Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed ring of see invisible (49, 37, D) the cursed ring of Zeggoac {+Blink rElec EV-3 Str-5} [ring of evasion] It affects your evasion (-3). It affects your strength (-5). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (50, 36, D) a phantom mirror (50, 37, D) a cursed staff of death (50, 40, D) a bolt (50, 41, D) a +0 arbalest (unseen) (51, 36, D) a scroll of brand weapon (51, 37, D) a scroll of holy word (52, 36, D) a +2 lajatang of electrocution (52, 37, D) an uncursed amulet of regeneration (53, 36, D) a +2 pair of gloves of strength (53, 37, D) a book of Ice (54, 36, D) a +5 morningstar of draining (59, 36, D) a +0 naga barding of stealth (59, 37, D) a +1 eveningstar of freezing (59, 39, D) a bolt (60, 36, D) an uncursed staff of air (60, 37, D) the +8 chain mail of Dramatic Exits {Str+7} It affects your strength (+7). (60, 41, D) a bolt (60, 43, D) +0 ice dragon scales a bolt (61, 0, D) an uncursed staff of wizardry (61, 8, D) a +2 glaive of venom (61, 11, D) a +0 giant club a +0 giant club (61, 26, D) a +0 leather armour of magic resistance (61, 36, D) a book of Summonings (61, 37, D) the +2 giant spiked club of the Hawk {drain, rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. (61, 42, D) a +0 battleaxe of freezing a bolt (62, 0, D) a fan of gales (62, 1, D) a +2 leather armour of positive energy (62, 8, D) Ucwuec's Disquisition on Warped Feathers Spells Type Level a - Static Discharge Conjuration/Air 3 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 (62, 9, D) the +6 plate armour "Zaxzed Ijag" {MR+ rCorr Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (62, 10, D) 2 large rocks (62, 11, D) a +0 troll leather armour (62, 12, D) 3 large rocks (62, 13, D) a large rock (62, 16, D) the Incunabulum of Hexes and Air Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 (62, 17, D) the Reference Book on Dusty Ice Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Ice Beast Ice/Summoning 4 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (62, 26, D) a +2 scale mail of poison resistance (62, 27, D) the Handbook of Attacks Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (62, 29, D) a bolt (62, 36, D) a +6 hand crossbow of freezing (62, 37, D) a book of the Tempests (62, 42, D) a +0 dagger a +0 robe (63, 0, D) an uncursed staff of cold (63, 8, D) a +0 spear of venom (63, 11, D) a +0 giant club (63, 17, D) the Collected Works on Execration Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Slow Hexes 2 d - Confuse Hexes 3 e - Cause Fear Hexes 4 f - Discord Hexes 8 (63, 26, D) a +5 broad axe (63, 27, D) a +3 ring of strength (63, 30, D) a bolt (63, 31, D) a bolt (63, 37, D) a book of Fire (64, 16, D) a +2 trident of freezing (64, 17, D) an uncursed staff of earth (64, 26, D) Ukhe's Papyrus of Enchantment and the Mountains Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 1 c - Cause Fear Hexes 4 d - Statue Form Transmutation/Earth 6 e - Discord Hexes 8 (64, 27, D) a +2 scale mail of magic resistance (65, 26, D) a +5 mace of crushing (67, 0, D) a +2 flail of holy wrath (68, 0, D) a cursed amulet of guardian spirit (69, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (69, 36, D) a +2 ring mail of fire resistance (70, 8, D) a crystal ball of energy (70, 9, D) a phial of floods (70, 36, D) a cursed amulet of inaccuracy (70, 37, D) an uncursed staff of cold (71, 8, D) an uncursed staff of summoning (71, 16, D) an uncursed staff of energy (71, 26, D) an uncursed staff of cold (71, 27, D) the +1 leather armour of Serendipity {Dex+3} It affects your dexterity (+3). (71, 30, D) a +0 trident (71, 37, D) a +4 vampiric war axe (72, 8, D) a +1 ring mail of cold resistance (72, 9, D) a +3 flail of protection (72, 17, D) the +2 robe of Lilacs {MR+ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (72, 18, D) an uncursed ring of stealth (72, 27, D) the ring of Tuitul {rElec Int+3 Dex-4 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. (72, 28, D) a cursed -3 club (72, 29, D) a +1 long sword of holy wrath a +0 chain mail (72, 36, D) a cursed ring of loudness (72, 37, D) a +2 glaive of chopping (72, 41, D) a +3 hand axe of freezing (73, 16, D) an uncursed staff of fire (73, 17, D) a +2 whip of electrocution (73, 26, D) a +3 ring mail of cold resistance (73, 27, D) a +0 flail (73, 29, D) a +0 hand axe a +0 chain mail (73, 36, D) a book of Misfortune (73, 37, D) an uncursed staff of cold (75, 3, D) a +0 dagger