Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 shield (still there?) a +0 shield (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a +5 trident of piercing (62, 0, D) an uncursed staff of cold (62, 1, D) an uncursed staff of air (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 arbalest of freezing (63, 8, D) a +1 robe of fire resistance (67, 0, D) an uncursed staff of death (68, 2, D) a +5 broad axe a +0 war axe (69, 0, D) an uncursed staff of wizardry (70, 8, D) Veith's Almanac of Conjuration and the Entourage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Irradiate Conjuration/Transmutation 5 e - Aura of Abjuration Summoning 5 (70, 9, D) a +2 short sword of venom (71, 8, D) a +1 buckler of protection (71, 16, D) a book of Misfortune (71, 17, D) a lightning rod (4/4) (71, 26, D) a scroll of recharging (71, 27, D) a +0 helmet of intelligence (72, 8, D) a book of the Dragon (72, 16, D) a box of beasts (72, 17, D) a book of Maledictions (72, 26, D) a +2 spear of venom (72, 27, D) a phantom mirror (73, 1, D) an uncursed staff of death (73, 16, D) a +6 ring of dexterity an uncursed ring of stealth (73, 17, D) a +2 great sword of slicing (73, 26, D) a +0 buckler of reflection (73, 27, D) an uncursed staff of fire (74, 2, D) a +0 trident (74, 4, D) a throwing net (75, 1, D) a +0 trident an uncursed staff of death