Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 3, D) a +0 flail (7, 3, D) a +0 shield a +0 scale mail (8, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 1, D) the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (49, 36, D) the +1 ring mail of Riji {rPois rC+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from poison. (49, 37, D) a +2 falchion of draining (50, 36, D) the cursed +1 arbalest of Gloom {flame, +Fly} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It has a curse placed upon it. (50, 37, D) Sif Muna's Compendium of Boosts and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Ring of Flames Charms/Fire 7 e - Dragon Form Transmutation 7 (51, 36, D) a +5 hunting sling of velocity (51, 37, D) the +9 hand axe "Kimy" {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (51, 44, D) a +0 war axe (52, 36, D) a cursed staff of summoning (52, 37, D) Ikiwaas's Tome of Burning Arcane Weapons Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Bolt of Fire Conjuration/Fire 6 c - Ignition Fire 8 (53, 36, D) the cursed +1 shortbow of Fikofero {velocity, rC+ Str+6 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+6). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (53, 37, D) a +4 battleaxe of chopping (53, 43, D) a +0 long sword (unseen) (54, 36, D) the Tome of Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 (59, 36, D) a book of Party Tricks (60, 36, D) a +3 ring of protection (60, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 8, D) a +2 mace of holy wrath (61, 16, D) the cursed +2 great sword "Ziamnill" {freeze, *Drain +Fly Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (61, 26, D) a lightning rod (4/4) (61, 36, D) a +0 club (61, 37, D) a +4 giant spiked club (62, 0, D) a +1 great mace of crushing (62, 9, D) a +1 lajatang of speed (62, 16, D) a lightning rod (4/4) (62, 17, D) a +1 troll leather armour (62, 26, D) an uncursed staff of air (62, 27, D) a +0 war axe (62, 36, D) the +6 storm dragon scales of the Pit {rElec Str+4 Dex+3 SInv} It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (62, 37, D) a book of Ice (63, 0, D) a +1 war axe of flaming (63, 8, D) a +3 flail of crushing (63, 16, D) the +6 ring mail "Byisimp" {rElec rC+ Regen+} It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (63, 26, D) a box of beasts (63, 27, D) a +1 trident of freezing (63, 38, D) an uncursed ring of protection from cold (63, 41, D) a +0 flail a +0 robe (63, 42, D) a +0 trident 5 inedible chunks of flesh (64, 16, D) a +5 trident of freezing (64, 18, D) an uncursed ring of protection from magic (64, 22, D) a +0 robe (64, 26, D) a +1 pair of gloves of strength (64, 27, D) a +0 dagger (65, 21, D) a +0 scythe a +2 robe of fire resistance (65, 22, D) a +0 short sword a +0 leather armour a +2 flail of crushing a +0 ring mail (65, 23, D) a +3 quarterstaff of chaos a +0 cloak (65, 25, D) a +3 trident of pain (65, 27, D) an uncursed staff of poison (66, 23, D) a +1 long sword of electrocution a +0 robe a +0 dagger a +0 robe (67, 0, D) a +3 rapier of protection (68, 0, D) a +0 buckler (69, 2, D) a +5 demon whip a +0 short sword the +5 arbalest of Irritation {elec, rPois rN++ Str+2 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. a +0 robe (69, 36, D) the +0 great sword of Defilement {drain, *Contam +Blink +Inv +Fly rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you turn invisible. It lets you fly. It lets you blink. It causes magical contamination when unequipped. (70, 9, D) a book of Beasts (70, 11, D) an uncursed ring of protection from cold (70, 36, D) a +3 leather armour of magic resistance (70, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 robe a cursed -3 falchion a +0 leather armour a +2 robe of positive energy (70, 39, D) a +0 halberd a +0 chain mail (70, 40, D) a +0 whip (70, 42, D) a +4 scimitar of electrocution a +0 robe (71, 8, D) a +1 hand crossbow of flaming (71, 16, D) a lightning rod (4/4) (71, 17, D) an uncursed staff of death (71, 26, D) a +2 plate armour of poison resistance (71, 27, D) a +2 scale mail of cold resistance (71, 36, D) a +0 dagger (71, 37, D) a +0 dagger (71, 40, D) a +0 dagger a cursed -2 leather armour a +0 hand axe 4 tomahawks a +0 chain mail (71, 41, D) a +0 dagger a +0 robe (71, 42, D) a tomahawk (71, 43, D) 2 tomahawks (72, 8, D) a +6 hand crossbow of velocity (72, 9, D) a +0 short sword (72, 16, D) a book of Callings (72, 17, D) a +4 halberd (72, 26, D) an uncursed ring of poison resistance (72, 27, D) a +0 helmet of see invisible (72, 36, D) a phial of floods (72, 37, D) an uncursed staff of power (73, 1, D) a book of the Warp (73, 9, D) an arrow (73, 11, D) a +2 scimitar of holy wrath (73, 16, D) a fan of gales (73, 17, D) a +2 hand crossbow of flaming (73, 22, D) +0 steam dragon scales (73, 27, D) a +1 falchion of electrocution (73, 32, D) a +0 glaive a +0 robe (73, 36, D) a +2 helmet of see invisible (74, 10, D) a +0 executioner's axe of venom (74, 11, D) a +0 dagger (unseen) (74, 39, D) a manual of Bows (74, 41, D) a potion of lignification (75, 1, D) a +1 morningstar of holy wrath