Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 5, D) a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (18, 1, D) Worref's Papyrus of the Evil Mountains Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Leda's Liquefaction Hexes/Earth 4 e - Excruciating Wounds Charms/Necromancy 5 f - Agony Necromancy 5 (18, 2, D) 4 large rocks (19, 1, D) a lightning rod (4/4) a sack of spiders (19, 2, D) a +0 spear 18 javelins a +0 leather armour a merfolk corpse (19, 17, D) a +6 hand crossbow (20, 2, D) a +2 spear of freezing (unseen) (20, 17, D) a +2 scimitar of protection (20, 18, D) a +2 scimitar of protection (21, 0, D) a +1 lajatang of speed (still there?) a +0 helmet of see invisible (still there?) (21, 1, D) 15 arrows a book of Death (21, 2, D) a +0 shortbow (unseen) (21, 3, D) a +0 longbow (unseen) (21, 4, D) 5 large rocks (21, 17, D) the +27 Lear's hauberk (22, -1, D) a centaur corpse (22, 1, D) 17 bolts a +3 spear of piercing a yaktaur corpse (22, 2, D) a +4 broad axe of electrocution (unseen) (22, 17, D) a +4 short sword of freezing (23, 3, D) a +0 arbalest (unseen) (23, 17, D) a book of Alchemy (24, -1, D) a +2 dire flail of venom a +2 shortbow of freezing a +0 arbalest (24, 2, D) a +0 longbow (unseen) (24, 3, D) a +0 longbow (unseen) (24, 4, D) a +0 arbalest 10 bolts a yaktaur corpse (24, 5, D) 17 bolts (24, 7, D) a javelin 2 large rocks a bolt 3 arrows (24, 8, D) 2 bolts 2 arrows (24, 9, D) 3 arrows (24, 17, D) the Incunabulum of Earthen Beguiling (still there?) Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 an uncursed staff of earth (still there?) (24, 18, D) a +1 scimitar of electrocution (24, 20, D) an uncursed amulet of magic regeneration (25, 1, D) a +0 shortbow (25, 2, D) a +0 arbalest (unseen) (25, 17, D) 3 royal jellies (26, 0, D) a +7 giant spiked club (still there?) a Fen Folio (still there?) (26, 2, D) 4 large rocks (26, 4, D) the ring "Acraczut" {MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed amulet of rage 6 large rocks a cyclops corpse (26, 17, D) a +4 chain mail of fire resistance (27, 0, D) a fan of gales (still there?) an uncursed staff of power (still there?) (27, 1, D) a +4 spear of piercing (27, 3, D) 4 large rocks (unseen) (27, 17, D) an uncursed staff of wizardry (28, 17, D) a +2 hunting sling of freezing (29, 0, D) a crystal ball of energy (29, 2, D) a +0 longbow (unseen) (29, 3, D) a +0 shortbow (unseen) (29, 17, D) an uncursed ring of protection from cold (30, 18, D) an uncursed ring of protection from cold (34, 31, D) a +0 leather armour 20 javelins (35, 6, D) a +0 robe (unseen) (35, 14, D) a +0 chain mail of fire resistance (35, 28, D) the cursed +1 plate armour of the Slightly Bent {+Blink} It lets you blink. It has a curse placed upon it. (35, 31, D) an uncursed ring of flight a +0 rapier a +0 robe (36, 0, D) a +2 chain mail of cold resistance (36, 1, D) an uncursed staff of poison (still there?) a +0 dagger (still there?) (36, 15, D) a +3 scimitar of holy wrath (36, 17, D) a lightning rod (4/4) a lightning rod (4/4) a +3 ring of slaying an uncursed ring of stealth a +2 ring of dexterity an uncursed ring of protection from fire (36, 28, D) a lightning rod (4/4) (36, 29, D) a +0 spear (still there?) a +0 trident (still there?) (37, 1, D) a book of Alchemy (37, 3, D) a +0 glaive (37, 6, D) a +0 robe (unseen) (37, 7, D) a +0 long sword (unseen) (37, 14, D) a book of Necromancy (37, 18, D) a +0 flail of protection (37, 19, D) an uncursed staff of air (37, 28, D) a +2 longbow of freezing (37, 29, D) a +0 vampiric rapier (still there?) a book of Debilitation (still there?) (37, 31, D) 18 javelins (38, 8, D) an uncursed staff of fire (unseen) (38, 14, D) a +2 ring of dexterity (38, 15, D) a box of beasts (38, 28, D) the ring "Tekikad" {rElec rF- rN+ Int+4 Slay+5} [ring of positive energy] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (38, 29, D) a box of beasts (still there?) a box of beasts (still there?) (38, 37, D) a javelin of penetration (39, 0, D) a +1 flail of draining (39, 1, D) a phial of floods (39, 7, D) a +5 vampiric dagger a +2 leather armour of fire resistance (39, 9, D) a cursed +0 war axe (unseen) (39, 14, D) a lightning rod (4/4) (39, 15, D) the +3 chain mail "Vaupuwn" {rElec Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. (39, 17, D) an uncursed staff of wizardry (39, 29, D) a +0 trident (still there?) an uncursed staff of energy (still there?) (39, 30, D) a +0 leather armour (39, 31, D) a +5 shortbow of flaming (unseen) (39, 33, D) a +2 spear of flaming a +0 trident (39, 36, D) a javelin (39, 37, D) a tomahawk a javelin (40, 0, D) a +0 robe (40, 1, D) a crystal ball of energy (40, 14, D) a +3 leather armour of fire resistance (40, 19, D) a +1 morningstar of protection (40, 30, D) a +0 spear 17 javelins a +0 leather armour a merfolk skeleton (40, 32, D) a +0 leather armour a manticore skeleton (41, 0, D) a +0 robe (41, 14, D) a book of Maledictions (41, 15, D) a +4 ring of evasion (41, 28, D) a fan of gales (41, 29, D) an uncursed amulet of rage (41, 30, D) a +4 spear of venom 21 silver javelins a +0 leather armour of cold resistance (42, 14, D) a +3 scale mail of positive energy (42, 15, D) an uncursed ring of protection from fire (42, 28, D) a +2 spear of distortion (42, 29, D) a phial of floods (42, 33, D) a +2 spear of freezing 13 javelins of penetration a +0 leather armour a merfolk skeleton (43, 14, D) a +6 ring of dexterity (43, 28, D) an uncursed amulet of rage (43, 29, D) a book of Cantrips (44, 28, D) an uncursed staff of fire (49, 0, D) a +0 hunting sling of freezing (49, 24, D) an uncursed amulet of rage (49, 36, D) a book of Clouds (49, 37, D) +2 fire dragon scales (50, 0, D) the +7 short sword of Vibohuirch {pierce, rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. (50, 1, D) a +0 pair of gloves of dexterity (50, 13, D) a +4 falchion of holy wrath (50, 24, D) a +5 trident of piercing (50, 36, D) a +1 plate armour of cold resistance (50, 37, D) the cursed -3 pair of gloves of Generosity {Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). It has a curse placed upon it. (51, 1, D) an uncursed staff of power (51, 12, D) a +1 broad axe of flaming (51, 24, D) an uncursed staff of poison (51, 36, D) an uncursed staff of wizardry (51, 37, D) a +2 hand crossbow of flaming (52, 0, D) the cursed +2 morningstar "Goblinbane" {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. It has a curse placed upon it. (52, 1, D) a crystal ball of energy (52, 13, D) a crystal ball of energy (52, 24, D) a +1 hat (52, 36, D) an uncursed staff of death (52, 37, D) Fiapum's Catalogue of Confrontation and the Traveller Spells Type Level a - Searing Ray Conjuration 2 b - Blink Translocation 2 c - Dazzling Spray Conjuration/Hexes 3 d - Recall Summoning/Translocation 3 e - Lesser Beckoning Translocation 3 f - Malign Gateway Summoning/Translocation 7 (53, 0, D) an uncursed staff of fire (53, 1, D) a +4 great sword of holy wrath (53, 5, D) the +3 flail "Pidyetaa" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (53, 6, D) the +5 great sword of the Depths {slice, +Inv rC+ Str-3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+5). It protects you from cold. It lets you turn invisible. (53, 12, D) a +2 leather armour of poison resistance (53, 13, D) a crystal ball of energy (53, 24, D) the +6 longbow "Bidip" {freeze, rPois MP+9 Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). (53, 26, D) a +2 hunting sling of freezing (53, 36, D) a +2 war axe of chopping (53, 37, D) the +3 falchion of Mastery {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (54, 1, D) a +0 plate armour of poison resistance (54, 13, D) a +2 helmet of intelligence (54, 24, D) a fan of gales (54, 36, D) an uncursed staff of air (55, 1, D) a sack of spiders (55, 13, D) a fan of gales (55, 24, D) a +0 battleaxe of venom (59, 31, D) a bolt (59, 36, D) the +2 robe of Divine Intervention {rC+ MR- Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (59, 37, D) a +2 rapier of speed (60, 33, D) a large rock (60, 37, D) an uncursed staff of power (60, 43, D) a +0 battleaxe a +0 chain mail (61, 0, D) the Tome of the Crushed Scars Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Dispel Undead Necromancy 5 c - Death Channel Necromancy 6 (61, 21, D) +0 steam dragon scales (61, 28, D) a +1 arbalest of freezing 12 bolts (61, 29, D) a +2 great sword of electrocution a +0 arbalest 14 bolts (61, 33, D) a large rock (61, 36, D) a +3 flail of protection (61, 38, D) a +1 helmet of see invisible (61, 42, D) a +1 glaive a +3 shortbow of flaming a +0 plate armour a +2 long sword a +0 chain mail (61, 43, D) 5 bolts 4 large rocks (61, 44, D) 3 large rocks a bolt (62, 0, D) Sif Muna's Reference Book on Malediction and Unholy Rites Spells Type Level a - Pain Necromancy 1 b - Leda's Liquefaction Hexes/Earth 4 c - Silence Hexes/Air 5 d - Metabolic Englaciation Hexes/Ice 5 (62, 8, D) a cursed -3 ring of dexterity (62, 9, D) a +3 scale mail of cold resistance (62, 26, D) a +4 ring of strength (62, 28, D) an uncursed staff of fire a +0 arbalest 6 bolts 4 large rocks (62, 29, D) 11 bolts (62, 30, D) a large rock a bolt (62, 37, D) a fan of gales (62, 43, D) a +0 great sword a +0 plate armour (62, 44, D) a bolt (63, 0, D) the +4 short sword of Anger {protect, +Blink} It protects the one who uses it against injury (+AC on strike). It lets you blink. (63, 8, D) a +1 leather armour of fire resistance (63, 16, D) a +3 battleaxe of freezing (63, 17, D) a book of Necromancy (63, 27, D) an uncursed amulet of rage (63, 29, D) an uncursed staff of earth a +0 arbalest 27 bolts (63, 30, D) a bolt (63, 32, D) 2 large rocks 9 bolts (63, 33, D) a large rock (63, 42, D) a +0 glaive a +2 shortbow of freezing a +10 plate armour of ponderousness a +0 arbalest 21 bolts (64, 16, D) a book of Burglary (64, 17, D) a cursed ring of loudness (64, 26, D) an uncursed ring of protection from fire (64, 27, D) a +0 arbalest (unseen) (64, 29, D) an uncursed staff of conjuration a +0 arbalest 2 bolts (69, 0, D) a +1 antimagic glaive (69, 13, D) a +1 short sword of protection (69, 36, D) the cursed +0 short sword of Kismet {vamp, *Contam Str+4 Int+3 Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+6). It causes magical contamination when unequipped. It has a curse placed upon it. (69, 39, D) an uncursed staff of fire (unseen) (70, 8, D) a cursed amulet of inaccuracy (70, 36, D) an uncursed staff of cold (70, 37, D) a +0 dagger (71, 16, D) a +2 robe of the Archmagi (71, 17, D) a +2 robe of cold resistance (71, 29, D) a +0 shield a +0 scale mail an uncursed ring of protection from cold a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 36, D) a book of Geomancy (71, 39, D) a +0 spear of venom (unseen) (71, 40, D) the +5 dagger "Umoi" {freeze, +Inv Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you turn invisible. a +0 robe a +0 short sword a +0 robe (71, 41, D) a +0 quarterstaff a +0 robe (72, 9, D) the +4 rapier "Itew" {venom, rF+ rN+ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from fire. It protects you from negative energy. (72, 17, D) a book of Summonings (72, 26, D) a cursed staff of earth (72, 27, D) an uncursed staff of energy (72, 36, D) a book of Ice a +0 rapier (72, 37, D) an uncursed staff of death (73, 1, D) a Necronomicon (73, 16, D) a +0 hand axe of electrocution (73, 17, D) the cursed +0 rapier of Beygoh {freeze, Str-3 Int+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (73, 27, D) Jyuxacwi's Rites and Rhymes Continued Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Call Canine Familiar Summoning 3 (73, 36, D) a +2 battleaxe of chopping (74, 2, D) a +1 morningstar of draining a +0 longbow 21 arrows a +0 leather armour (74, 38, D) a cursed +0 dagger (unseen) (75, 1, D) a +0 short sword