Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +2 hunting sling "Luruor" {venom, rPois Str-2 Int+7 Dex-4} It poisons the ammo it fires. It affects your strength (-2). It affects your intelligence (+7). It affects your dexterity (-4). It protects you from poison. (61, 16, D) a +0 battleaxe a +0 robe a +2 plate armour of poison resistance (61, 26, D) the +0 leather armour "Dadyigev" {Str+5 Stlth+} It affects your strength (+5). It makes you more stealthy. (62, 2, D) a +2 quarterstaff of chaos (62, 3, D) a +4 mace of protection a +0 robe (62, 4, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 robe (62, 16, D) the +2 short sword of Disembowelment {venom, +Inv Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you turn invisible. (62, 17, D) a +1 falchion a +0 robe (62, 27, D) an uncursed staff of death (62, 29, D) the amulet "Qoxtemeq" {Spirit rC++ rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from cold. It protects you from negative energy. (63, 0, D) a +0 scimitar (63, 3, D) a +0 scythe of venom a cursed +0 robe (63, 8, D) a +0 eveningstar of holy wrath (63, 17, D) a +0 dagger a +0 robe a book of Dreams (63, 26, D) a sack of spiders (63, 27, D) a +3 ring mail of fire resistance (64, 17, D) an uncursed ring of wizardry an uncursed ring of stealth the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (64, 26, D) a +1 plate armour of magic resistance (64, 27, D) an uncursed staff of cold (65, 26, D) a book of Conjurations (66, 16, D) the Grimoire of Boosts and Beguiling Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Dazzling Spray Conjuration/Hexes 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Inner Flame Hexes/Fire 3 g - Summon Mana Viper Hexes/Summoning 5 a book of Fire a book of Unlife (67, 0, D) a fan of gales (69, 0, D) a +1 great sword of protection (69, 36, D) a book of Enchantments (70, 8, D) an uncursed staff of earth (70, 9, D) a +3 chain mail of cold resistance (70, 37, D) a +2 helmet of intelligence (71, 8, D) a +0 robe (71, 16, D) a +0 flail a phantom mirror (71, 36, D) a phial of floods (71, 37, D) the Papyrus of Entrancing Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Slow Hexes 2 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (71, 38, D) a +0 scimitar (unseen) (71, 41, D) a +0 long sword (unseen) (72, 9, D) a +0 hand crossbow of freezing (72, 16, D) the +6 longbow "Ultimatum" {venom, +Inv Str+5} It poisons the ammo it fires. It affects your strength (+5). It lets you turn invisible. (72, 17, D) an uncursed ring of flight (72, 26, D) a +8 arbalest of freezing (72, 27, D) a +0 club a fan of gales (72, 36, D) 3 royal jellies (72, 37, D) a cursed staff of wizardry (72, 42, D) a +0 rapier (unseen) (73, 1, D) the cursed +0 centaur barding of the Great Game {*Contam Str+6} It affects your strength (+6). It causes magical contamination when unequipped. It has a curse placed upon it. (73, 17, D) a +3 war axe of electrocution (73, 26, D) a +1 halberd of freezing (73, 36, D) a sack of spiders (73, 37, D) a +1 naga barding of fire resistance