Glitchraptor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 1, D) a +0 long sword (still there?) a +0 long sword (still there?) a +0 scale mail (still there?) a +0 shield (still there?) (60, 26, D) a +0 short sword (unseen) (60, 27, D) a wolf skeleton (60, 30, D) a +0 short sword (unseen) (60, 31, D) a cursed -2 spear a spriggan skeleton (60, 32, D) a +0 rapier (unseen) (61, 0, D) a lightning rod (4/4) (61, 8, D) a book of Party Tricks (61, 16, D) a fan of gales (61, 22, D) a +0 short sword (61, 26, D) a book of Callings (61, 28, D) a +0 spear (62, 0, D) a +3 leather armour of magic resistance (62, 1, D) a +2 rapier of speed (62, 8, D) a +3 rapier of electrocution (62, 9, D) a +2 dagger of venom (62, 16, D) a +0 dagger (62, 17, D) a book of the Earth (62, 22, D) the cursed +2 long sword of the Three Wars {slice, rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. a +0 robe (62, 23, D) a +1 flail of holy wrath a +0 robe (62, 26, D) a +4 hunting sling of flaming (62, 27, D) the ring "Garidog" {rCorr +Inv} [ring of resist corrosion] It lets you turn invisible. (63, 0, D) a +2 pair of boots of running (63, 8, D) the +10 war axe of Quyv {drain, Fragile rN+ MR++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It makes you more stealthy. (63, 16, D) a +2 rapier of venom (63, 17, D) an uncursed ring of see invisible (63, 22, D) a +0 battleaxe a +0 chain mail a +0 scimitar a +0 chain mail (63, 26, D) a book of Maledictions (63, 27, D) an uncursed staff of conjuration (64, 16, D) a +0 dagger (64, 17, D) a +0 dagger (64, 20, D) a +0 leather armour (64, 26, D) a book of Debilitation (64, 27, D) a book of Dreams (65, 26, D) an uncursed ring of protection from fire (66, 23, D) a +2 vampiric broad axe a +0 robe (67, 0, D) a +5 hand crossbow of flaming (67, 3, D) a +0 short sword a +0 leather armour (68, 0, D) a cursed staff of conjuration (68, 3, D) a +5 war axe of chopping (69, 0, D) a +1 vampiric spear (69, 36, D) a +3 scale mail of poison resistance (70, 8, D) a book of Annihilations (70, 11, D) a +0 leather armour (70, 12, D) a +0 dagger a +0 robe (70, 13, D) a cursed +0 flail a +2 scale mail of poison resistance (70, 30, D) the cursed +0 quarterstaff of Royalism {freeze, *Slow Int+3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+5). It may slow you when you take damage. It has a curse placed upon it. (70, 36, D) a crystal ball of energy (70, 37, D) a +0 trident (70, 41, D) a +0 trident a merfolk corpse (70, 42, D) a tomahawk (70, 43, D) 4 tomahawks (71, 8, D) an uncursed staff of poison (71, 12, D) a +0 dagger a +0 robe an uncursed staff of fire (71, 16, D) a +2 antimagic glaive (71, 26, D) the Catalogue of the Flamy Mountains Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Conjure Flame Conjuration/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Fireball Conjuration/Fire 5 f - Bolt of Fire Conjuration/Fire 6 (71, 27, D) a book of Air (71, 36, D) a +0 trident (71, 37, D) an uncursed staff of earth (71, 42, D) a +2 quarterstaff of crushing (72, 3, D) a +0 falchion a cursed -2 ring mail (72, 8, D) a book of Fire (72, 16, D) a book of the Warp (72, 17, D) a +1 long sword of slicing (72, 26, D) a book of Fire (72, 36, D) a Young Poisoner's Handbook (72, 37, D) a book of Conjurations (72, 41, D) a +0 trident (73, 3, D) a +0 club (73, 16, D) Sif Muna's Incunabulum of Entrancing Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Slow Hexes 2 c - Portal Projectile Hexes/Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (73, 17, D) the +9 dagger "Isoh" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (73, 26, D) the +9 broad axe "Liulev" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (73, 27, D) a +2 quarterstaff of draining (73, 36, D) a sack of spiders (73, 37, D) a +0 trident (74, 40, D) 3 large rocks (75, 1, D) a book of the Warp (75, 35, D) a tomahawk (75, 37, D) a tomahawk (75, 38, D) a tomahawk (75, 39, D) 2 tomahawks (75, 41, D) a +2 mace of crushing 2 tomahawks (75, 42, D) a large rock