Glitchraptor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 war axe (5, 8, D) +5 gold dragon scales (7, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Fedhas disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 hat (61, 2, D) a +0 mace a +0 scale mail (62, 1, D) an uncursed ring of resist corrosion (62, 2, D) a +0 hand axe a +0 ring mail (62, 8, D) a book of Annihilations (62, 9, D) the cursed +0 helmet of Quhe {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (62, 12, D) a +5 broad axe (63, 0, D) the cursed +0 ring mail of the Engineer {rF+ Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It protects you from fire. It has a curse placed upon it. (63, 2, D) a cursed -3 dagger a +0 robe a +0 hand axe (63, 8, D) a +5 giant spiked club (64, 0, D) a +6 ring of dexterity (67, 0, D) a book of Maledictions (69, 2, D) a +6 ring of strength (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed staff of fire (70, 12, D) a jackal skeleton (71, 16, D) the +6 plate armour "Xyw Uxy" {rC+ Dex+4 Stlth+} It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. (71, 17, D) a book of Summonings (71, 26, D) 4 scrolls of enchant armour (71, 27, D) a box of beasts (72, 8, D) a +6 ring of strength (72, 9, D) a cursed ring of loudness (72, 12, D) a porcupine skeleton (72, 16, D) an uncursed ring of flight (72, 17, D) an uncursed staff of air (72, 21, D) a +5 falchion a +0 robe (72, 26, D) an uncursed staff of fire (72, 27, D) the +5 flail of the Many Spreadsheets {protect, -Tele Int+2 Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+7). It prevents most forms of teleportation. (73, 2, D) a +1 falchion of electrocution (73, 8, D) an uncursed ring of see invisible (73, 17, D) a sack of spiders (73, 26, D) a book of Enchantments (73, 27, D) an uncursed staff of poison (75, 1, D) a +0 robe of magic resistance