Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) an uncursed staff of death (50, 36, D) an uncursed amulet of regeneration (50, 37, D) a book of Power (51, 36, D) the cursed +1 steam dragon scales of Noon {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (51, 37, D) a +2 leather armour of magic resistance (51, 42, D) a hell hound corpse (52, 37, D) the Disquisition on Dislocated Flight Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Force Lance Conjuration/Translocation 4 (52, 43, D) a +0 hunting sling of flaming (unseen) (53, 36, D) a +2 mace of crushing (54, 36, D) a +5 giant spiked club (54, 40, D) an uncursed staff of cold (59, 36, D) a +0 flail of pain (59, 37, D) a book of the Dragon (60, 2, D) a +0 giant club (60, 36, D) the +9 staff of Wucad Mu {channel} (60, 37, D) a +2 robe of magic resistance (61, 0, D) the Guide on Damaging Ignition Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Conjure Ball Lightning Conjuration/Air 6 (61, 8, D) an uncursed staff of death (61, 26, D) an uncursed ring of protection from cold (61, 37, D) a +2 quarterstaff of protection (61, 42, D) +0 ice dragon scales (62, 0, D) the +8 hand crossbow of Bajus {penet, *Corrode rElec rPois Str+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+5). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (62, 2, D) a +0 dire flail a +0 giant club (62, 3, D) a +0 giant spiked club (62, 8, D) a +2 troll leather armour (62, 9, D) a +1 ring mail of positive energy (62, 32, D) a +0 battleaxe a +0 plate armour (62, 33, D) a +0 war axe a +0 chain mail (62, 36, D) a book of Minor Magic (62, 37, D) a +4 mace of protection (63, 0, D) the +7 hand crossbow of the Aged Spirits {velocity, +Fly rF+} Any bolt fired from it inflicts extra damage. It protects you from fire. It lets you fly. (63, 16, D) an uncursed ring of protection from fire an uncursed ring of wizardry (63, 17, D) a lamp of fire (63, 26, D) a +0 morningstar (63, 27, D) a +3 ring mail of fire resistance (63, 37, D) +5 gold dragon scales (64, 16, D) a fan of gales (64, 17, D) a +0 arbalest of freezing (64, 26, D) the +8 plate armour of Trumpets {-Cast rPois MR+ Int+8} It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (64, 27, D) the cursed +1 leather armour of Grot {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (64, 32, D) a +2 broad axe a +0 chain mail a +2 shield a +2 flail of draining a +0 leather armour (64, 33, D) a +0 long sword a +0 chain mail (65, 26, D) a box of beasts (67, 0, D) the Disquisition on Companions and Hexes Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Inner Flame Hexes/Fire 3 c - Confuse Hexes 3 d - Cause Fear Hexes 4 (68, 0, D) the +7 scimitar of the Badger {slice, Fragile +Rage rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. It will be destroyed if unequipped. (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a book of the Tempests (69, 36, D) an uncursed staff of power (70, 8, D) an uncursed staff of poison (70, 9, D) a +2 hand axe of chopping (70, 36, D) a lightning rod (3/4) (70, 37, D) the +3 large shield of the Bulwark {rF+} It protects you from fire. (71, 9, D) the ring of Megalomania {Fire +Inv rN++ Dex-3} [ring of fire] It enhances your fire magic. It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you turn invisible. (71, 16, D) a fan of gales (71, 17, D) a +0 trident of piercing (71, 26, D) 4 potions of haste (71, 27, D) a +3 amulet of reflection (71, 31, D) a tomahawk (71, 33, D) a tomahawk (71, 36, D) a +1 spear of flaming (71, 37, D) a +0 dagger of venom (71, 40, D) a +0 spear (71, 42, D) a +0 quarterstaff a +0 robe (72, 8, D) a book of Ice (72, 9, D) an uncursed staff of conjuration (72, 16, D) the +9 rapier "Towourghame" {pierce, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (72, 17, D) an uncursed staff of power (72, 30, D) a +2 trident of venom a tomahawk (72, 31, D) a +0 trident 5 tomahawks (72, 32, D) a tomahawk (72, 33, D) an arrow 2 tomahawks a throwing net (72, 36, D) a +2 leather armour of cold resistance (72, 37, D) an uncursed staff of fire (72, 40, D) a +0 spear (73, 1, D) a book of Ice (73, 2, D) a +1 scythe of holy wrath a +0 robe (73, 16, D) the cursed +0 leather armour "Ytwyem" {Str+9 Stlth-} It affects your strength (+9). It makes you less stealthy. It has a curse placed upon it. (73, 17, D) an uncursed staff of poison (73, 26, D) an uncursed ring of ice (73, 27, D) an uncursed staff of earth (73, 30, D) 3 arrows (73, 31, D) a cursed -3 trident (73, 32, D) a +0 trident (73, 36, D) a +2 ring of protection (73, 37, D) an uncursed staff of power (74, 2, D) a +0 robe (74, 33, D) an arrow (75, 1, D) an uncursed staff of air (75, 32, D) a +0 shortbow (unseen)