Glitchraptor the Dungeon (1, 11, D) a +0 flail (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (3/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (49, 24, D) a +2 whip of electrocution (49, 36, D) a +1 hunting sling of flaming (49, 37, D) a fan of gales (49, 41, D) 2 large rocks (49, 43, D) a cursed -3 giant club a +0 giant spiked club (50, 24, D) a lamp of fire (50, 25, D) a lightning rod (3/4) (50, 36, D) a book of Death (50, 37, D) a +4 ring of strength an uncursed ring of protection from magic (50, 41, D) a large rock a +2 battleaxe of freezing (50, 42, D) 4 large rocks (50, 43, D) a +0 giant club a +0 giant club (51, 24, D) a phantom mirror (51, 25, D) the +7 mace "Jocvas" {venom, rElec MR- Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 36, D) an uncursed staff of wizardry (51, 41, D) a +0 giant spiked club a +0 giant club a large rock (51, 42, D) 2 large rocks a +0 battleaxe of freezing (51, 43, D) a +0 troll leather armour (51, 44, D) a large rock (52, 24, D) the +1 leather armour of the Frog {rF+ rCorr Dex-3 Stlth+} It affects your dexterity (-3). It protects you from fire. It protects you from acid and corrosion. It makes you more stealthy. (52, 25, D) the +6 falchion of Heuvun {slice, Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). (52, 31, D) a large rock (52, 36, D) a cursed amulet of inaccuracy (52, 37, D) the +4 falchion "Qepicauw" {venom, Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (52, 38, D) 2 large rocks (unseen) (53, 24, D) a +4 scimitar of holy wrath (53, 25, D) 4 scrolls of enchant armour (53, 31, D) a large rock (53, 36, D) a lightning rod (3/4) (53, 37, D) a book of Minor Magic (54, 24, D) a +2 robe of cold resistance (54, 25, D) a +3 leather armour of poison resistance (54, 36, D) a book of Conjurations (55, 24, D) the cursed +1 rapier of Wrongful Imprisonment {venom, *Noise +Inv rPois rC-} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It may make noises in combat. It has a curse placed upon it. (59, 36, D) the +8 quarterstaff "Corajotz" {crush, Fragile +Fly rN+++ Str+7 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-4). It renders you almost immune to negative energy. It lets you fly. It will be destroyed if unequipped. (59, 37, D) a +3 short sword of holy wrath (60, 36, D) an uncursed amulet of faith (60, 37, D) the cursed +1 chain mail "Puop" {rF+} It protects you from fire. It has a curse placed upon it. (60, 40, D) a +0 trident a +0 plate armour (60, 41, D) 2 large rocks (61, 0, D) an uncursed staff of summoning (61, 8, D) 4 potions of haste (61, 16, D) a +2 plate armour of cold resistance (61, 26, D) a crystal ball of energy (61, 32, D) a +0 war axe a +0 chain mail (61, 36, D) a +0 vampiric long sword (61, 37, D) a +5 battleaxe of flaming (61, 40, D) a +0 hand axe a +0 plate armour a +0 mace a +0 chain mail of cold resistance a +0 giant club a cursed +0 giant spiked club (61, 41, D) the +4 long sword of Doom {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 chain mail a large rock (62, 0, D) a +4 hand axe of flaming (62, 1, D) a +0 quarterstaff of speed (62, 8, D) a sack of spiders (62, 16, D) a fan of gales (62, 17, D) a +0 mace (62, 30, D) a +3 spear of pain a +0 plate armour (62, 31, D) a +0 dagger a +0 robe a cursed -3 long sword a +0 plate armour (62, 32, D) a +1 morningstar of crushing a +0 leather armour (62, 36, D) a +0 mace (62, 37, D) an uncursed staff of wizardry (62, 39, D) a +0 bardiche a +0 arbalest 11 bolts a +0 chain mail (62, 40, D) the +7 dagger of Butchery {pierce, rC+ rN+ Int+4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. a +0 chain mail (62, 41, D) a cursed +0 battleaxe a +0 chain mail (63, 9, D) a +3 ring of dexterity a +2 ring of intelligence (63, 16, D) an uncursed amulet of harm (63, 17, D) a +1 helmet of see invisible (63, 26, D) a +0 short sword (63, 33, D) a +0 dagger a +0 scale mail of positive energy (63, 37, D) a +0 war axe (64, 17, D) a book of the Dragon (64, 23, D) a +0 flail (64, 26, D) a phial of floods (inert) (64, 31, D) an uncursed staff of air a +0 leather armour (64, 32, D) a +0 short sword a +0 leather armour (65, 26, D) a book of Conjurations (66, 15, D) a +6 dagger of venom (66, 16, D) a +0 flail (66, 20, D) a +0 mace (67, 20, D) a +0 dire flail (67, 21, D) a +2 vampiric bardiche (68, 0, D) an uncursed amulet of harm (69, 0, D) an uncursed staff of power (69, 36, D) a +1 mace of protection (70, 8, D) an uncursed staff of summoning (70, 36, D) the +5 short sword "Wilakofe" {freeze, rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. (70, 37, D) a +5 flail of protection (71, 16, D) a +0 trident (71, 17, D) a +3 trident (71, 21, D) a +0 shortbow 10 arrows the +5 war axe of Zyziehus {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (71, 26, D) a book of Air (71, 27, D) a book of the Sky (71, 36, D) an uncursed staff of energy (71, 37, D) an uncursed staff of conjuration (72, 8, D) an uncursed staff of summoning (72, 16, D) a +1 great mace of protection (72, 17, D) a +2 dagger of venom (72, 21, D) 4 large rocks a +0 trident (72, 22, D) a tomahawk a large rock 5 arrows (72, 23, D) 2 arrows (72, 26, D) a +1 bardiche of protection (72, 27, D) a book of Power (72, 30, D) a +0 spear (72, 31, D) a +0 spear a +0 blowgun a +0 buckler (72, 32, D) 2 curare-tipped needles (72, 36, D) a fan of gales (72, 37, D) a +0 falchion of holy wrath (73, 22, D) a tomahawk (73, 26, D) the +9 hunting sling of Innocence {flame, *Slow rF++ MP+9 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It affects your magic capacity (+9). It may slow you when you take damage. It makes you more stealthy. (73, 27, D) a lightning rod (3/4) (73, 32, D) a +0 quarterstaff a +0 robe (73, 36, D) a +1 leather armour of positive energy (74, 1, D) a +6 ring of protection (74, 21, D) a +3 hand axe of electrocution 5 tomahawks (74, 31, D) a +0 spear (74, 39, D) a +3 dagger of venom (75, 3, D) a +5 demon whip