Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 animal skin (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 15, D) a +0 robe (37, 1, D) an uncursed staff of poison (37, 15, D) a +0 leather armour (38, 1, D) an uncursed staff of power (38, 5, D) a +1 scythe of protection a +0 robe (38, 6, D) a +1 eveningstar of protection a +0 plate armour a +0 large shield a +0 dagger a +0 robe (38, 7, D) a +1 short sword of venom a +0 blowgun (38, 14, D) a book of Battle (38, 15, D) an uncursed staff of air (38, 22, D) a javelin of penetration (unseen) (38, 25, D) a throwing net (39, 0, D) a box of beasts (39, 5, D) a cursed -3 rapier a +0 leather armour the ring of the Ninety-Nine Souls {rC+ AC+6} [ring of protection] It affects your AC (+6). It protects you from cold. a +0 double sword a +0 chain mail a +0 shield of reflection (39, 7, D) a curare-tipped needle (39, 14, D) an uncursed ring of resist corrosion (39, 15, D) a +2 rapier of venom (39, 21, D) a +0 trident (unseen) (40, 0, D) a +0 halberd of pain (40, 2, D) a +3 battleaxe of chopping 7 needles of confusion a +2 antimagic rapier (40, 4, D) a +0 spear a +0 animal skin (40, 5, D) a cursed staff of power a +0 dagger a +0 leather armour (40, 6, D) the +2 quarterstaff "Udghos" {crush, rElec rPois rC- Stlth-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +2 antimagic battleaxe 2 curare-tipped needles (40, 14, D) a +0 trident of piercing (40, 15, D) a +2 demon whip of draining (40, 23, D) a sea snake corpse (41, 0, D) an uncursed staff of power (41, 5, D) a +0 giant club a +0 robe a +0 lajatang a +0 robe (41, 14, D) the Tome of Displaced Clay Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Lesser Beckoning Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (41, 15, D) an uncursed staff of air (42, 1, D) an uncursed staff of energy (42, 5, D) a +4 quarterstaff of chaos a +2 cloak (42, 15, D) a phial of floods (42, 25, D) a javelin of penetration (43, 14, D) the ring "Nitoh" {rElec MR+ Int+4} [ring of intelligence] It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (43, 17, D) a javelin of penetration (43, 20, D) a +2 vampiric trident (unseen) (44, 24, D) a +2 vampiric rapier (unseen) (44, 25, D) a +0 rapier of protection (unseen) (45, 25, D) a +4 antimagic great sword 6 needles of confusion (49, 1, D) an uncursed staff of death (49, 15, D) a raiju corpse (skeletalised by now) (49, 36, D) a +3 giant club (49, 37, D) +0 steam dragon scales (50, 0, D) a +3 vampiric halberd a lightning rod (4/4) (50, 12, D) a +0 plate armour of cold resistance (50, 24, D) the +3 rapier "Kowuduq" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (50, 25, D) a +4 antimagic great sword 5 needles of confusion an uncursed staff of wizardry (50, 40, D) a +0 dagger a +0 robe (50, 41, D) a +0 flail a +0 giant club (51, 0, D) the +8 quarterstaff of Zystre Xufub {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed amulet of regeneration (51, 30, D) (unseen) (51, 36, D) a fan of gales (51, 37, D) the amulet of the Amoeba {rPois Regen+ Dex-5 SInv} [amulet of regeneration] It affects your dexterity (-5). It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (51, 40, D) a +0 dagger a +0 robe an uncursed staff of summoning a +0 robe (51, 41, D) 3 bolts a +2 rapier of speed a +0 scimitar of holy wrath a +3 shortbow of flaming a +0 chain mail (51, 42, D) a +0 dagger a cursed +0 robe (52, 1, D) an uncursed staff of summoning (52, 5, D) 2 mutagenic chunks of flesh (52, 7, D) a +4 long sword of holy wrath (52, 12, D) an uncursed staff of wizardry (52, 13, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (52, 16, D) an uncursed ring of positive energy (52, 19, D) a +4 ring mail of cold resistance (52, 24, D) the +3 spear of Fear {drain, +Rage rElec rC- Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. (52, 25, D) a sack of spiders (52, 31, D) a +1 antimagic great sword a +1 antimagic dire flail (52, 36, D) a +0 trident of piercing (52, 37, D) a +0 dagger (52, 40, D) a cursed -1 short sword a +0 chain mail a +0 war axe (53, 0, D) a phial of floods (53, 1, D) an uncursed staff of air (53, 6, D) a +3 falchion of venom (53, 7, D) a +3 hand axe of freezing (53, 12, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (53, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (53, 24, D) the +2 dagger of Molepp {freeze, rF+ Int+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. (53, 25, D) a +2 great sword of holy wrath (53, 36, D) a phial of floods (53, 37, D) a +0 plate armour of cold resistance (53, 40, D) a +0 great sword a +0 arbalest 11 bolts a +0 plate armour (54, 0, D) a +4 trident of freezing (54, 1, D) an uncursed staff of conjuration (54, 20, D) a +1 antimagic quarterstaff a +0 great mace of protection (54, 24, D) the cursed +0 rapier "Dagg" {pain, MR+ Str+5 Int-2 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 25, D) an uncursed amulet of regeneration (55, 0, D) an uncursed ring of poison resistance (55, 1, D) an uncursed staff of death (55, 13, D) the +0 ring mail of the Farrier {rF+} It protects you from fire. (55, 24, D) a +0 falchion of protection (59, 36, D) a sack of spiders (59, 37, D) a +2 troll leather armour (60, 36, D) a +0 battleaxe of distortion (60, 37, D) a +1 helmet of intelligence (61, 0, D) the +9 war axe "Cotuta" {drain, rPois MR- MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (61, 11, D) the +9 flail of Ascent {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (61, 16, D) a +0 mace of protection (61, 26, D) the +4 hunting sling "Oxic" {venom, rC+} It poisons the ammo it fires. It protects you from cold. (61, 36, D) the +7 great sword "Beetle's Foe" {drain, Int+5 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (-2). (61, 37, D) an uncursed ring of protection from cold (61, 43, D) +0 ice dragon scales +0 ice dragon scales (62, 0, D) a +0 spear of freezing (62, 4, D) a +2 dire flail of holy wrath (62, 8, D) an uncursed staff of summoning (62, 9, D) a +0 pair of gloves of dexterity (62, 16, D) a +2 longbow of flaming (62, 17, D) a +3 spear (62, 26, D) the +7 dire flail "Gotwua" {freeze, rElec rC+ MP+9 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (62, 27, D) a +4 spear of flaming (62, 36, D) a +5 ring of evasion (62, 37, D) 4 potions of haste (62, 43, D) a +6 antimagic spear a +1 antimagic quarterstaff (63, 4, D) a +0 short sword (still there?) a +0 rapier (still there?) (63, 8, D) a +2 leather armour of positive energy (63, 17, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (63, 20, D) a +0 quarterstaff (unseen) (63, 21, D) a +0 spear a +0 buckler (63, 22, D) a +1 battleaxe of venom (63, 26, D) a +4 ring mail of positive energy (63, 27, D) a +2 plate armour of cold resistance (63, 33, D) 5 silver javelins (63, 36, D) a box of beasts (63, 37, D) the +0 cloak of the Dice {rC+ rN+ Stlth-} It protects you from cold. It protects you from negative energy. It makes you less stealthy. (63, 42, D) +0 ice dragon scales (64, 16, D) a +1 antimagic broad axe (64, 22, D) a +0 dagger a +0 robe (64, 23, D) 5 needles of confusion (64, 26, D) a lightning rod (4/4) (64, 27, D) a +1 long sword of slicing (65, 22, D) a +0 vampiric long sword a +0 buckler (65, 26, D) an uncursed ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (67, 0, D) a +3 plate armour of cold resistance (69, 0, D) the +8 dagger "Fogheren" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (69, 36, D) an uncursed staff of power (70, 8, D) an uncursed staff of air (70, 9, D) an uncursed staff of wizardry (70, 37, D) an uncursed amulet of rage (71, 16, D) an uncursed staff of wizardry (71, 26, D) a +5 trident of piercing (71, 27, D) the +3 falchion "Wivvyid" {venom, -Tele rC+ Str+4 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (71, 36, D) a +0 lajatang of venom (71, 37, D) a crystal ball of energy (72, 8, D) a +0 war axe of flaming (72, 9, D) an uncursed staff of conjuration (72, 13, D) a +0 glaive of chopping (72, 16, D) a +2 hunting sling of velocity (72, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (72, 26, D) a +2 scale mail of poison resistance (72, 27, D) a sack of spiders (72, 31, D) a +0 glaive a +0 robe a +6 dagger of draining (72, 37, D) a +2 vampiric battleaxe (72, 43, D) 4 large rocks 7 steel javelins (73, 1, D) a +0 dagger (73, 2, D) an uncursed staff of power a +0 robe (73, 16, D) an uncursed ring of poison resistance (73, 17, D) the +8 falchion "Heshreladgh" {flame, rPois MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (73, 27, D) a +0 flail (73, 36, D) an uncursed staff of fire (73, 37, D) a +2 leather armour of fire resistance (74, 2, D) a +0 chain mail (75, 1, D) a +0 hunting sling of flaming (75, 23, D) a +4 antimagic quarterstaff