, D) 2 tomahawks (61, 0, D) the +0 mace "Fyoliom" {crush, *Rage +Blink rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you blink. It may make you go berserk in combat. (61, 4, D) 9 arrows a +0 long sword (61, 10, D) a +4 trident of venom (61, 11, D) a +0 dagger (61, 16, D) a lamp of fire (61, 26, D) an uncursed staff of cold (61, 37, D) a cursed staff of poison (61, 44, D) a +1 scimitar of holy wrath (unseen) (62, 0, D) a +1 glaive of chopping (62, 1, D) an uncursed staff of poison (62, 2, D) a +0 mace of venom a +3 shortbow 13 arrows a +0 leather armour (62, 4, D) an arrow a +3 flail of protection (62, 8, D) a +1 plate armour of magic resistance (62, 9, D) a +0 hand axe (62, 10, D) a +0 short sword of flaming (unseen) (62, 16, D) Sif Muna's Tome of Darkness and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Draining Conjuration/Necromancy 5 (62, 17, D) a book of Misfortune (62, 26, D) a book of Unlife (62, 27, D) a Grand Grimoire (63, 0, D) a +0 dagger (63, 8, D) a +0 dagger (63, 10, D) a +2 rapier of speed (unseen) (63, 16, D) a book of Spatial Translocations (63, 19, D) a cursed +0 flail a +0 chain mail (63, 20, D) a +0 dagger (unseen) (63, 28, D) the +11 rapier "Nomyaquq" {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (63, 37, D) a +0 rapier (64, 16, D) a +0 dagger (64, 17, D) a +2 war axe of chopping (64, 20, D) a +0 mace (unseen) (64, 21, D) a +0 flail (64, 26, D) an uncursed staff of summoning (64, 30, D) a +0 spear a +0 robe (65, 26, D) a +2 short sword of venom (67, 0, D) a +8 triple sword of electrocution (68, 0, D) a +3 leather armour of cold resistance (68, 43, D) a wind drake skeleton (69, 0, D) a +2 dagger of electrocution (69, 18, D) an arrow (69, 36, D) a +1 robe of fire resistance (70, 8, D) a +5 arbalest (70, 22, D) a +0 dagger (unseen) (70, 36, D) a +4 fustibalus (70, 37, D) a phial of floods (71, 8, D) an uncursed amulet of faith (71, 17, D) a book of the Warp (71, 21, D) an arrow a +2 long sword of slicing (71, 26, D) a sack of spiders (71, 27, D) a +0 long sword of electrocution (71, 36, D) a lightning rod (4/4) (71, 37, D) a phial of floods (72, 8, D) the Reference Book on the Escort and Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Call Imp Summoning 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Fire Conjuration/Fire 6 e - Bolt of Cold Conjuration/Ice 6 (72, 9, D) a book of Changes (72, 16, D) a +0 dagger (72, 21, D) an uncursed staff of poison (unseen) (72, 22, D) a +3 short sword of venom (72, 23, D) an arrow (72, 26, D) an uncursed staff of energy (72, 27, D) a +2 hand axe of chopping (72, 36, D) a +0 long sword of electrocution (72, 37, D) an uncursed staff of power (73, 1, D) an uncursed staff of power (73, 17, D) a +2 halberd of venom (73, 22, D) a +0 mace of protection (73, 27, D) a +2 hunting sling of flaming (73, 36, D) an uncursed staff of death (73, 37, D) a crystal ball of energy (74, 21, D) a +0 longbow (unseen)