Glitchraptor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (9, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +4 broad axe "Xidoyt" {freeze, rPois Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from poison. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Fedhas disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (61, 0, D) a +2 robe of magic resistance (61, 10, D) the +6 falchion of Jiheod {slice, rF+ Str-5 Int+7} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+7). It protects you from fire. (61, 16, D) a +3 plate armour of positive energy (61, 26, D) a manual of Dodging (62, 0, D) the cursed +1 leather armour of Focus {*Slow +Fly rElec} It insulates you from electricity. It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (62, 1, D) a +2 helmet of see invisible (62, 4, D) a +0 flail (62, 8, D) a +0 whip (62, 10, D) a +1 flail of crushing (62, 17, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (62, 20, D) a manual of Fire Magic (62, 21, D) a +0 trident (62, 26, D) a cursed -3 ring of protection (62, 27, D) a manual of Earth Magic (63, 8, D) a +3 ring of evasion (63, 10, D) a +0 whip (63, 11, D) a +0 quarterstaff of speed (63, 16, D) a cursed staff of summoning (63, 17, D) a +0 rapier of venom (63, 23, D) 2 tomahawks (63, 26, D) a fan of gales (63, 27, D) a book of the Tempests (63, 33, D) 3 arrows (64, 16, D) an uncursed ring of flight (64, 17, D) an uncursed staff of cold (64, 20, D) a +0 trident a merfolk skeleton (64, 21, D) a hippogriff skeleton (64, 26, D) an uncursed ring of ice (64, 27, D) a lamp of fire (65, 20, D) a +0 trident 2 tomahawks (65, 26, D) a lightning rod (4/4) (67, 0, D) a cursed ring of loudness (68, 0, D) the +7 falchion of Amorality {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (69, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (70, 9, D) a Fen Folio (71, 8, D) the +6 shillelagh "Devastator" {shatter} (71, 11, D) a +0 rapier (unseen) (71, 16, D) an uncursed staff of fire (71, 17, D) a +3 halberd of venom (71, 26, D) a fan of gales (71, 27, D) a Young Poisoner's Handbook (72, 8, D) a +0 rapier (72, 9, D) a +2 battleaxe of draining (72, 10, D) a +5 spear (unseen) (72, 16, D) an uncursed staff of fire (72, 17, D) a +0 large shield of reflection (72, 26, D) a +0 spear of venom (73, 1, D) a book of Beasts (73, 16, D) a +0 dagger of protection (73, 17, D) a box of beasts (73, 26, D) a +1 battleaxe of chopping (73, 27, D) a +4 ring mail of positive energy (74, 2, D) a cursed +2 great sword a +0 robe (75, 1, D) a +1 chain mail of poison resistance