Glitchraptor the Dungeon (3, 4, D) 559 sling bullets (still there?) 566 sling bullets (still there?) 573 sling bullets (still there?) 576 sling bullets (still there?) 584 sling bullets (still there?) 587 sling bullets (still there?) 589 sling bullets (still there?) 596 sling bullets (still there?) 602 sling bullets (still there?) 608 sling bullets (still there?) 618 sling bullets (still there?) (5, 2, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +6 shillelagh "Devastator" {shatter} (5, 3, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +7 Singing Sword the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). an uncursed staff of energy a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 leather armour (49, 36, D) a cursed -6 ring of intelligence (49, 37, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (49, 38, D) a throwing net (50, 36, D) a +5 hand crossbow of flaming (50, 37, D) a +4 hunting sling of flaming (51, 36, D) a +5 spear of venom (51, 37, D) a book of the Tempests (52, 36, D) a book of Frost (52, 37, D) a +1 shield of protection (53, 36, D) a lightning rod (2/4) (53, 37, D) a scarf of spirit shield (54, 36, D) the Almanac of Enchanting Weightlessness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Silence Hexes/Air 5 (61, 26, D) a +2 robe of fire resistance (62, 8, D) an uncursed ring of protection from cold a +6 ring of dexterity a +4 giant club (62, 16, D) the +7 rapier of Undoing {pierce, MR+ Str+3 Dex-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. (62, 17, D) a cursed amulet of inaccuracy (62, 26, D) the Handbook of Calling and Heat Spells Type Level a - Summon Butterflies Summoning 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Aura of Abjuration Summoning 5 e - Malign Gateway Summoning/Translocation 7 (62, 43, D) the +6 great sword of the Neverending People {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (63, 0, D) the +5 spear of Somewhere Else {flame, Int+4 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+6). (63, 8, D) a +3 leather armour of magic resistance (63, 17, D) a +1 long sword of protection (63, 26, D) a +2 hand axe of chopping (63, 31, D) the +12 trident of Qoref {pierce, rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. (64, 16, D) a +4 dagger of venom (64, 17, D) a crystal ball of energy (65, 26, D) a book of Dreams (68, 0, D) a book of Cantrips (69, 0, D) the Guide on Flight Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (69, 36, D) a +0 club (69, 37, D) a +0 whip (unseen) (70, 8, D) the cursed +0 robe of Experimentation {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (70, 36, D) a lightning rod (2/4) (70, 37, D) a +2 scimitar of flaming (71, 17, D) the +2 naga barding "Osinai Hico" {+Inv MP+9} It affects your magic capacity (+9). It lets you turn invisible. (71, 27, D) the Grimoire of the Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Cause Fear Hexes 4 f - Summon Mana Viper Hexes/Summoning 5 (71, 30, D) a +0 robe (unseen) (71, 36, D) a +0 arbalest of freezing (71, 39, D) a +0 trident (71, 40, D) an uncursed staff of air the +7 battleaxe of Certain Death {antimagic, +Fly MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you fly. a +0 chain mail an orc corpse (71, 41, D) a +0 dagger a +0 robe (72, 8, D) a crystal ball of energy (72, 11, D) a +0 long sword a +3 antimagic battleaxe (72, 12, D) a +2 long sword of flaming a +3 leather armour an elf corpse (skeletalised by now) (72, 26, D) a fan of gales (72, 31, D) a +2 lajatang of pain (72, 36, D) the ring "Osiasi" {rPois rC+ rN++ Int+3 Stlth-} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. a +0 helmet (72, 37, D) a +0 dagger (72, 40, D) a +3 short sword of venom a +0 plate armour a cursed -1 dagger a +0 robe (73, 1, D) a +0 hand axe of freezing (73, 3, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 21, D) a +0 leather armour (73, 26, D) the Disquisition on Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 5 (73, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (73, 36, D) a +0 war axe (73, 40, D) a +3 triple sword of slicing (74, 3, D) a cursed -1 short sword