Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 flail (still there?) a +0 flail (still there?) a +0 shield (still there?) (10, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) a +2 leather armour of fire resistance (50, 36, D) a +0 dagger (still there?) a +0 robe (still there?) (50, 37, D) the Collected Works on Mutagenic Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Static Discharge Conjuration/Air 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Alistair's Intoxication Transmutation/Poison 5 (50, 44, D) a cursed +0 mace (unseen) (51, 36, D) a phial of floods (51, 37, D) a phial of floods (52, 36, D) a +2 vampiric dagger (52, 37, D) an uncursed ring of ice (52, 41, D) a +0 robe (52, 42, D) a +1 vampiric war axe (unseen) (52, 43, D) a +2 leather armour of poison resistance (unseen) (53, 36, D) the -2 hat of Melancholy {*Corrode rN+ MR+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (53, 37, D) an uncursed staff of cold (59, 36, D) a phial of floods (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed staff of wizardry (61, 0, D) a crystal ball of energy (61, 8, D) a +2 flail of venom (61, 16, D) a +2 plate armour of magic resistance (61, 36, D) a +1 ring mail of cold resistance (61, 38, D) an uncursed ring of stealth (62, 0, D) a box of beasts (62, 3, D) a +6 ring of dexterity (62, 8, D) an uncursed staff of earth (62, 17, D) a sack of spiders (62, 20, D) a +0 scimitar (unseen) (62, 26, D) a book of Minor Magic (62, 27, D) Emuzyfit's Tome of Cold Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (62, 36, D) a +2 halberd of chopping (62, 37, D) the cursed +2 spear "Kooggeke" {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (63, 0, D) a book of Maledictions (63, 8, D) a +1 rapier of speed (63, 16, D) an uncursed staff of conjuration (63, 17, D) a +1 spear of piercing (63, 27, D) a +0 flail of holy wrath (63, 36, D) a phial of floods (63, 37, D) the +4 hand axe of Popular Demand {chop, rC+ Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. (64, 16, D) an uncursed staff of energy (64, 17, D) a +2 plate armour of cold resistance (64, 26, D) a box of beasts (64, 27, D) a book of Flames (65, 26, D) a +1 dagger of venom (67, 0, D) a +2 long sword of holy wrath (67, 28, D) an uncursed ring of fire (68, 0, D) an uncursed ring of see invisible (69, 0, D) a +2 short sword of electrocution (69, 36, D) a book of Callings (70, 8, D) a cursed +3 amulet of reflection (70, 9, D) an uncursed staff of energy (70, 10, D) a +0 short sword a +0 robe a +0 buckler (70, 36, D) a crystal ball of energy (70, 37, D) an uncursed ring of flight (71, 8, D) a +1 vampiric short sword (71, 16, D) a +0 chain mail of fire resistance (71, 17, D) a +3 plate armour of positive energy (71, 26, D) a +3 great sword of holy wrath (71, 27, D) an uncursed ring of see invisible (71, 29, D) a +0 long sword (unseen) (71, 36, D) a +2 shortbow of flaming (71, 39, D) an uncursed ring of fire (72, 8, D) a +3 morningstar of flaming (72, 9, D) a +0 rapier (72, 10, D) a +0 long sword of electrocution a cursed +0 robe (72, 16, D) a +2 chain mail of poison resistance (72, 17, D) a +0 scimitar of holy wrath (72, 26, D) a +0 club a +0 leather armour an uncursed staff of conjuration (72, 27, D) a lightning rod (4/4) (72, 37, D) a +1 mace of protection (73, 1, D) a book of the Warp (73, 16, D) an uncursed staff of wizardry (73, 17, D) a +5 spear of piercing (73, 26, D) a +0 hunting sling of flaming (73, 27, D) a +0 dagger (73, 32, D) a +0 dagger a +0 robe (73, 37, D) an uncursed staff of summoning (74, 30, D) a +0 dagger (unseen) (74, 31, D) a +2 spear of venom a +0 robe (75, 32, D) a +0 morningstar (unseen)